A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Blog RSS Feed Post news Report abuse Latest News: Update 0.74.29 + Giant Swamp Frogs

4 comments by Koomatzu on Jul 20th, 2015

Note: There are NO Swamp Frogs in the current release!

Feature-wise, progress for Kenshi has been trickling along slowly this past month or two. But now we finally have some screens of what our artists have been working on while the programmers fix bugs:

swampfrog

Another new creature, a giant frog from the swamplands area of the new world map, all modeled up but still in need of animating.

land1 land2

^ More mystery ruins for the New Lands

land3 land4

^ Scaffolds of a mining town on the border of the Tar Sands. Eventually there will be buildings on the flat tops with bridges connecting the flat-topped islands of rock/ small settlements. The tarry canyon bottoms will be fog-filled, unconnected from the tops and poisonous. So far, this is all procedural.

Changelogs

Now for the latest patches from over the last week, available now on Steam. Remember to import to a new game with new updates:

0.74.25

  • Possible fix for characters vanishing into the void
  • Fixes for the auto-jobs AI getting stuck. If it still happens in any situations I will need someone to send me a savegame for it.
  • Improvement to the "reset positions" import function that will recover missing squads
  • Fix for when engineers stand idle as a result of an unreachable building
  • A fix for the prospecting window
  • A few more small things and stability fixes
  • Fix for 32-bit mode not running

0.74.26 (Stable version)

  • Walls now don't affect pathfinding until they are 20% built
  • Another possible fix for characters vanishing into the void
  • Some more auto-job AI fixes
  • Re-enabled civilian NPCs
  • More stability
  • Fixed characters running on the spot when the navmesh updates

0.74.27

  • AI fixes for the slave camp
  • Another fix for "reset positions" not recovering all squads
  • Fix for character movement overshooting the destination
  • More small fixes for movement and AI
  • Lights don't work until you finish building them

0.74.28

  • 2nd AI fix for movement overshooting the destination
  • Bugfix that was causing increased loading times at startup
  • Small combat animation fix
  • Dogs are less bitey, have more time between attacks

0.74.29 (Experimental opt-in version)

  • Added a mercenary guild that can be hired to guard your base. Need to import a new game to see their shops appear in towns
  • Fixed the "Day" always being 1 in some cases
  • A fix for getting stuck in doors
  • More stability improvements

Please keep sending in your crash dumps and bug reports, it's been a massive help so far, thank you to everyone!

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Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (950 - 960 of 1,448)
captain_deathbeard Creator
captain_deathbeard May 8 2012, 2:02am says:

For people with trouble running the game, read this forum post first: Lofigames.com . If that does not work, post on my forum or send me a message here with your system specs and 2 files - crashDump.zip and ogre.log file that you may find in the kenshi folder.

+1 vote   reply to comment
cdsparey
cdsparey May 8 2012, 4:49am replied:

Dont worry mr deathbeard you just keep makeing a amazing game. Lol i cant belive its alpha its good enough as it is =)

+1 vote     reply to comment
cdsparey
cdsparey May 6 2012, 7:50pm says:

I got the game working and i cant wait for the next update! roll him up!

+1 vote     reply to comment
VitaminK
VitaminK May 6 2012, 12:06am says:

why did you not go with kickstarter? would def get more people funding

+1 vote     reply to comment
figalot
figalot May 7 2012, 5:17am replied:

Kickstarter isnt avaliable in most countries.

+3 votes     reply to comment
killsoty123
killsoty123 May 5 2012, 4:43pm says:

now i cant even open the demo to the menue screen when i select ok it just closes the windo and it says "kenshi has crashed"

+1 vote     reply to comment
Donbabbeo
Donbabbeo May 5 2012, 4:05am says:

I bought the game with the Indiefort Bundle, there is some chance that i can add the game on my Desura list?

+1 vote     reply to comment
Aarkreinsil
Aarkreinsil May 4 2012, 11:03pm says:

I'd say that most people would rather just buy your game here on Desura than pay for the Indiegogo Crowdfunding. Considering you can't instantly hand out the game if someone donates 25$ on your crowdfunding page this is all a bit.. weird..

I'd rather buy the game 5 times and gift it to my friends than just donate 5 times the money, and I'd go as far as to say that most other people share this attitude.

+1 vote     reply to comment
HazyUnicycle
HazyUnicycle May 7 2012, 1:32pm replied:

You could of coursebuy the game on desura and then donate money through indiegogo and choose no perk

+1 vote     reply to comment
Aarkreinsil
Aarkreinsil May 8 2012, 4:09pm replied:

That's what I'm saying. Instead of donating money then, I'd rather buy it on Desura again and gift the game to someone.

+1 vote     reply to comment
killsoty123
killsoty123 May 4 2012, 10:17pm says:

ya a bit dodgy sure sure thats understandable but the game just not working period? that is not acceptable because it would be a waist of money for someone to pay for a game to crash

+1 vote     reply to comment
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Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Official Page
Lofigames.com
Release Date
Released Oct 2011
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Community Rating

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9.4

882 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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