A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Forest Biome slavery slavery
Blog RSS Feed Report abuse Latest News: Update 0.74.0 "So Big" Experimental

3 comments by Koomatzu on May 12th, 2015

The latest update is now out on Steam! To download it, you will need to opt in to Steam Experimental.

0.74.0 “SO BIG”

This is a super unstable version, it’s not ready for release but because there hasn’t been a release for a long time I’m putting it out in the “Experimental” branch so people who are interested can play around with it. If I try to fix everything first then I’ll just keep delaying it more and more until the players lynch me. If you’d prefer to play it when more stable, we recommend waiting a couple of weeks after patching.

RECOMMENDATIONS:

  • Keep the “view distance” low, it has a drastic effect on performance. This is caused by the terrain engine, it’s getting fixed in a future update
  • Keeping the population size low will help performance too
  • Run the game fullscreen, disable civilian NPCs, turn off shadows will all improve the frame rate
  • Running the game in DirectX11 mode has a better frame rate

SLAVERY!

  • There is a slave camp in the west. Any newly captured slaves will be sent to the camp. Escape attempts will be met with harpoons. Intruders will be captured.
  • Slavers strip slaves and shave their heads. Confiscated items are put into storage. Slaves are kept in cages and made to work in the mines during the day.
  • Slaves have shackles locked onto their feet. They can’t be removed unless lock-picked or broken with tools.
  • Stolen items are now tagged and the original owner can recognise them
  • More limits to trading/looting things at a distance, can’t take items from other peoples storage without looting it directly
  • Disguises- If you wear the uniform of another faction, NPCs will think you are one of them. Until you get recognised
  • NPC towns can have gates, gate guards that challenge you on approach, and recognise unauthorised intruders and escaping prisoners

OTHER FEATURES

  • New race added, the Shek (People keep complaining that we are adding races instead of fixing bugs- The guy who makes the races is an artist, he’s not the same person as the ones fixing bugs!)
  • New character editor that uses morph targets for the facial features instead of bones. Looks better, gives more control, and has better in-game performance.
  • Character models overhauled, male and female faces look much better, less piggy.
  • New GUI re-skin and overhaul.
  • Turrets are faster at aiming. NPC guards can man turrets.
  • Lots of upgrades and features added to the construction set
  • Support added for level mods (to add towns and stuff to the map)
  • Support added for physics object attachment to characters and animals
  • AI system tune up- better performance and no task oscillation bugs
  • Added auto-job for the corpse furnace (careful, they’ll burn any loot too)

RENDERERING

  • DX11 mode (DX9 still supported, but will look crappier and run slower)
  • Lights! Night time is darker, buildings can have lights mounted on them
  • New global illumination ambient lighting model, and BRDF material shaders

FIXES OF NOTE

  • Improved the terrain collision accuracy
  • NPCs won’t loot someone who’s being carried
  • Fixed the bug where guards wouldn’t protect you from bandits
  • Ragdolls are now created on the background thread
  • Fixed the invisible ragdoll bug
  • Fixed missing upper body combat animations
  • Fixed harpoons getting stuck in mid-air
  • Stopped large animals trying to attack targets inside buildings

NEXT UPDATES

  • Will be focused on bug-fixing and stabilisation
  • Will have a new movement system to avoid the characters getting stuck, flickering, and random framerate drops caused by Havok, until then we’ve worked some quick-fixes into the current release to help things as best we can
  • After the performance issues are sorted out the wall placement problems will be looked at

CURRENT BUGS:

  • The gui is not 100% finished and full of cosmetic bugs
  • The pathfinder is super broken right now (movement flickers, getting stuck, no collision, and performance drags) because we aren’t quite finished with a re-write, it will be updated properly asap
  • Still needs more features for the lights, like more techs, types, power-related light brightness and stat penalties for working in the darkness, personal lanterns
  • Still needs more ways of getting enslaved
  • Performance is terrible, it will improve drastically with 2 future updates: The pathfinder (ETA: 2-3 weeks) and the terrain system fix (ETA: 1-2 months)
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1160 - 1170 of 1,449)
Sirduke678
Sirduke678 Dec 19 2011, 11:44pm says:

Really enjoy the backpack system. Haven't seen anything like it in a long time, although it's hard for me to decide whether I like the weight based carry system or this one better....

+2 votes     reply to comment
xDCxTRUTH
xDCxTRUTH Dec 21 2011, 1:32pm replied:

personally just kill the "TRADE" shop trader and take his pack 20 stackable objects and largest backpack ive found in game come on. but do take note if you are concerned about the weight and personal image it weighs 100kg

+2 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Dec 20 2011, 6:11am replied:

weight will be implemented later on

+2 votes   reply to comment
Roh
Roh Dec 17 2011, 1:20am says:

Hmm. Odds of me preordering ever just went from slim to pretty much none. I mean I still have hopes the game might turn out well and would probably buy it once it reached something resembling a released state, assuming the price reflects the over all quality..

But preordering? When the price has gone up before any noticable progress has been displayed where I could find it? Yea, my hope for the games future isnt gone but it's taken a huge hit.

-4 votes     reply to comment
Crisius
Crisius Dec 17 2011, 5:21am replied:

Don't buy it from Desura, you can get it from Lofigames, the developers site for 9.99. not 11.99. It really is worth it, the game has a ton of potential.

+4 votes     reply to comment
Roh
Roh Dec 17 2011, 8:07pm replied:

Oooh! Apologies to El Capitan then! I should have researched a bit more before commenting. Hmm. I'm still not ready to order just yet but I might once a few more features get in. And there is at least rudimentary sound. I don't do loud music while gaming. I like to hear whats going on.

And I wouldnt complain if the price went up reasonably with those features either.

+1 vote     reply to comment
xDCxTRUTH
xDCxTRUTH Dec 21 2011, 1:35pm replied:

who said anything of LOUD music? and plus with the sound not being in the game why not listen to your Barry Manaloe and stop the whining just buy the game because then all updates and development for kenshi is then FREE .99!

+4 votes     reply to comment
professer
professer Dec 15 2011, 5:15pm says:

Need more indie open ended/sandbox games.

Keep up the amazing work!

+3 votes     reply to comment
bad_habit
bad_habit Dec 15 2011, 1:04pm says:

what are all the input controls for the game?
why is there nothing to explain how to do anything?
why are there no control settings?
I've come to expect this on PC games, even in early testing stages. Can you implement this sometime soon, even if it is only basic?
Or could you post a link to a web page that would explain some basics of the control scheme?
I don't even feel like playing the demo because all I know how to do is run around, move the camera, and talk to people...
thanks

+2 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Dec 16 2011, 6:37am replied:

there is a quickstart guide in the game folder "manual.htm". There is also a wiki getting started on the main site. configurable controls will be added later on.

+3 votes   reply to comment
bad_habit
bad_habit Dec 16 2011, 11:08am replied:

awesome, thanks :)

+2 votes     reply to comment
bad_habit
bad_habit Dec 16 2011, 11:08am replied:

*double post*

0 votes     reply to comment
bad_habit
bad_habit Dec 16 2011, 11:08am replied:

*triple post*

0 votes     reply to comment
bad_habit
bad_habit Dec 16 2011, 11:08am replied:

*quadruple post* (there really only should have been one post...)

+1 vote     reply to comment
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Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Official Page
Lofigames.com
Release Date
Released Oct 28, 2011
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Community Rating

Average

9.4

882 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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