A free-roaming squad based RPG.  Focusing on open-ended gameplay features rather than a linear story.  Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. 

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else-  Every character and NPC you meet is potentially an equal, and has a name, a life. 
  • You are not the chosen one.  You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers.  The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. 
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling.  The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay.  A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all.  Lose an eye and it will affect your field of vision.  Blood loss means you can pass out, and the blood will attract predators.  Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.  Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. 
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
Image RSS Feed Latest Screens
Dog Type 1 Bestiary iteration 1 Prospecting for resources
Blog RSS Feed Report abuse Latest News: New World Map

12 comments by Koomatzu on Jul 4th, 2014

Over the last few months, Olly has been working hard on Kenshi's new world. Four times the size of the current one, this will have a nice variety of different biomes: Swamp Lands, Savannas and Tar Sands... and more.

To all the fans of the current desert look though: don't worry, there will still be a desert biome as well. Check out some of Olly's experimental work-in-progress landscapes...

Experimental biome

The process involves selecting a small area of heightmap (a huge greyscale texture) from the main world map, and loading it into ZBrush. Here, Olly sculpts it into it's basic shape, for example cliffs, hillocks, dunes, bluffs, gulleys, cracked planet skin, arid features or swampy bogs. He then uses another editor, World Machine, to play around with features like erosion and terraces, before tweaking a bit more in ZBrush again.


Eventually during these process, he'll need to render out a heightmap and various textures - colourmaps, convexity maps, maybe angle, splatmaps or other information from macro's in that program. Then, this new heightmap would essentially be 'sewn' back into the original super-huge world greyscale heightmap.


The textures are added after developing the overlay map - this gives the land surface it's basic colour. Loose stones, sand, mud, dried lava flows, cliff beds etc, can all be then be added as textures for the surface of each individual region.

Early stages of a volcanic crater

These and the normal maps that go with them then get applied to the world surface super easily thanks to the mapping systems of the Kenshi coders, Sam and Chris. Olly will then rebuild the world and load the game to check the results. Often excitement then turns to a huge list of fixes...

Remember - all of the above images represent an unfinished, experimental state; they are not a final representation of the finished world map.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 4 comments

This is both the full version and demo all in one, depending on whether you have a product key

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 9 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1230 - 1240 of 1,428)
TeddyLeach
TeddyLeach Nov 5 2011, 12:43pm says:

What's all this I hear about the final game only allowing saving on exit? Regardless of any perceived notion of it being 'hardcore', people need the option to save when they want to. What if the game crashes?

+3 votes     reply to comment
DuckSauce
DuckSauce Nov 5 2011, 6:21pm replied:

I agree, why not have it as an option like Mount&Blade does.
If people are having crash issues, or just don't like losing, they can still pick that option, others will be happy with save on exit.

+3 votes     reply to comment
captain_deathbeard
captain_deathbeard Nov 6 2011, 8:04am replied:

it will be optional

+6 votes     reply to comment
Roh
Roh Nov 6 2011, 1:01pm replied:

Aww. Less hardcore=Sad Roh.

Damn easy mode whiners.

-1 votes     reply to comment
Leesin
Leesin Nov 8 2011, 2:14am replied:

He said it will be optional, so if you want to be 'hardcore' you can choose to only allow saving on exit.

However if people are experiencing crashes and keep losing their game progress, they are going to get ****** and not want to pay for the game if they don't have the option to save whenever they like.

Plus not everyone wants to play games just because they're difficult, some people do like to just play casually and be able to load their saves if an encounter goes badly, some people don't have the time to keep starting over and over again or they just don't enjoy doing so.

Sad Roh = Stupid Roh

+5 votes     reply to comment
DuckSauce
DuckSauce Nov 8 2011, 12:49pm replied:

Also some people like to be perfect now and then, to spin a tale of a hero who trumps all the odds and beats a 50 man army with just 10 men, if that takes 20 reloads, it doesn't matter, as long as it happens.

That is also a part of roleplaying, you might roleplay realism and have to face the consequences of failing a battle(that can be fun), or you can strive to make a perfect "story", which can also be fun.

I've done both situations myself for Mount&Blade, with normal saving I could be a guy that defeated an army of 500 pretty much by himself and then after I get tired of that I can play it hardcore mode, having to pick my fights and face the consequences if I fail.

Having both is a great benefit to a partly RPG style game like this, so cheers to captain_deathbeard :)

+2 votes     reply to comment
lol1234
lol1234 Nov 4 2011, 5:32pm says:

I SWEAR I had this game tracked....

+1 vote     reply to comment
Lordbok
Lordbok Nov 1 2011, 9:00am says:

Hey, I just brought the game with paypal, but when do I get the code to activate the full game?

+2 votes     reply to comment
MrElusive603
MrElusive603 Nov 2 2011, 1:49pm replied:

I got mine seconds later via email no problem. Would have thought you got it by now?

+1 vote     reply to comment
Lordbok
Lordbok Nov 1 2011, 9:02am replied:

oh, ok good luck. I just downloaded the game and installed it, I didn't do none of this Physics stuff

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
Contact
Send Message
Official Page
Lofigames.com
Release Date
Released Oct 28, 2011
Game Watch
Track this game
Share
Community Rating

Average

9.4

862 votes submitted.

You Say

-

Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote Kenshi on your homepage or blog by selecting a button and using the HTML code provided (more).

Kenshi Kenshi
Kenshi
Statistics
Rank
105 of 22,465
Last Update
1 week ago
Watchers
4,163 members
Mods
2
Addons
1
Files
12
News
55
Features
3
Reviews
204