A free-roaming squad based RPG.  Focusing on open-ended gameplay features rather than a linear story.  Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. 

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else-  Every character and NPC you meet is potentially an equal, and has a name, a life. 
  • You are not the chosen one.  You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers.  The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. 
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling.  The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay.  A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all.  Lose an eye and it will affect your field of vision.  Blood loss means you can pass out, and the blood will attract predators.  Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.  Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. 
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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New market buildings Police uniform Monk robes
Blog RSS Feed Report abuse Latest News: Update 0.42.2

18 comments by captain_deathbeard on Apr 29th, 2013

I'm uploading update 0.42.2 right now.  It fixes most of the major bugs that have been reported.

Now I've hired a freelance programmer to do a few auxiliary jobs.  First he's going to implement Wwise, a professional grade audio engine.  After that I can hire a professional sound designer, and the game will finally have sound.  Good sound too, I'm not cutting corners.

That will take a while though, if after the next update anyone starts going "Where's the audio? You said you did sound" then they will get a slap.

As for me I'm not 100% sure what I'm doing next, but it will be a bigger update this time.  So I'll be going off radar a bit and focusing on work.  It might be the new character creation, possibly even the new bigger world map.  Then I can have famous foliage modder Vurt make the new biomes.

Here are the changes for the last update:
0.42.2

  • Integrated on-screen character name texts with GUI, so they don't appear on top of other panels
  • Characters now choose storage boxes to get resources from, before resorting to the machine outputs.
  • Characters now choose the nearest storage box if there are several to choose from.
  • Research speed is displayed at the top of the research window
  • Added Steel Refinery to make steel bars from.

BUGFIXES

  • Fixed Holy Servants having no weapons
  • Fixed complications when multiple characters tried to pick someone up at the same time
  • Science skill now applies properly to research speed
  • Fixed building power on/off buttons
  • Fixed game freeze when building if you still had gates
  • Fixed characters sometimes freezing after build mode
  • Fixed newly crafted items not saving when left in bench
  • Fixed the shopkeeper inventory crash
  • Fixed the quickload problem when not all the map zones would be loaded
  • Fixed the crafting window list being too short

New market buildings

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Downloads RSS Feed Latest Downloads
Kenshi 0.40.4

Kenshi 0.40.4

Mar 22, 2013 Full Version 13 comments

Full game, and playable demo, all in one. If you like it you can purchase a key code from Desura or from the main Lo-Fi Games website listed on the right...

Kenshi 0.40.0

Kenshi 0.40.0

Feb 23, 2013 Full Version 19 comments

Full game, and playable demo, all in one. If you like it you can purchase a key code from Desura or from the main Lo-Fi Games website listed on the right...

Kenshi 0.29.6

Kenshi 0.29.6

Oct 2, 2012 Full Version 24 comments

Full game, and playable demo, all in one. If you like it you can purchase a key code from Desura or from the main Lo-Fi Games website listed on the right...

0.25.4

0.25.4

Jun 21, 2012 Full Version 4 comments

Full game, and playable demo, all in one. If you like it you can purchase a key code from Desura or from the main Lo-Fi Games website listed on the right...

Kenshi 0.24.3

Kenshi 0.24.3

Jun 9, 2012 Full Version 4 comments

Full game, and playable demo, all in one. If you like it you can purchase a key code from Desura or from the main Lo-Fi Games website listed on the right...

Kenshi 0.22.0

Kenshi 0.22.0

Feb 20, 2012 Demo 6 comments

Full game, and playable demo, all in one. If you like it you can purchase a key code from Desura or from the main Lo-Fi Games website listed on the right...

Post comment Comments  (950 - 960 of 1,235)
Roh
Roh Dec 17 2011, 1:20am says:

Hmm. Odds of me preordering ever just went from slim to pretty much none. I mean I still have hopes the game might turn out well and would probably buy it once it reached something resembling a released state, assuming the price reflects the over all quality..

But preordering? When the price has gone up before any noticable progress has been displayed where I could find it? Yea, my hope for the games future isnt gone but it's taken a huge hit.

-4 votes     reply to comment
professer
professer Dec 15 2011, 5:15pm says:

Need more indie open ended/sandbox games.

Keep up the amazing work!

+3 votes     reply to comment
punchbagJonny
punchbagJonny Dec 15 2011, 1:04pm says:

what are all the input controls for the game?
why is there nothing to explain how to do anything?
why are there no control settings?
I've come to expect this on PC games, even in early testing stages. Can you implement this sometime soon, even if it is only basic?
Or could you post a link to a web page that would explain some basics of the control scheme?
I don't even feel like playing the demo because all I know how to do is run around, move the camera, and talk to people...
thanks

+2 votes     reply to comment
captain_deathbeard
captain_deathbeard Dec 16 2011, 6:37am replied:

there is a quickstart guide in the game folder "manual.htm". There is also a wiki getting started on the main site. configurable controls will be added later on.

+3 votes     reply to comment
punchbagJonny
punchbagJonny Dec 16 2011, 11:08am replied:

awesome, thanks :)

+2 votes     reply to comment
punchbagJonny
punchbagJonny Dec 16 2011, 11:08am replied:

*double post*

0 votes     reply to comment
punchbagJonny
punchbagJonny Dec 16 2011, 11:08am replied:

*triple post*

0 votes     reply to comment
punchbagJonny
punchbagJonny Dec 16 2011, 11:08am replied:

*quadruple post* (there really only should have been one post...)

+1 vote     reply to comment
acesim
acesim Dec 16 2011, 7:39am replied: Online

Maybe its the currency? United states currency is worth more then Canadian currency. But i am canadian and it shows up as $12.38. Not sure what currency he is using tho. Thats my guess

+3 votes     reply to comment
Crisius
Crisius Dec 17 2011, 12:09am replied:

I got it 2 days ago from the main site for only 9.99 USD. I quite like the game. A lot of potential.

+2 votes     reply to comment
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Icon
Kenshi
Platform
Windows
Developed By
captain_deathbeard
Engine
Ogre Engine
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Official Page
Lofigames.com
Release Date
Released Oct 29, 2011
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Community Rating

Average

9.4

723 votes submitted.

You Say

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Ratings closed.

Highest Rated (70 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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