A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Blog RSS Feed Report abuse Latest News: Update 0.70.4 Experimental Version

2 comments by Koomatzu on Dec 16th, 2014

For those of you that have been brave/patient enough to play the Experimental Steam version of Kenshi lately, here are the latest bug fixes so far - we'll keep updating the list so be sure to check back often.

And thank you for your help so far for helping report all of the bugs (you can read up here on where to submit a bug report)...

0.70.4

  • Fixed another bug when recruiting new characters
  • Fixed the problems with characters being unselectable
  • Improved follow behaviour and made pack gars catch up after a fight
  • Fixed a bug when dismantling
  • Made a theoretical fix for the 10,000 storage items bug
  • Performance improvment when lots of ragdolls are around
  • Fixed furniture placement going through walls
  • Fixed nests spawning extra squads on load
  • Fixed some rare invisible building occurence
  • Few little minor fixes with collision and an animal glitch

0.70.3

  • Another possible stability improvement for the random crash, lets find out if it helps or not...
  • Also fixed a few regular crashes
  • Fixed armour quality resetting on load
  • Shopkeeper "welcome" can now be interrupted
  • Fixed nest items spawning too much when re-loading
  • Fixed flophouse beds even more
  • Fixed KO NPCs spotting sneaking characters
  • Fixed too many NPCs having negative medic skill
  • Fixed no-dialogue police chief
  • Slavers wont try to capture animals now
  • Fixed hair vanishing after wearing a helmet
  • Fixed holes in character mesh when removing armour
  • Stopped shopkeepers dropping items when restocking inventory
  • Fixed crash when upgrading certain buildings
  • Fixed the extra characters problem when importing a game with research
  • Fixed the invisible cannibal cages bug

0.70.2

  • Fixed the worst moving-around-the-map random crash.
  • Fixed some minor dialogue glitches
  • Fixed cannibal cooking crash
  • Fixed the flophouse beds not working
  • Fixed the characters being ragdoll in cages
  • Fixed crash when harpooning animals
  • Fixed a few more smaller random crashes

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 8 comments

This is both the full version and demo all in one, depending on whether you have a product key

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 9 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1160 - 1170 of 1,440)
bad_habit
bad_habit Dec 15 2011, 1:04pm says:

what are all the input controls for the game?
why is there nothing to explain how to do anything?
why are there no control settings?
I've come to expect this on PC games, even in early testing stages. Can you implement this sometime soon, even if it is only basic?
Or could you post a link to a web page that would explain some basics of the control scheme?
I don't even feel like playing the demo because all I know how to do is run around, move the camera, and talk to people...
thanks

+2 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Dec 16 2011, 6:37am replied:

there is a quickstart guide in the game folder "manual.htm". There is also a wiki getting started on the main site. configurable controls will be added later on.

+3 votes   reply to comment
bad_habit
bad_habit Dec 16 2011, 11:08am replied:

awesome, thanks :)

+2 votes     reply to comment
bad_habit
bad_habit Dec 16 2011, 11:08am replied:

*double post*

0 votes     reply to comment
bad_habit
bad_habit Dec 16 2011, 11:08am replied:

*triple post*

0 votes     reply to comment
bad_habit
bad_habit Dec 16 2011, 11:08am replied:

*quadruple post* (there really only should have been one post...)

+1 vote     reply to comment
Svenare
Svenare Dec 15 2011, 4:37am says:

if you can get the game for $10, why is it $15 on desura.

and if i buy it on the website will i be able to use it with deurea

+2 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Dec 16 2011, 6:40am replied:

its not $15, its $12. Are you really seeing $15 on desura?

+2 votes   reply to comment
acesim
acesim Dec 16 2011, 7:39am replied:

Maybe its the currency? United states currency is worth more then Canadian currency. But i am canadian and it shows up as $12.38. Not sure what currency he is using tho. Thats my guess

+3 votes     reply to comment
Crisius
Crisius Dec 17 2011, 12:09am replied:

I got it 2 days ago from the main site for only 9.99 USD. I quite like the game. A lot of potential.

+2 votes     reply to comment
Regoso
Regoso Dec 15 2011, 1:41am says:

Wooo that trailer is nice Good work with that have been playing the demo(which runs poor on my PC). Well be buying it in 2-3 months after i get my new PC =D
Keep up the awesome work dude im rooting for you and this game to be great.

+2 votes     reply to comment
xDCxTRUTH
xDCxTRUTH Dec 13 2011, 1:09pm says:

Don't mean to say I hate the game or anything cause I don't. I actually love the game but my only question is will there ever be SFX? I know what alot of people are thinking reading that "why don't you just listen to your music like most of your other rpg games." but I'm what you could say outside the box I enjoy RPGs with mixing their current SFX with music that matches the gameplay, for instance I am listening to dubstep with Kenshi but I would enjoy more of the game with sword clashing sounds with the music. not making any demands here just helping with insight and wondering if there will be sfx.

+3 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Dec 14 2011, 8:05am replied:

of course there will be sound, as soon as I get the time and money for it.

+3 votes   reply to comment
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Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Official Page
Lofigames.com
Release Date
Released Oct 28, 2011
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Community Rating

Average

9.4

873 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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