A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Blog RSS Feed Report abuse Latest News: Update 0.70.4 Experimental Version

2 comments by Koomatzu on Dec 16th, 2014

For those of you that have been brave/patient enough to play the Experimental Steam version of Kenshi lately, here are the latest bug fixes so far - we'll keep updating the list so be sure to check back often.

And thank you for your help so far for helping report all of the bugs (you can read up here on where to submit a bug report)...


  • Fixed another bug when recruiting new characters
  • Fixed the problems with characters being unselectable
  • Improved follow behaviour and made pack gars catch up after a fight
  • Fixed a bug when dismantling
  • Made a theoretical fix for the 10,000 storage items bug
  • Performance improvment when lots of ragdolls are around
  • Fixed furniture placement going through walls
  • Fixed nests spawning extra squads on load
  • Fixed some rare invisible building occurence
  • Few little minor fixes with collision and an animal glitch


  • Another possible stability improvement for the random crash, lets find out if it helps or not...
  • Also fixed a few regular crashes
  • Fixed armour quality resetting on load
  • Shopkeeper "welcome" can now be interrupted
  • Fixed nest items spawning too much when re-loading
  • Fixed flophouse beds even more
  • Fixed KO NPCs spotting sneaking characters
  • Fixed too many NPCs having negative medic skill
  • Fixed no-dialogue police chief
  • Slavers wont try to capture animals now
  • Fixed hair vanishing after wearing a helmet
  • Fixed holes in character mesh when removing armour
  • Stopped shopkeepers dropping items when restocking inventory
  • Fixed crash when upgrading certain buildings
  • Fixed the extra characters problem when importing a game with research
  • Fixed the invisible cannibal cages bug


  • Fixed the worst moving-around-the-map random crash.
  • Fixed some minor dialogue glitches
  • Fixed cannibal cooking crash
  • Fixed the flophouse beds not working
  • Fixed the characters being ragdoll in cages
  • Fixed crash when harpooning animals
  • Fixed a few more smaller random crashes

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Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 8 comments

This is both the full version and demo all in one, depending on whether you have a product key

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 9 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1030 - 1040 of 1,440)
Kerlyenaï Feb 25 2012, 1:32pm says:

Just purchased the alpha. The game looks really promising. The camera is really awful though. An option to switch between current camera mode and a classic camera mode (one that follows the player) would be nice (along with regular WASD controls for movement).
Can't wait to see how this will be with sound. Keep up the good work.

+1 vote     reply to comment
demonslay999 Feb 25 2012, 8:45pm replied:

camera isn't to bad, don't know what your using but WASD and arrows can controll keys, double click on your person to make it follow him, R,F raises and lowers the camera vertically, Q,E rotates it, mouse wheel zooms in and out. (If your using a laptop with no mouse the zoom in and out is page up, page down also works with desktop keyboreds etc).

+3 votes     reply to comment
Kerlyenaï Feb 26 2012, 4:19pm replied:

First off thanks for the reply and the useful tips. I'm not sure what I am doing wrong but I tried double clicking on my character and all that but to no avail. Anyway, it's good to know that a different camera mode exists (even if I don't seem to be able to make it work).
As always, I'll be looking forward to the updates in the future. Thanks again.

+1 vote     reply to comment
kingfuzzball01 Feb 19 2012, 12:49am says:

i love this game. i must say though, its a little wierd that non of the npc's that roam around have gold. all the baddies ive killed (or ran and had the guards kill) had no gold. also the lvling mechanic is not clear. ex: i click on the "1" for first strength upgrade, but to no affect.

overall i think this game will be great!

btw: you should add in tournements or duel for money aspect, it provides a post apocolyptic flair that allows the player to risk it all!

+1 vote     reply to comment
demonslay999 Feb 25 2012, 8:42pm replied:

This isn't an rpg that has a leveling system like that you will level up after doing so much of something ie. fighting gives you skill to the weapon skill, melee attack and defense, and strength healing your self/friends gives you healing skill. Think of the leveling system in Skyrim, that how it works you do so much of one thing to level it. Only i don't think you get to use skill points to upgrade things maybe later it will be featured but not right now sorry.

+1 vote     reply to comment
insectus Feb 18 2012, 8:52pm says:

I just bought the game and after falling victim to an incredible urge to keep on playing i have to say that the potential it shows is baffling, keep up the good work, i'll be lookng forward to the next update :)

+4 votes     reply to comment
darklord0211 Feb 16 2012, 5:34pm says:

The game looks like its going to be fun and very unique, but currently is a bug-fest, boring and annoying to actually play. (I did only play the demo, though. Maybe when its more complete i'll buy)

Please, can you focus more on the obvious bug problems then more content. Right now i can barely get an understanding on what i'm actually trying to do here.

You start out weak as crap, I had to do a long search on tips and the best one was "Lead enemys to the guards at the gates so you can rob them, get money buy better armor and level up."

This is not a good way to start out the game, having to basicly rely on a game-breaking bug to actually "play" the game. Please make our characters start out stronger or at-least make roaming groups of only 1-3 enemys. So we can fight them without relying on guards.

Other then this, it seems OK. I can't wait for more updates, so. Good luck on making the game. I may end up buying it when it seems playable, in my opinion.

-1 votes     reply to comment
tomche Feb 19 2012, 10:57am replied:

many of the bugs that u probably experienced have been solved in updates since the demo. there is still the issue of it being very difficult to level up at the start of the game :P but it does get a lot more fun once u have levelled even if there is still a lack of content.

+3 votes     reply to comment
cork279 Feb 17 2012, 12:16pm replied:

I think, making "our characters start out stronger or at-least make roaming groups of only 1-3 enemys" would break the point of the game, and make it less realistic.

The description says "at the start of the game almost everyone will be stronger than you, and survival will always be a struggle" so it makes sense that you are weak at the start. It's open, free roam and non-linear, so you have to work out your own ways of doing things. I assume bugs would be fixed by the developer soon :P

Immerse and explore.

+6 votes     reply to comment
plastic77 Feb 25 2012, 5:43pm replied:

i love the weak start that builds into strength with experience in this particular game

+1 vote     reply to comment
TorbenBeta Feb 16 2012, 2:22pm says:

Will there be a Linux version or must I use wine? As installing windows just for this game seems rather inappropriate.

+2 votes     reply to comment
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Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
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Release Date
Released Oct 28, 2011
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873 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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