A free-roaming squad based RPG.  Focusing on open-ended gameplay features rather than a linear story.  Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. 

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else-  Every character and NPC you meet is potentially an equal, and has a name, a life. 
  • You are not the chosen one.  You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers.  The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. 
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling.  The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay.  A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all.  Lose an eye and it will affect your field of vision.  Blood loss means you can pass out, and the blood will attract predators.  Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.  Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. 
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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5 comments by Koomatzu on Oct 2nd, 2014

The team's been extra quiet this last few months while we grind away at the new path finding system... So if you have any burning questions about the current update-in progress, planned features or anything else, then drop by our AMA for a chat!

It will start on Thursday 9th October from 11am GMT (that's 7am EST and Midday British Summer Time) and it will last throughout the day.

*Edit: Ok, our IAMA session has just started. Here’s the link

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Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 4 comments

This is both the full version and demo all in one, depending on whether you have a product key

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 9 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1230 - 1240 of 1,432)
cinco Nov 21 2011, 11:55pm says:

models and animation both superior to mount and blade and ilk, but gameplay and realism are sub standard.

+1 vote     reply to comment
captain_deathbeard Nov 22 2011, 7:43am replied:

Explain this in a little more detail and I might be able to make improvements

+4 votes     reply to comment
MaestroGamer Nov 14 2011, 1:52pm says:

good game

+2 votes     reply to comment
TeddyLeach Nov 5 2011, 12:43pm says:

What's all this I hear about the final game only allowing saving on exit? Regardless of any perceived notion of it being 'hardcore', people need the option to save when they want to. What if the game crashes?

+3 votes     reply to comment
noob-killer Nov 22 2011, 12:46am replied:

What about if they will create "the save after the crash" in addition to save on exit? lol

+2 votes     reply to comment
DuckSauce Nov 5 2011, 6:21pm replied:

I agree, why not have it as an option like Mount&Blade does.
If people are having crash issues, or just don't like losing, they can still pick that option, others will be happy with save on exit.

+3 votes     reply to comment
captain_deathbeard Nov 6 2011, 8:04am replied:

it will be optional

+6 votes     reply to comment
Roh Nov 6 2011, 1:01pm replied:

Aww. Less hardcore=Sad Roh.

Damn easy mode whiners.

-1 votes     reply to comment
Leesin Nov 8 2011, 2:14am replied:

He said it will be optional, so if you want to be 'hardcore' you can choose to only allow saving on exit.

However if people are experiencing crashes and keep losing their game progress, they are going to get ****** and not want to pay for the game if they don't have the option to save whenever they like.

Plus not everyone wants to play games just because they're difficult, some people do like to just play casually and be able to load their saves if an encounter goes badly, some people don't have the time to keep starting over and over again or they just don't enjoy doing so.

Sad Roh = Stupid Roh

+5 votes     reply to comment
DuckSauce Nov 8 2011, 12:49pm replied:

Also some people like to be perfect now and then, to spin a tale of a hero who trumps all the odds and beats a 50 man army with just 10 men, if that takes 20 reloads, it doesn't matter, as long as it happens.

That is also a part of roleplaying, you might roleplay realism and have to face the consequences of failing a battle(that can be fun), or you can strive to make a perfect "story", which can also be fun.

I've done both situations myself for Mount&Blade, with normal saving I could be a guy that defeated an army of 500 pretty much by himself and then after I get tired of that I can play it hardcore mode, having to pick my fights and face the consequences if I fail.

Having both is a great benefit to a partly RPG style game like this, so cheers to captain_deathbeard :)

+2 votes     reply to comment
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Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
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Release Date
Released Oct 28, 2011
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Community Rating



867 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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