A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
Image RSS Feed Latest Screens
Lots of new furniture to steal from New Town Buildings Trader caravan with pack beasts
Blog RSS Feed Report abuse Latest News: November Progress

1 comment by Koomatzu on Nov 27th, 2014

Hopefully the new update should be ready for release by Friday next week (hopefully!). No doubt this is going to be pretty buggy since we’ve gone so many months without player bug reports. There will likely be several patches a week until it’s stable again.

What we've been up to this month:

We now have an extra writer with us, volunteer Alex Z. The dialogue will be an ongoing project, so it will be added gradually over each update as Harald and Alex continue to work on it - Kenshi is later going to have a massive world map so we need a huge load of dialogue to fill it. So far we have a small bit of dialogue ready for the next update, mostly events like bandits harassing and bullying you.

The foundations of the sneak ability are all in the game now, although this will needs lots of balancing before it’s fully working. Sneaking is about all you’ll be able to do at this point, however Otto has started working on furniture and household items which will contain stealable items for Thievery in later updates.

Lots of new furniture to steal from

Chris has just been finishing up creature nests/ gathering points for population balance and variety. In this next update, we'll be starting you off with a few different creatures including The Beak Thing, The Leviathan, Big Wolf Things and The Crazy Bone Cow. More to come in later updates…

Wild bear-dog things

New buildings:
Olly has now finished creating a whole town of new building designs, but these won't be added into the game until the new world map is finished at Beta. We do, however, now have a Smelter to melt down old weapons and armour into iron, plus a Corpse Furnace to dispose of bodies. The Corpse Furnace will be especially useful in later updates for deterring hungry predators.

New Town Buildings

Mike has finished work on the weather coding, however we now need to start on the actual animations before we can add it to the game. Weather effects are planned to be included in the update after next.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 8 comments

This is both the full version and demo all in one, depending on whether you have a product key

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 9 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1160 - 1170 of 1,435)
Svenare Dec 15 2011, 4:37am says:

if you can get the game for $10, why is it $15 on desura.

and if i buy it on the website will i be able to use it with deurea

+2 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Dec 16 2011, 6:40am replied:

its not $15, its $12. Are you really seeing $15 on desura?

+2 votes   reply to comment
Regoso Dec 15 2011, 1:41am says:

Wooo that trailer is nice Good work with that have been playing the demo(which runs poor on my PC). Well be buying it in 2-3 months after i get my new PC =D
Keep up the awesome work dude im rooting for you and this game to be great.

+2 votes     reply to comment
xDCxTRUTH Dec 13 2011, 1:09pm says:

Don't mean to say I hate the game or anything cause I don't. I actually love the game but my only question is will there ever be SFX? I know what alot of people are thinking reading that "why don't you just listen to your music like most of your other rpg games." but I'm what you could say outside the box I enjoy RPGs with mixing their current SFX with music that matches the gameplay, for instance I am listening to dubstep with Kenshi but I would enjoy more of the game with sword clashing sounds with the music. not making any demands here just helping with insight and wondering if there will be sfx.

+3 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Dec 14 2011, 8:05am replied:

of course there will be sound, as soon as I get the time and money for it.

+3 votes   reply to comment
xDCxTRUTH Dec 13 2011, 1:09pm says:

sorry accendently posted twice don't understand how ignore this comment.

+1 vote     reply to comment
h4z3 Dec 12 2011, 7:15pm says:

Wish It was kind of cheaper!

+1 vote     reply to comment
gurra378 Dec 7 2011, 10:30am says:

I just bought it but it don't work, i am a bit scarred if its just problem with my computer or pograms or it even with what i bought, like if i had waste money (not much money but whatever). Can you please send me like a list of the probems in this game in starting scripts as can happen cause i am realy scared (I understand some scripts but you can trust me, i am not like a spy, and i just want the problems as happenign when you starting the game).

+1 vote     reply to comment
vicolata Dec 8 2011, 6:31am replied: +3 votes     reply to comment
Roh Dec 7 2011, 1:26am replied:

You buy the game once. It is yours. Updates to improve the game are free once you have paid for the game.

And they are done semi-automatically. Even with the demo when you begin the game it tells you of a new version. And gives you an option to update.

+3 votes     reply to comment
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Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
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Release Date
Released Oct 28, 2011
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868 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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