A free-roaming squad based RPG.  Focusing on open-ended gameplay features rather than a linear story.  Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. 

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else-  Every character and NPC you meet is potentially an equal, and has a name, a life. 
  • You are not the chosen one.  You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers.  The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. 
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling.  The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay.  A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all.  Lose an eye and it will affect your field of vision.  Blood loss means you can pass out, and the blood will attract predators.  Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.  Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. 
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Swamp zone Run, Steve!!! dialog system
Blog RSS Feed Report abuse Latest News: September Progress

4 comments by Koomatzu on Sep 25th, 2014

Here's the progress we've made so far this month:

Dialogue & AI: The actual foundations/ programming of the dialogue are like 75% done, but there just isn’t much actual content yet. Content is <5%. The good news for this though, is that modders will have a lot more power and stuff to play around with.

Stealth: The stealth function itself is pretty much complete, just needs fine-tuning. This will allow you to sneak past enemies etc, and in later updates open up the doors for stealing (once actual steal-able content is added). AI is now scheduled, so shopkeepers now close their shops at night and shoo you out, and guard shifts and patrols change, later leading to possible burglarising. So not much thievery to do yet, but you can use the skill for escaping cannibal camps and avoiding bandits.

Pathfinding: The bane of us all... The foundations have pretty much all been finished for a while now, it’s just a matter of ironing out the butt load of bugs which keep cropping up, hence why we keep saying ‘it’s nearly finished, just a few more weeks now’. So apologies if ETA predictions in the past have felt misleading, at least now we’ve learned our lesson not to be too hasty with our ETAs.

Beasts: The good news is that beasts are going much quicker than we’d originally planned for. It’s still early stages, so at the moment all they can do is basic actions like running and walking. Just need to work on ragdoll and combat animation, plus more normal beast behaviour AI (the unfinished dialogue AI has been making them say some pretty random, hurtful stuff).


Weather System: Maykol has pretty much finished with the programming for the weather system so now we just need to start on the actual animation and visuals. Later on down the line the different weather will harm characters, damage machinery, ruin farms… that sort of thing. But that’s way ahead.

World Map: This won’t be released until nearer release in the beta version. The terrain is mostly finished now but it still needs most of the texture and foliage doing. We’ve still not started on towns and cultures yet either so it would be too dull to release without more content in it.

At the border of the Swamp Lands

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Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 4 comments

This is both the full version and demo all in one, depending on whether you have a product key

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 9 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1160 - 1170 of 1,431)
xDCxTRUTH
xDCxTRUTH Dec 13 2011, 1:09pm says:

Don't mean to say I hate the game or anything cause I don't. I actually love the game but my only question is will there ever be SFX? I know what alot of people are thinking reading that "why don't you just listen to your music like most of your other rpg games." but I'm what you could say outside the box I enjoy RPGs with mixing their current SFX with music that matches the gameplay, for instance I am listening to dubstep with Kenshi but I would enjoy more of the game with sword clashing sounds with the music. not making any demands here just helping with insight and wondering if there will be sfx.

+3 votes     reply to comment
xDCxTRUTH
xDCxTRUTH Dec 13 2011, 1:09pm says:

sorry accendently posted twice don't understand how ignore this comment.

+1 vote     reply to comment
h4z3
h4z3 Dec 12 2011, 7:15pm says:

Wish It was kind of cheaper!

+1 vote     reply to comment
gurra378
gurra378 Dec 7 2011, 10:30am says:

I just bought it but it don't work, i am a bit scarred if its just problem with my computer or pograms or it even with what i bought, like if i had waste money (not much money but whatever). Can you please send me like a list of the probems in this game in starting scripts as can happen cause i am realy scared (I understand some scripts but you can trust me, i am not like a spy, and i just want the problems as happenign when you starting the game).

+1 vote     reply to comment
vicolata
vicolata Dec 8 2011, 6:31am replied: +3 votes     reply to comment
conner232323
conner232323 Dec 6 2011, 8:31pm says:

Does the game uprade when the maker upgrades or do you have to by a new version

+2 votes     reply to comment
Roh
Roh Dec 7 2011, 1:26am replied:

You buy the game once. It is yours. Updates to improve the game are free once you have paid for the game.

And they are done semi-automatically. Even with the demo when you begin the game it tells you of a new version. And gives you an option to update.

+3 votes     reply to comment
Kanedoom
Kanedoom Dec 6 2011, 8:34pm replied:

I don't understand what you are trying to say.

+2 votes     reply to comment
Kanedoom
Kanedoom Dec 6 2011, 8:31pm says:

I am gonna wait and see if this game dies before I spend my hard earned money.

-1 votes     reply to comment
vicolata
vicolata Dec 8 2011, 6:28am replied:

this game is in production for years now. And the dev said he wont give it up even if he doesn't get money to hire a second coder (it will just take longer)
You can never be sure 100% but it's a pretty stable development

+3 votes     reply to comment
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Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Official Page
Lofigames.com
Release Date
Released Oct 28, 2011
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Community Rating

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9.4

865 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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Sci-Fi
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