A free-roaming squad based RPG.  Focusing on open-ended gameplay features rather than a linear story.  Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. 

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else-  Every character and NPC you meet is potentially an equal, and has a name, a life. 
  • You are not the chosen one.  You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers.  The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. 
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling.  The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay.  A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all.  Lose an eye and it will affect your field of vision.  Blood loss means you can pass out, and the blood will attract predators.  Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.  Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. 
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Dog Type 1 Bestiary iteration 1 Prospecting for resources
Blog RSS Feed Report abuse Latest News: New World Map

15 comments by Koomatzu on Jul 4th, 2014

Over the last few months, Olly has been working hard on Kenshi's new world. Four times the size of the current one, this will have a nice variety of different biomes: Swamp Lands, Savannas and Tar Sands... and more.

To all the fans of the current desert look though: don't worry, there will still be a desert biome as well. Check out some of Olly's experimental work-in-progress landscapes...

Experimental biome

The process involves selecting a small area of heightmap (a huge greyscale texture) from the main world map, and loading it into ZBrush. Here, Olly sculpts it into it's basic shape, for example cliffs, hillocks, dunes, bluffs, gulleys, cracked planet skin, arid features or swampy bogs. He then uses another editor, World Machine, to play around with features like erosion and terraces, before tweaking a bit more in ZBrush again.


Eventually during these process, he'll need to render out a heightmap and various textures - colourmaps, convexity maps, maybe angle, splatmaps or other information from macro's in that program. Then, this new heightmap would essentially be 'sewn' back into the original super-huge world greyscale heightmap.


The textures are added after developing the overlay map - this gives the land surface it's basic colour. Loose stones, sand, mud, dried lava flows, cliff beds etc, can all be then be added as textures for the surface of each individual region.

Early stages of a volcanic crater

These and the normal maps that go with them then get applied to the world surface super easily thanks to the mapping systems of the Kenshi coders, Sam and Chris. Olly will then rebuild the world and load the game to check the results. Often excitement then turns to a huge list of fixes...

Remember - all of the above images represent an unfinished, experimental state; they are not a final representation of the finished world map.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 4 comments

This is both the full version and demo all in one, depending on whether you have a product key

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 9 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (790 - 800 of 1,428)
ThatGmodGuy
ThatGmodGuy Aug 10 2012, 7:27pm says:

Great idea, I see this game going good places, fast! I really home this game takes off, I think it will be the next minecraft when released.

+2 votes     reply to comment
ThatGmodGuy
ThatGmodGuy Aug 10 2012, 9:07pm replied:

hope*

+2 votes     reply to comment
.Zeref.
.Zeref. Aug 6 2012, 5:27pm says:

This game is great, thing's that I hope are that you fix the problem with after attacking the AI once they are permenetly your enemy, it would be nice for a redeeming feature that allows you to at least purchase thing's from towns, which I am now unable to do... :( Some other thing's that I think could be implimented to the game were a fast travel with an ambush once in a while, questing, and animals. Other than that I know your burried under several other updates and more pressing features so I can't wait until the next update! Keep up the good work. :D

+2 votes     reply to comment
captain_deathbeard
captain_deathbeard Aug 8 2012, 5:12am replied:

Its all planned eventually.

+5 votes     reply to comment
AlexTurner
AlexTurner Aug 6 2012, 5:23am says:

SO, everthing that was shown in the video I can do? Like build a faction and whatnot? I wanna buy this so much

+2 votes     reply to comment
.Zeref.
.Zeref. Aug 6 2012, 5:29pm replied:

Not everything is currently do-able like building your own building or owning things and some of the classes like ranger or martial artist are also currently unavailable. Great game, totally worth the money, I just hope it has constant updates up to a polished finished copy of this game. Its a while yet to that day it seems.

+2 votes     reply to comment
captain_deathbeard
captain_deathbeard Aug 8 2012, 5:12am replied:

It is a while away, but it will come eventually.

+3 votes     reply to comment
AlexTurner
AlexTurner Aug 9 2012, 12:59am replied:

Honestly, there's enough in the game that's all ready kept me pretty occupied for the last two days. I also saw an editor in the Kenshi folder, is that a modder's tool or can anyone with common sense use it?

+2 votes     reply to comment
captain_deathbeard
captain_deathbeard Aug 9 2012, 5:27am replied:

Play around with it, you shouldn't have too much trouble with most things. Its got a lot of built-in instructions.

+3 votes     reply to comment
cdsparey
cdsparey Aug 7 2012, 12:49pm replied:

Bethesda do a diffrent style to kenshi...

+2 votes     reply to comment
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Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Official Page
Lofigames.com
Release Date
Released Oct 28, 2011
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Community Rating

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9.4

864 votes submitted.

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Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

Style
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Role Playing
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Sci-Fi
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Single Player
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