A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Blog RSS Feed Post news Report abuse Latest News: Update 0.74.29 + Giant Swamp Frogs

4 comments by Koomatzu on Jul 20th, 2015

Note: There are NO Swamp Frogs in the current release!

Feature-wise, progress for Kenshi has been trickling along slowly this past month or two. But now we finally have some screens of what our artists have been working on while the programmers fix bugs:

swampfrog

Another new creature, a giant frog from the swamplands area of the new world map, all modeled up but still in need of animating.

land1 land2

^ More mystery ruins for the New Lands

land3 land4

^ Scaffolds of a mining town on the border of the Tar Sands. Eventually there will be buildings on the flat tops with bridges connecting the flat-topped islands of rock/ small settlements. The tarry canyon bottoms will be fog-filled, unconnected from the tops and poisonous. So far, this is all procedural.

Changelogs

Now for the latest patches from over the last week, available now on Steam. Remember to import to a new game with new updates:

0.74.25

  • Possible fix for characters vanishing into the void
  • Fixes for the auto-jobs AI getting stuck. If it still happens in any situations I will need someone to send me a savegame for it.
  • Improvement to the "reset positions" import function that will recover missing squads
  • Fix for when engineers stand idle as a result of an unreachable building
  • A fix for the prospecting window
  • A few more small things and stability fixes
  • Fix for 32-bit mode not running

0.74.26 (Stable version)

  • Walls now don't affect pathfinding until they are 20% built
  • Another possible fix for characters vanishing into the void
  • Some more auto-job AI fixes
  • Re-enabled civilian NPCs
  • More stability
  • Fixed characters running on the spot when the navmesh updates

0.74.27

  • AI fixes for the slave camp
  • Another fix for "reset positions" not recovering all squads
  • Fix for character movement overshooting the destination
  • More small fixes for movement and AI
  • Lights don't work until you finish building them

0.74.28

  • 2nd AI fix for movement overshooting the destination
  • Bugfix that was causing increased loading times at startup
  • Small combat animation fix
  • Dogs are less bitey, have more time between attacks

0.74.29 (Experimental opt-in version)

  • Added a mercenary guild that can be hired to guard your base. Need to import a new game to see their shops appear in towns
  • Fixed the "Day" always being 1 in some cases
  • A fix for getting stuck in doors
  • More stability improvements

Please keep sending in your crash dumps and bug reports, it's been a massive help so far, thank you to everyone!

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Post comment Comments  (960 - 970 of 1,448)
gannucard
gannucard May 4 2012 says:

I don't understand how everyone is crashing so frequently...This game...runs just fine for me. I mean it gets a bit dodgy at times, but that's to be expected in the early alpha stages of any game.

+1 vote     reply to comment
killsoty123
killsoty123 May 4 2012 says:

tried to uninstal it and reinstal but i have to pay again >_< this is realy starting to annoy me and I REALY wanted to play this game! >=(

+1 vote     reply to comment
killsoty123
killsoty123 May 4 2012 says:

I did download the demo first when i put the code in i selected new game and it just crashed tried again later same thing happened

+1 vote     reply to comment
cdsparey
cdsparey May 4 2012 says:

I got a idea for the next update. Make it playable.

-3 votes     reply to comment
GodfatherLorenzo
GodfatherLorenzo May 4 2012 replied:

I got an idea for you. Don't be an asshat.

+3 votes     reply to comment
cdsparey
cdsparey May 6 2012 replied:

Sorry i was just abit annoyed that the game dose not even work. But im not even jokeing in the next update he has to make it a game instead of a menu.

+1 vote     reply to comment
cdsparey
cdsparey May 4 2012 says:

Lol i would like to help the devs with crash reports but i cant find the folder all i can say is i select the rendering settings and then it crashes. I uninstalled it 2 times now. And it just keeps doing the same thing. I know its alpha but i do expect to atleast play it.

0 votes     reply to comment
TheSquirrel390
TheSquirrel390 May 3 2012 says:

Holy ****! It looks like a full scale version of mount and blade. With custom settlements and everything. This looks like the most amazing game in the history of sandboxes!

+1 vote     reply to comment
RaidenHitsu
RaidenHitsu May 3 2012 says:

Just had a crash that deleted me my team with 8 people... yaay =_=''

+1 vote     reply to comment
RaidenHitsu
RaidenHitsu May 3 2012 says:

@cdsparey Check out the wiki guides, it's really hard when you start Kenshi.wikia.com
@killsoty123 You should've downloaded the demo first, but oh well, I'm sure the developer will help you :)

+1 vote     reply to comment
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Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Official Page
Lofigames.com
Release Date
Released Oct 2011
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9.4

882 votes submitted.

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Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011 by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012 by darklord0211

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