A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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4 comments by Koomatzu on Jun 15th, 2015

Howdy. Update 0.74.9 is now out on Steam, just a couple of small but important fixes:


    • Fixed a frequent crash loading certain buildings and savegames that was introduced in the last patch
    • Fixed the instant building bug

Non-Steam version should be coming soon once everything is more stable.

Now working on...

As you may have already learned from our recent few patches, most of the Lo-Fi team have been focusing on bug-fixing these last few weeks. Nothing particularly exciting, sorry... But! We do have some juicy shots of Oli's new ruins. A little something different to stumble upon during travels around the New Lands world map.

Here are the variations we have so far but we will also work on more futuristic, otherworldly kind of lost cities too...

Let us know what you think so far...

As for the less flashy stuff, Otto's been finishing off the GUI, it's cosmetic bugs and readability. We also have a few more animal designs that we can hopefully show off next week though. We should have our path-finding update ready within the week - in case you've missed any of our previous announcements, we've been re-writing part of the current Havok path-finding system. This will be much more reliable and easier for us to fix now, however expect some initial bugs when we first release it.

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Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1160 - 1170 of 1,447)
Sirduke678 Dec 19 2011, 11:44pm says:

Really enjoy the backpack system. Haven't seen anything like it in a long time, although it's hard for me to decide whether I like the weight based carry system or this one better....

+2 votes     reply to comment
xDCxTRUTH Dec 21 2011, 1:32pm replied:

personally just kill the "TRADE" shop trader and take his pack 20 stackable objects and largest backpack ive found in game come on. but do take note if you are concerned about the weight and personal image it weighs 100kg

+2 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Dec 20 2011, 6:11am replied:

weight will be implemented later on

+2 votes   reply to comment
Roh Dec 17 2011, 1:20am says:

Hmm. Odds of me preordering ever just went from slim to pretty much none. I mean I still have hopes the game might turn out well and would probably buy it once it reached something resembling a released state, assuming the price reflects the over all quality..

But preordering? When the price has gone up before any noticable progress has been displayed where I could find it? Yea, my hope for the games future isnt gone but it's taken a huge hit.

-4 votes     reply to comment
Crisius Dec 17 2011, 5:21am replied:

Don't buy it from Desura, you can get it from Lofigames, the developers site for 9.99. not 11.99. It really is worth it, the game has a ton of potential.

+4 votes     reply to comment
Roh Dec 17 2011, 8:07pm replied:

Oooh! Apologies to El Capitan then! I should have researched a bit more before commenting. Hmm. I'm still not ready to order just yet but I might once a few more features get in. And there is at least rudimentary sound. I don't do loud music while gaming. I like to hear whats going on.

And I wouldnt complain if the price went up reasonably with those features either.

+1 vote     reply to comment
xDCxTRUTH Dec 21 2011, 1:35pm replied:

who said anything of LOUD music? and plus with the sound not being in the game why not listen to your Barry Manaloe and stop the whining just buy the game because then all updates and development for kenshi is then FREE .99!

+4 votes     reply to comment
professer Dec 15 2011, 5:15pm says:

Need more indie open ended/sandbox games.

Keep up the amazing work!

+3 votes     reply to comment
bad_habit Dec 15 2011, 1:04pm says:

what are all the input controls for the game?
why is there nothing to explain how to do anything?
why are there no control settings?
I've come to expect this on PC games, even in early testing stages. Can you implement this sometime soon, even if it is only basic?
Or could you post a link to a web page that would explain some basics of the control scheme?
I don't even feel like playing the demo because all I know how to do is run around, move the camera, and talk to people...

+2 votes     reply to comment
captain_deathbeard Creator
captain_deathbeard Dec 16 2011, 6:37am replied:

there is a quickstart guide in the game folder "manual.htm". There is also a wiki getting started on the main site. configurable controls will be added later on.

+3 votes   reply to comment
bad_habit Dec 16 2011, 11:08am replied:

awesome, thanks :)

+2 votes     reply to comment
bad_habit Dec 16 2011, 11:08am replied:

*double post*

0 votes     reply to comment
bad_habit Dec 16 2011, 11:08am replied:

*triple post*

0 votes     reply to comment
bad_habit Dec 16 2011, 11:08am replied:

*quadruple post* (there really only should have been one post...)

+1 vote     reply to comment
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Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
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Release Date
Released Oct 2011
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882 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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