A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Blog RSS Feed Report abuse Latest News: Next Up: Slavery

5 comments by Koomatzu on Mar 5th, 2015

Hi everyone, just a quick progress report for the month!
We're hoping to have our next update ready for early April.

0.73.0 will include:

  • Slavery

There will be a slave camp where players are shackled, shaved, stripped and forced to work in mines. The capture AI will be rather limited at first, but in later updates there will be slave raids and potentially slave markets.

  • New GUI and character editor

New morphs and improved editing in the character editor. You can check out a latest GUI screen here.

  • New character models

The character editor and character models are primarily aimed to help boost performance, as opposed to simple aesthetic improvement. New character face designs have been created with much less bone structure for better optimisation.

  • Performance boost

Slight improvement in frame rate but still needs further optimisation in future updates. Also fixed the bug where guards won't protect you from bandits.
*We may include the 'bone people' as a new playable race, but still contemplating saving it for beta release when the new world map is finished*

Later on: DirectX11

Sam is currently taking a short break from work on the path-finding bugs and is now moving on with the DirectX11 upgrade. As you may have noticed, at the moment the graphics are a little fugly - this is a result of the 64-bit engine upgrade. If you're worried about your computer specs, don't worry, DirectX9 will still be supported.

Please note that fixing up the broken path-finding is still a top priority, we just really don’t want Sam to go insane after being stuck with that ungodly task for a whole year.

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Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1350 - 1360 of 1,449)
Brotherblaze Aug 30 2011, 7:23pm says:

Just wondering. In the final version will there be different types of weather?

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard Aug 30 2011, 7:29pm replied:

Yes, and seasons.

+1 vote   reply to comment
Lordbok Aug 30 2011, 12:03pm says:

Hey Man, This is looking Awesome!!, If you want any testers I would be more then Happy, I have loads of time so I would always be available.
You should also add somewhere we can click to donate some money to help you fund it, Because I know i would donate =P

also is there going to be guns/long range (Bows/Crossbows)

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard Aug 30 2011, 12:48pm replied:

There will be long-range combat in later development (bows, harpoon guns), and there is a donate page on the main website.

+1 vote   reply to comment
ZPower Aug 29 2011, 10:21pm says:

The potential of this game blows my mind.

If I find the price acceptable, I will not hesistate to pre-order.

+3 votes     reply to comment
Lisek89 Aug 29 2011, 3:41am says:

double. sorry.

+1 vote     reply to comment
Dragoniere_Flar Aug 29 2011, 3:12am says:

Let me preorder it.. NAO! :O
Can't wait to try this project

+2 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Aug 30 2011, 12:51pm replied:

Because the game is still in early development, I want people to be able to play the demo before they buy, so that they can be well aware of any bugs etc they might find. Not that I expect it to be too buggy, but its not going to be perfect at this stage.

+1 vote   reply to comment
Lisek89 Aug 29 2011, 2:54am says:

Give me that goddamn pre-order button, becouse i want to click the it like there is no tomorrow.

Been watching the project already for some time and my stance haven't changed. The approach you take on the RTS/RPG hybrid is exactly of my sort, concept describes one of those dream games the big devs won't touch becouse "insert harsh economical reasons".

I'd go as far as saying i'm greatfull that there is a "twin-brother" gamer making my favorite games for me, but that would be a bigger compliment for me i belive.
Nevertheless, keep up the astonishing work and remember about that one lurking demand we have. The god-forbidden pre-order button.

Becouse you know... you gotta invest in the future :)

+4 votes     reply to comment
nomad93 Aug 27 2011, 8:41pm says:

Cool.Do we walk with WASD or with the mouse?I hope with WASD,mouse would be lame.

+1 vote     reply to comment
Hollownerox Aug 28 2011, 12:38am replied:

I believe it would be with a mouse, mostly because this is, as you may or may no already know, a rts rpg hybrid game. And rts is usually point and click so...

+1 vote     reply to comment
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Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
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Release Date
Released Oct 28, 2011
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Community Rating



881 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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