A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Forest Biome slavery slavery
Blog RSS Feed Report abuse Latest News: Update 0.74.0 "So Big" Experimental

3 comments by Koomatzu on May 12th, 2015

The latest update is now out on Steam! To download it, you will need to opt in to Steam Experimental.

0.74.0 “SO BIG”

This is a super unstable version, it’s not ready for release but because there hasn’t been a release for a long time I’m putting it out in the “Experimental” branch so people who are interested can play around with it. If I try to fix everything first then I’ll just keep delaying it more and more until the players lynch me. If you’d prefer to play it when more stable, we recommend waiting a couple of weeks after patching.

RECOMMENDATIONS:

  • Keep the “view distance” low, it has a drastic effect on performance. This is caused by the terrain engine, it’s getting fixed in a future update
  • Keeping the population size low will help performance too
  • Run the game fullscreen, disable civilian NPCs, turn off shadows will all improve the frame rate
  • Running the game in DirectX11 mode has a better frame rate

SLAVERY!

  • There is a slave camp in the west. Any newly captured slaves will be sent to the camp. Escape attempts will be met with harpoons. Intruders will be captured.
  • Slavers strip slaves and shave their heads. Confiscated items are put into storage. Slaves are kept in cages and made to work in the mines during the day.
  • Slaves have shackles locked onto their feet. They can’t be removed unless lock-picked or broken with tools.
  • Stolen items are now tagged and the original owner can recognise them
  • More limits to trading/looting things at a distance, can’t take items from other peoples storage without looting it directly
  • Disguises- If you wear the uniform of another faction, NPCs will think you are one of them. Until you get recognised
  • NPC towns can have gates, gate guards that challenge you on approach, and recognise unauthorised intruders and escaping prisoners

OTHER FEATURES

  • New race added, the Shek (People keep complaining that we are adding races instead of fixing bugs- The guy who makes the races is an artist, he’s not the same person as the ones fixing bugs!)
  • New character editor that uses morph targets for the facial features instead of bones. Looks better, gives more control, and has better in-game performance.
  • Character models overhauled, male and female faces look much better, less piggy.
  • New GUI re-skin and overhaul.
  • Turrets are faster at aiming. NPC guards can man turrets.
  • Lots of upgrades and features added to the construction set
  • Support added for level mods (to add towns and stuff to the map)
  • Support added for physics object attachment to characters and animals
  • AI system tune up- better performance and no task oscillation bugs
  • Added auto-job for the corpse furnace (careful, they’ll burn any loot too)

RENDERERING

  • DX11 mode (DX9 still supported, but will look crappier and run slower)
  • Lights! Night time is darker, buildings can have lights mounted on them
  • New global illumination ambient lighting model, and BRDF material shaders

FIXES OF NOTE

  • Improved the terrain collision accuracy
  • NPCs won’t loot someone who’s being carried
  • Fixed the bug where guards wouldn’t protect you from bandits
  • Ragdolls are now created on the background thread
  • Fixed the invisible ragdoll bug
  • Fixed missing upper body combat animations
  • Fixed harpoons getting stuck in mid-air
  • Stopped large animals trying to attack targets inside buildings

NEXT UPDATES

  • Will be focused on bug-fixing and stabilisation
  • Will have a new movement system to avoid the characters getting stuck, flickering, and random framerate drops caused by Havok, until then we’ve worked some quick-fixes into the current release to help things as best we can
  • After the performance issues are sorted out the wall placement problems will be looked at

CURRENT BUGS:

  • The gui is not 100% finished and full of cosmetic bugs
  • The pathfinder is super broken right now (movement flickers, getting stuck, no collision, and performance drags) because we aren’t quite finished with a re-write, it will be updated properly asap
  • Still needs more features for the lights, like more techs, types, power-related light brightness and stat penalties for working in the darkness, personal lanterns
  • Still needs more ways of getting enslaved
  • Performance is terrible, it will improve drastically with 2 future updates: The pathfinder (ETA: 2-3 weeks) and the terrain system fix (ETA: 1-2 months)
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Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1220 - 1230 of 1,449)
GodfatherLorenzo
GodfatherLorenzo Nov 26 2011, 8:56am says:

Anyone feel like buying me this? XD

Playing the demo and loving it. I NEED MORE MEN!!!!!!!!!!!!!!!!!!!!!

And I think a cool feature to add at some point might be a 'Custom Game' Option, where you choose your starting skills, money and inventory and possibly what faction you belong to or who is in your squad.

Jus Sayin'

+1 vote     reply to comment
Cheznacho
Cheznacho Nov 24 2011, 2:03pm says:

Will you ever be able to have your teamates just follow you and attack enimies when you get injured?
Because its kinda anoying to have to change charecters every 3 feet to move as a pack.

+1 vote     reply to comment
ElBaron
ElBaron Nov 24 2011, 2:53pm replied:

You don't need to do that.
Make sure that your characters are nearby and left-click(keep holding it) and move the mouse over to your characters, a square/grid will appear and then the portraits of all your squad-members will be highlighted meaning that they move together when you right-click to go somewhere.

Or you could click each individual portrait and make the squad members 'bodyguard' or 'follow' someone and it'd be easier to move them that way, although it feels less comfortable to me, might be great for you.

Lofigames.com

For simple controls in the readme file that comes with the game.

Lofigames.com

For other tips on controlling your characters.

Oh and if you're familiar with other real time strategy games, I'm guessing that the default/familiar controls of many games are easily used in Kenshi (That's how I figured out the click and drag thing on my first hour with the game, thanks BosWars!)

+3 votes     reply to comment
Cheznacho
Cheznacho Nov 24 2011, 1:38pm says:

thanks. The game is a blast and i love finding dead corpses on the ground and taking all their stuff XD.

+5 votes     reply to comment
cumi2k4
cumi2k4 Nov 24 2011, 11:42am says:

If there's different schools of sword style would be cool.

+4 votes     reply to comment
Real_Atomsk
Real_Atomsk Nov 24 2011, 3:23am says:

If you purchase this in alpha will you have to rebuy in beta and release?

+5 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Nov 24 2011, 6:08am replied:

no, you only pay once

+7 votes   reply to comment
Cheznacho
Cheznacho Nov 23 2011, 9:13pm says:

HOW DO I MOVE? Please write back.

-1 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Nov 24 2011, 6:06am replied:

select your character then right-click where you want to go

+6 votes   reply to comment
grim212
grim212 Nov 23 2011, 8:21pm says:

I would love to play this game. But whenever I start a new game I get an error cudart32_30_9.dll missing, and then it crashes. I read on the forum that I need a better video card. Will their be a version that will be "more playable" in the future? I dont want to go out and buy an expensive video card for a $10 game.

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard Nov 24 2011, 6:09am replied:

double check you have the physx drivers installed, theyre in the /dependencies/ folder

+2 votes   reply to comment
Real_Atomsk
Real_Atomsk Nov 24 2011, 1:38pm replied:

Then I will be giving you my money this game looks pretty awesome.
Is there any plans for taking it online?

+1 vote     reply to comment
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Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Official Page
Lofigames.com
Release Date
Released Oct 28, 2011
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Community Rating

Average

9.4

882 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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