A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Blog RSS Feed Report abuse Latest News: Update 0.70.4 Experimental Version

2 comments by Koomatzu on Dec 16th, 2014

For those of you that have been brave/patient enough to play the Experimental Steam version of Kenshi lately, here are the latest bug fixes so far - we'll keep updating the list so be sure to check back often.

And thank you for your help so far for helping report all of the bugs (you can read up here on where to submit a bug report)...

0.70.4

  • Fixed another bug when recruiting new characters
  • Fixed the problems with characters being unselectable
  • Improved follow behaviour and made pack gars catch up after a fight
  • Fixed a bug when dismantling
  • Made a theoretical fix for the 10,000 storage items bug
  • Performance improvment when lots of ragdolls are around
  • Fixed furniture placement going through walls
  • Fixed nests spawning extra squads on load
  • Fixed some rare invisible building occurence
  • Few little minor fixes with collision and an animal glitch

0.70.3

  • Another possible stability improvement for the random crash, lets find out if it helps or not...
  • Also fixed a few regular crashes
  • Fixed armour quality resetting on load
  • Shopkeeper "welcome" can now be interrupted
  • Fixed nest items spawning too much when re-loading
  • Fixed flophouse beds even more
  • Fixed KO NPCs spotting sneaking characters
  • Fixed too many NPCs having negative medic skill
  • Fixed no-dialogue police chief
  • Slavers wont try to capture animals now
  • Fixed hair vanishing after wearing a helmet
  • Fixed holes in character mesh when removing armour
  • Stopped shopkeepers dropping items when restocking inventory
  • Fixed crash when upgrading certain buildings
  • Fixed the extra characters problem when importing a game with research
  • Fixed the invisible cannibal cages bug

0.70.2

  • Fixed the worst moving-around-the-map random crash.
  • Fixed some minor dialogue glitches
  • Fixed cannibal cooking crash
  • Fixed the flophouse beds not working
  • Fixed the characters being ragdoll in cages
  • Fixed crash when harpooning animals
  • Fixed a few more smaller random crashes

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 8 comments

This is both the full version and demo all in one, depending on whether you have a product key

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 9 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1300 - 1310 of 1,440)
Atheas
Atheas Sep 27 2011, 2:19am says:

this game has a very big potential! keep it up and im sure you'll have a career in this kind of stuff! just dont forget that a game with coop has better chance to be succesfull and famous! and of course dont mess up the fighting either... im looking foward to it and dont forget to inform us with your progress :)

+1 vote     reply to comment
Copperhell
Copperhell Sep 25 2011, 11:21am says:

I don't know why I care for this effing game, i can't even buy it lolz. (cries in the inside)

So, will we be able to dual wield (some) weapons, and is this game's technological state set yet? I really want to see some cyborg badass dude pwnin' guys with two long-*** swords.

Oh, and please tell me we will have a faction flag maker which we can put our own icons in it.

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard Sep 29 2011, 10:30am replied:

I wont add dual weapons, I dont have the animations for it. But I like the flag idea.

+3 votes   reply to comment
Copperhell
Copperhell Sep 30 2011, 3:26pm replied:

Duh, at least a shield? No?

Well, I can just live with it if you insist.

#kanyeshrug

+1 vote     reply to comment
dragonslasha
dragonslasha Sep 24 2011, 4:46am says:

I just want to ask one thing, if I may :) (I will buy this piece of ******* amazing **** either way!! lol)
Can you actually mod the game? not as in modding game files but as in user created content like new swords or armor that you'll actually be able to model and stuff etc.
That was way too long.. hehe, short question: does it have mod-support?
Oh btw, this looks so amazing, I don't really know what to say about it other than.. I WILL BUY ONCE THERE'S A BUY OPTION!!!
Bethesda made me wait anxiously for November to arive.. now you're making me wait for October XD

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard Sep 29 2011, 10:31am replied:

You can add weapons, and maybe buildings, but not characters or armour yet.

+2 votes   reply to comment
dragonslasha
dragonslasha Sep 29 2011, 12:06pm replied:

Thanks for the quick reply and ofcourse for the information!
I have to say that I love this game already, I can't wait to pre-order/buy it :) which is always the ****** part about such awesome games.. the waiting, it's so close yet so far away..
I know I won't be disappointed with this game, it almost feels too good to be true, cause I've always imagined a game like this would be epic but I never had the game making skills to make one myself :( so thank you again!!(for making my dream game :') )
Have a nice day btw! :P

+1 vote     reply to comment
vramesh
vramesh Sep 23 2011, 11:09pm says:

Take my money.

+2 votes     reply to comment
GravityCat
GravityCat Sep 22 2011, 12:27pm says:

How will the combat work in the game ? Will it lean towards RTS more than hack and slash ?

+1 vote     reply to comment
Shoelip
Shoelip Sep 22 2011, 10:39pm replied:

The characters fight based on their skill levels. So it's more like a RTS/RPG hybrid than an action game.

+1 vote     reply to comment
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Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Official Page
Lofigames.com
Release Date
Released Oct 28, 2011
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Community Rating

Average

9.4

875 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

Style
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Sci-Fi
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