A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Blog RSS Feed Report abuse Latest News: Next Up: Slavery

9 comments by Koomatzu on Mar 5th, 2015

Hi everyone, just a quick progress report for the month!
We're hoping to have our next update ready for early April.

0.73.0 will include:

  • Slavery

There will be a slave camp where players are shackled, shaved, stripped and forced to work in mines. The capture AI will be rather limited at first, but in later updates there will be slave raids and potentially slave markets.

  • New GUI and character editor

New morphs and improved editing in the character editor. You can check out a latest GUI screen here.

  • New character models

The character editor and character models are primarily aimed to help boost performance, as opposed to simple aesthetic improvement. New character face designs have been created with much less bone structure for better optimisation.

  • Performance boost

Slight improvement in frame rate but still needs further optimisation in future updates. Also fixed the bug where guards won't protect you from bandits.
*We may include the 'bone people' as a new playable race, but still contemplating saving it for beta release when the new world map is finished*

Later on: DirectX11

Sam is currently taking a short break from work on the path-finding bugs and is now moving on with the DirectX11 upgrade. As you may have noticed, at the moment the graphics are a little fugly - this is a result of the 64-bit engine upgrade. If you're worried about your computer specs, don't worry, DirectX9 will still be supported.

Please note that fixing up the broken path-finding is still a top priority, we just really don’t want Sam to go insane after being stuck with that ungodly task for a whole year.

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Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (1030 - 1040 of 1,449)
Gauphastus Mar 7 2012, 10:41am says:

Such a neat little thing. I'll probably check it out again when development is further along.

+1 vote     reply to comment
elitegod0701 Mar 3 2012, 7:36pm says:

Great game, great potential. I would buy this twice if I had to.

+1 vote     reply to comment
Sudders Mar 1 2012, 9:32pm says:

Hey when using Desura do i automatically download new updates like the new foliage update?
I recently bought this awesome game but i see no foliage!

+1 vote     reply to comment
captain_deathbeard Creator
captain_deathbeard Mar 3 2012, 7:58am replied:

You should be able to update it from desura.

+1 vote   reply to comment
Highmist Mar 2 2012, 4:34pm replied:

Quoted from the website:

Unfortunately because the update is a lot bigger I don't have the bandwidth to spare for such a large auto-update size." He plans on getting a dedicated server so he can be able to do these large updates, bur for now, you just need to grab the update from the games website.

+1 vote     reply to comment
SKULLZAW Mar 1 2012, 2:49pm says:

They need to make it so you can start towns become a evil ruler or a careing king help your towns people or make them work in slavery also kingfuzzball01 is right a arena for each town would be cool and horses so you can travel faster if they arn't allready in the game and if you are a bandit group make a mercenry camp with fires and flags towers i just like makeing up ideas so the creator can have more to add hopefully soon

+1 vote     reply to comment
Dasaki Feb 29 2012, 12:48am says:

It's like reading a good book. While enjoying the meta-game, I also put in my own little flair of Roleplay in it. When I play the game I act like the characters, and put them through dialogue, it's really fun. If I can get it to work with Fraps I might do a LP series on this.

My youtube channel is Youtube.com so keep an eye on it for possible feature uploads. :D

+1 vote     reply to comment
plastic77 Feb 26 2012, 10:47am says:

i finally paid for it a short bit ago. i made a really cool 4 man squad. i can't wait for the next update. i'm really looking forward to the other weapons being added such as blunt and bow.

+1 vote     reply to comment
Kerlyenaï Feb 25 2012, 1:32pm says:

Just purchased the alpha. The game looks really promising. The camera is really awful though. An option to switch between current camera mode and a classic camera mode (one that follows the player) would be nice (along with regular WASD controls for movement).
Can't wait to see how this will be with sound. Keep up the good work.

+1 vote     reply to comment
demonslay999 Feb 25 2012, 8:45pm replied:

camera isn't to bad, don't know what your using but WASD and arrows can controll keys, double click on your person to make it follow him, R,F raises and lowers the camera vertically, Q,E rotates it, mouse wheel zooms in and out. (If your using a laptop with no mouse the zoom in and out is page up, page down also works with desktop keyboreds etc).

+3 votes     reply to comment
Kerlyenaï Feb 26 2012, 4:19pm replied:

First off thanks for the reply and the useful tips. I'm not sure what I am doing wrong but I tried double clicking on my character and all that but to no avail. Anyway, it's good to know that a different camera mode exists (even if I don't seem to be able to make it work).
As always, I'll be looking forward to the updates in the future. Thanks again.

+1 vote     reply to comment
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Developer & Publisher
Lo-Fi Games Ltd
Ogre Engine
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Release Date
Released Oct 28, 2011
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882 votes submitted.

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

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