A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Dev Log: War!

6 days ago News 3 comments


War campaign AI is now underway so that NPC factions will be able to invade and attack towns. We also now have two new movement formations for NPC squads based on the type of faction that the squad is from. Firstly, we have military (box shaped):


And caravan (line shaped):



We've gone back to working on the weather system too. Here's our first screengrab of volumetric fog...


Now that we have basic fog, we have a base for other weather effects such as storms and twisters.

General bits...

Just a few small improvements, Maykol's been improving the general behavior with switching between floors, plus he's added support for an extra floor on buildings. We've also gotten started improving the camera movement and rotation, especially when moving around buildings, floors and following characters. And we've also had a small performance boost after doing some multi-threading to the AI.

Hopefully we’ll have plenty of stuff ready by the end of the month – it’s been another long update and we appreciate everyone’s patience :)

Dev Log: First Town

Dev Log: First Town

3 weeks ago News 2 comments

We don’t have any updates planned for a while, but in the mean time here are some of the features we’ve been working on…

Dev Log: Storm Buildings

Dev Log: Storm Buildings

1 month ago News 4 comments

Now that the big bug fixing phase is over, we'll get back to the dev blogs... Here are a few little things we’ve been working on lately.

Update 0.74.29 + Giant Swamp Frogs

Update 0.74.29 + Giant Swamp Frogs

2 months ago News 5 comments

Our most recent patch notes, plus environment and beastie designs...

Working On: Bug Fixes

Working On: Bug Fixes

2 months ago News 1 comment

Sorry, not had much to report lately since we've mainly been bug fixing! Here's the patch changelogs from over the last month...

A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world...
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This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

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Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

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Post comment Comments  (1270 - 1280 of 1,448)
Lordbok Oct 31 2011 says:

Awesome, I just started playing it 30 Min ago. There was a crash when I hit esc. I love watching the fighting, already the game looks awesome. DO you have anywhere you would like people to post bugs, just encase you don't know about some of them?

+2 votes     reply to comment
vicolata Nov 2 2011 replied:

for bug reports

+1 vote     reply to comment
Copperhell Nov 1 2011 replied:

It doesn't "crash" when you press Esc, Esc is used to shut down the game.

+2 votes     reply to comment
Roh Oct 31 2011 says:

Looking good for an early version! Character seems to move snappy. Love the character customization what making your guy. I am getting a LOT of crashes though. Enough that I can't really properly poke around at this build. But it was cool enough that I am looking forward to the next!

+1 vote     reply to comment
Copperhell Oct 31 2011 says:

I think you shouldn't have named the game Kenshi; too much distraction to the Mortal Kombat character Kenshi.
Anyways, i hope this game turns into something bigger than even you tought.

Also, if we download the game now... can we just play this beta version, without having to buy it but also not able to upgrade it? Because this version itself is just VERY GOOD and I don't have much in my pockets if you know what I mean.

-2 votes     reply to comment
dragonslasha Oct 31 2011 replied:

It's really just his choice, he could name it "gayfish little pony ******* 3" if he wanted to xD
Kenshi doesn't really have to do anything with the MK character, he wasn't even an important one at that, so I don't really see how there can be too much distraction, certainly didn't distract me hehe.
Kenshi basically means swordsman(Kenshi the MK character is a swordsman so they used Kenshi because it sounds like a cool name), the game has a perfect name IMO, because of obvious reasons.
In the money issue, I don't think 10 bucks should be a problem for anyone, I mean.. you have a job right? If you don't, then how are you able to pay for internet? Do you live with your parents? Do your parents give you allowance? etc, etc. What's the deal ya know?
+ Paying for the game really helps in its development, so the sooner you scrap that money together and pay for it, the sooner it'll go into Beta and then you can play that :)
I think he'll update it every once in a while and get new demo versions out as well, but really, have you seen what's on the demo? No recruiting or getting higher than level 20, both of those(mainly the first one) are pretty damn important to the game I'd say :P

+3 votes     reply to comment
Copperhell Nov 1 2011 replied:

The name didn't distract me, but it distracts youtube and google. :D

As for the deal, well, I am 15 years old, that's the deal... -_-

The demo has a big world and all I want from the game is a few beating, the rest is just the sauce of the food, but it would be good to have them too, and that's why I'm asking if I can keep the demo.

+1 vote     reply to comment
Lordbok Oct 31 2011 says:

Can you release this on Steam also please?

+4 votes     reply to comment
spriteman Oct 31 2011 says:

btw where can i download the demo , i went into those pages you wrote there , but couldn't find it anywhere , if you can link it , it would be great :)

+2 votes     reply to comment
Lordbok Oct 31 2011 replied:

Hmm yea, where can I buy/Download it?

+2 votes     reply to comment
Roh Oct 25 2011 says:

I'm curious. You talk about the large game world and having your own buildings or wilderness bases. I'm curious. Will the large world hold resources used by your or npc business and factions? Or will that all be less RTS and more rpg were what you need is assumed and you just pay for it with gold gotten from enemies or quests?

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard Oct 27 2011 replied:

Both, eventually.

+1 vote   reply to comment
Roh Oct 28 2011 replied:

Sexy! More options=more awesome!

+2 votes     reply to comment
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Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
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Release Date
Released 2011
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882 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011 by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012 by darklord0211

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