A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Blog RSS Feed Report abuse Latest News: Update 0.70.4 Experimental Version

2 comments by Koomatzu on Dec 16th, 2014

For those of you that have been brave/patient enough to play the Experimental Steam version of Kenshi lately, here are the latest bug fixes so far - we'll keep updating the list so be sure to check back often.

And thank you for your help so far for helping report all of the bugs (you can read up here on where to submit a bug report)...


  • Fixed another bug when recruiting new characters
  • Fixed the problems with characters being unselectable
  • Improved follow behaviour and made pack gars catch up after a fight
  • Fixed a bug when dismantling
  • Made a theoretical fix for the 10,000 storage items bug
  • Performance improvment when lots of ragdolls are around
  • Fixed furniture placement going through walls
  • Fixed nests spawning extra squads on load
  • Fixed some rare invisible building occurence
  • Few little minor fixes with collision and an animal glitch


  • Another possible stability improvement for the random crash, lets find out if it helps or not...
  • Also fixed a few regular crashes
  • Fixed armour quality resetting on load
  • Shopkeeper "welcome" can now be interrupted
  • Fixed nest items spawning too much when re-loading
  • Fixed flophouse beds even more
  • Fixed KO NPCs spotting sneaking characters
  • Fixed too many NPCs having negative medic skill
  • Fixed no-dialogue police chief
  • Slavers wont try to capture animals now
  • Fixed hair vanishing after wearing a helmet
  • Fixed holes in character mesh when removing armour
  • Stopped shopkeepers dropping items when restocking inventory
  • Fixed crash when upgrading certain buildings
  • Fixed the extra characters problem when importing a game with research
  • Fixed the invisible cannibal cages bug


  • Fixed the worst moving-around-the-map random crash.
  • Fixed some minor dialogue glitches
  • Fixed cannibal cooking crash
  • Fixed the flophouse beds not working
  • Fixed the characters being ragdoll in cages
  • Fixed crash when harpooning animals
  • Fixed a few more smaller random crashes

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 8 comments

This is both the full version and demo all in one, depending on whether you have a product key

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 9 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1270 - 1280 of 1,440)
Roh Oct 25 2011, 1:28pm says:

I'm curious. You talk about the large game world and having your own buildings or wilderness bases. I'm curious. Will the large world hold resources used by your or npc business and factions? Or will that all be less RTS and more rpg were what you need is assumed and you just pay for it with gold gotten from enemies or quests?

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard Oct 27 2011, 4:26pm replied:

Both, eventually.

+1 vote   reply to comment
Roh Oct 28 2011, 3:30pm replied:

Sexy! More options=more awesome!

+2 votes     reply to comment
dragonslasha Oct 22 2011, 7:20am says:

Damn, I was looking forward to buying this on Tuesday and playing it during my vacation, I have to be honest.. I hate when people push games back at the last few days/weeks of release :/
Let's just hope that it's for the greater good, Monday after vacation I have to work though so I'll have something to look forward to after work :P.. still kinda disappointed though :(

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard Oct 22 2011, 9:30am replied:

Sorry, I didn't actually make that date. I just put "October", turns out when october comes around moddb seems to just make up an exact date all by itself. I put it back as a safety net really, I'll try and get it out for saturday 29th if I can.

+3 votes   reply to comment
dragonslasha Oct 22 2011, 10:21am replied:

Well I can't blame you if it was Moddb's error so I hope I haven't offended or saddened you with the previous comment :P
I really appreciate you replying to me and I really respect you for trying to get it out as early as you can, releasing it on saturday would be amazing(It would definitely fill up my weekend with happiness.) but please don't think of rushing it just because people are complaining.(Even I was complaining, now I feel sorta bad knowing that it wasn't your fault.)
So sorry for hating on you a bit, I didn't know Moddb was in the wrong here, and thank you for considering to releasing it that early.
Just release it when YOU think it's ready, make the right decision, make YOUR decision and people will respect it.

+1 vote     reply to comment
spriteman Oct 22 2011, 12:17pm replied:

yea i am sorry too , if you didnt put out the release date ,its not your fault , but still , it would be good if it was the 25th ;)

+1 vote     reply to comment
vicolata Oct 22 2011, 9:52pm replied:

Its been a long time since Ive been so full of painful yearning to get my hands on a playable version of a game^^
Adding 4 or 6 more days to the release date seems like an eternity lol

+1 vote     reply to comment
Roh Oct 23 2011, 3:26pm replied:

Is it really in a playable state already? I thought the pre-order coming up was more of a support and show your enthusiasm deal. I hope people aren't expecting too much from an earlier stage of development then they are anticipating.

+1 vote     reply to comment
vicolata Oct 23 2011, 8:36pm replied:

i know we wont get a full game yet, that seems far off lol
but we will still get something right? what else would captain-deathbeard try to release on the 29th if not a playable (pre-)alpha?

+1 vote     reply to comment
GHOST04111 Oct 21 2011, 11:13pm says:

why was release date pushed back :(

+1 vote     reply to comment
spriteman Oct 21 2011, 11:55pm replied:

you cant do this too us :( you need to push the release date forward , :'( please :) i dont care if it is buggy , you all agree with me right? release release release *hypnotism*

0 votes     reply to comment
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Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
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Release Date
Released Oct 28, 2011
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875 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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