A free-roaming squad based RPG.  Focusing on open-ended gameplay features rather than a linear story.  Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. 

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else-  Every character and NPC you meet is potentially an equal, and has a name, a life. 
  • You are not the chosen one.  You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers.  The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. 
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling.  The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay.  A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all.  Lose an eye and it will affect your field of vision.  Blood loss means you can pass out, and the blood will attract predators.  Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.  Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. 
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Dog Type 1 Bestiary iteration 1 Prospecting for resources
Blog RSS Feed Report abuse Latest News: New World Map

15 comments by Koomatzu on Jul 4th, 2014

Over the last few months, Olly has been working hard on Kenshi's new world. Four times the size of the current one, this will have a nice variety of different biomes: Swamp Lands, Savannas and Tar Sands... and more.

To all the fans of the current desert look though: don't worry, there will still be a desert biome as well. Check out some of Olly's experimental work-in-progress landscapes...

Experimental biome

The process involves selecting a small area of heightmap (a huge greyscale texture) from the main world map, and loading it into ZBrush. Here, Olly sculpts it into it's basic shape, for example cliffs, hillocks, dunes, bluffs, gulleys, cracked planet skin, arid features or swampy bogs. He then uses another editor, World Machine, to play around with features like erosion and terraces, before tweaking a bit more in ZBrush again.

Eventually during these process, he'll need to render out a heightmap and various textures - colourmaps, convexity maps, maybe angle, splatmaps or other information from macro's in that program. Then, this new heightmap would essentially be 'sewn' back into the original super-huge world greyscale heightmap.

The textures are added after developing the overlay map - this gives the land surface it's basic colour. Loose stones, sand, mud, dried lava flows, cliff beds etc, can all be then be added as textures for the surface of each individual region.

Early stages of a volcanic crater

These and the normal maps that go with them then get applied to the world surface super easily thanks to the mapping systems of the Kenshi coders, Sam and Chris. Olly will then rebuild the world and load the game to check the results. Often excitement then turns to a huge list of fixes...

Remember - all of the above images represent an unfinished, experimental state; they are not a final representation of the finished world map.

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Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 4 comments

This is both the full version and demo all in one, depending on whether you have a product key

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 9 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1270 - 1280 of 1,428)
spriteman Oct 17 2011, 4:25am says:

or maybe join a gang and fight the leader and take over the gang :p

+1 vote     reply to comment
spriteman Oct 17 2011, 10:00am replied:

or maybe join a gang and fight the leader and take over the gang :p
or someone comes up and ask to join you as a disciple or something like that =S

+1 vote     reply to comment
spriteman Oct 20 2011, 2:26am replied:

aa , i want to get a bounty on 100.000.000 gold :) , in the game :p

+1 vote     reply to comment
spriteman Oct 20 2011, 4:03am replied:

or maybe help a child take revenge on some bandits , they killed his or her father and they saw it , and you can help them take revenge , or have small bandit partys , you can follow out of sight so you can go to their hideout and wipe them out and steel all their loot and captured villagers

+1 vote     reply to comment
vicolata Oct 17 2011, 2:31pm replied:


+1 vote     reply to comment
vicolata Oct 17 2011, 2:20pm replied:

gang leaders are cool^^ and if possible u should have bounty (rewards) for them lol, dead or alive, so u can be bounty hunter and even have a reward for your own head cause you made some faction angry :D
and if the gang members do bad stuff too, it adds to the bounty of the gang leader maybe...

+1 vote     reply to comment
Nephos Oct 14 2011, 11:55pm says:

I like this idea.

+1 vote     reply to comment
Copperhell Oct 14 2011, 1:40pm says:

I'd love to be a town guard, protecting people and stuff. That'd be cool :D

Talking of towns, i hope you plan good stuff for the royal parts. Make an effing badass crown, bro; I already can't wait to wear it >:D

+1 vote     reply to comment
spriteman Oct 13 2011, 6:06am says:

i just got an idea , if you dont think it is to silly , but i was thinking , if you could meet an orphan or near dead person , and you could adopt him or her , then train that person , well the person would be in your team forever then , and maybe marry someone and have a family :P , and have a place like a guild , so the townspeople will put up notice of some sorts so you can help them with that and get cash , like if some wolves are killing off their plants or something like that , and if you are bored you can make a village , i know about the camp , but to make a village if you get a to big company with you , if you know what im talking about , and if a worker get harrassed by the boss you can kill off the boss or scare him away and a new boss moves in after a while, and kill off those yerks that are evil against the townspeople :@ i will come with more ideas when i come up whit them if that is okey , and i cant wait till you release it , keep up the good work :) , and maybe you have already thought about this , a reputation system , like if you are feared , people hide when you walk down the street , or will be friendly too you , if you are a good guy and help people in need , and if you see a person attacked by a pack of wolves or bandits ,you can save that person , or help the bandits and dubblecross the bandits and kill them off and keep them for yourself :)

+2 votes     reply to comment
RImmson Oct 8 2011, 5:55pm replied:

Or you could... 'unburden' the bodies with the troubles of freedom...

+1 vote     reply to comment
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Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
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Release Date
Released Oct 28, 2011
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864 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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