Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

What's better than mowing through waves of zeds? Money! Loads of money! So as luck would have it, in their travels the band of survivors happened upon a bank. Little do they know that deep underground Horzine is using the security of the bank as a secret facility to research and safeguard their cruel experiments. #grindhouse

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KF-Investment
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scootscoot
scootscoot - - 3 comments

nice map =] lots of nice details in there.

But just a heads up it says in the readme that you used textures from textures.com and in the rules it says
"All maps must be comprised of only original content created by the Entrant(s), or content already contained in Killing Floor 2 and the Killing Floor 2 Editor."

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MrDoxies Author
MrDoxies - - 4 comments

Hmmm ok, There are two~ textures from there. The textures are free to use so long as not distributed or sold directly ie like a texture pack but baked into a map is fine on their end. Not sure how Tripwire feels about that though. I'll see if I can get word on that.

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MrDoxies Author
MrDoxies - - 4 comments

I asked Yoshiro and he basically said it depends on the licensing of the textures, I believe its fine after reading the website over again, but just bit the bullet and bought substance designer anyway. After phase 1 and my hours aren't so hectic at work I'm going to to start replacing the textures taken from there and continue tweaking the maps gameplay/visuals.

Thanks for the heads up on that though.
Finally pushed me to invest in my hobby.

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Tunnel$
Tunnel$ - - 108 comments

A decent map, the layout and design is good, it's spaced and textured well, but there is one area outside which is still untextured (blue and white squares). It's still pretty bare, needs a lot more objects inside the building. I'm hoping it gets worked on for a final polished version.

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