A free-roaming squad based RPG.  Focusing on open-ended gameplay features rather than a linear story.  Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. 

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else-  Every character and NPC you meet is potentially an equal, and has a name, a life. 
  • You are not the chosen one.  You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers.  The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. 
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling.  The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay.  A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all.  Lose an eye and it will affect your field of vision.  Blood loss means you can pass out, and the blood will attract predators.  Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.  Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. 
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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New turrets turret models in game new building types on the way
Blog RSS Feed Report abuse Latest News: Update 0.67

2 comments by captain_deathbeard on Apr 9th, 2014

Again like the last update, I have focused on making it more stable for now and avoided adding any major new code.  There are however a few new crafting additions.

0.67.0 "Small things, stable things"
If your game was getting clogged up and slowing down, try importing to a new game now.

  • Added a cloth crafting bench, and a load of clothing blueprints to buy
  • Added in Drifter Leathers armour set to crafting list
  • Leather armour now needs leather to make it with, new leathermaking bench added.
  • New storage box models
  • New storage boxes for chainmail, leather, armour plates, wheat, water, hemp
  • Tweaked the "Cannibal hunters" start, it was designed as a quickstart for players at Rezzed, so it's a little less easy now.  Still too easy though.


  • Fixed the crossbow upgrades not taking effect
  • Fixed a memory leak and some bugs in the NPC squad spawning
  • Fixed the cannibals being non-aggressive at home
  • Fixed hair texture on head sometimes not showing
  • Fixed the dark red inventory icons
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 8 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 10 comments

Full version and demo all in one, with a built-in auto-updater.

Kenshi 0.40.4

Kenshi 0.40.4

Mar 22, 2013 Full Version 15 comments

Full game, and playable demo, all in one. If you like it you can purchase a key code from Desura or from the main Lo-Fi Games website listed on the right...

Post comment Comments  (1300 - 1310 of 1,419)
Copperhell Sep 12 2011, 3:29pm says:

How much control will we have in battles? Will we just click the mouse button and hope our guy survives or will we be able to adjust our guy's style so he gets more aggressive or defensive, gets more or less exhaustion, etc?

And if we have factions, will those factions have culture? Some making better swords, some better bows and arrows; some more peaceful and some more conqueror? Will we have those who love a challenge and respect strong allies/enemies (a la "Krogans" of Mass Effect series) and those who would rather research, invent, etc?

+1 vote     reply to comment
HeadClot Sep 11 2011, 3:16pm says:

Question are there any plans for Multiplayer?

+2 votes     reply to comment
Copperhell Sep 12 2011, 3:04pm replied:

Single player only. I really want to know why people ask so much for multiplayer when there are armies of multiplayer games.

+3 votes     reply to comment
beretta Sep 11 2011, 2:22pm says:

This looks awesome,

Good work!

+1 vote     reply to comment
Ripple Sep 11 2011, 11:50am says:

Wow! This looks delicious. Reminds me of Samurai Jack. It's got a nice soundtrack is it called Jack Attack? XD

+1 vote     reply to comment
George199521 Sep 11 2011, 6:17am says:

seems awesome!cant wait to play it!

+1 vote     reply to comment
Xerberus86 Sep 10 2011, 10:58am says:

indeed! i can't wait to throw my money at you :-D ;)!
keep up the great work! i'll try to spread the word! :)

+2 votes     reply to comment
Yuki-kill09 Sep 10 2011, 10:23am says:

it looks great, especially being able to build a base

+3 votes     reply to comment
Catweasel Sep 8 2011, 7:36pm says:

I'm already in love with this game, absolutely filled with excitement. I'm interested if it's going to support modding, though. Good mod support seems like something this kind of game would really benefit from.

+2 votes     reply to comment
dragonslasha Sep 8 2011, 11:51am says:

WOW!! I really love what you developed so far, it looks amazing already, it doesn't need fancy freaking graphics(Even though.. it kinda has those too lol), the gameplay is what REALLY counts here and from the looks of it, this is going to be amazing! :D
Free roam.. Western/Samurai with epic battles, building your own buildings, making a faction etc. I can't wait, and this is pre-alpha right?
This is honestly right next to Overgrowth on Indie games that aren't out yet but I'm already in love with :)

+2 votes     reply to comment
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Developed By
Ogre Engine
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Release Date
Released Oct 29, 2011
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857 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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