A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Post news Report RSS World plans

I'm making some plans for the overall world design at the moment. I consider the current world map and population a placeholder really, so I'm gonna give you my ideas for the final thing.

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I'm making some plans for the overall world design at the moment. I consider the current world map and population a placeholder really, so I'm gonna give you my ideas for the final thing. Its not what I'm working on for the next update, I'm just sharing my plans:

  1. Firstly, I'm going to make things more dense. A smaller size of the map will be loaded at one time, which will allow for more NPC population, encounters, and towns can be closer together. There will be less uneventful long-distance running.
  2. I'm going to change the actual terrain map itself too, there's a lot of map not in the game yet, so I'm going to add the cool new areas, size down some existing areas, and try to have less empty space like the endless dunes and the flat zone in the south west.
  3. The world map will have more distinct zones. These zones will have different faction domination, races, different danger levels. Some zones will be impossible to survive until you are very strong. Eventually these zones will also have different creatures and biomes (eg grasslands, marsh, snow possibly, etc).
  4. I want some zones to have less of a focus on towns, and more on other stuff. Like ruins, creature nests, natural formations, things to explore.
  5. The different map zones may have rare resources that are vital to certain areas of research. This might force you to build a protected mining outpost to further your research, rather than one single mega-base.
  6. Originally I was going to expand the world map to be 4x bigger, but I might reduce that now. As the game has a focus on building static structures that's going to take away the practicality of long-range exploration, you aren't going to want to travel vast distances away from your home base. A smaller, denser map will also mean if your characters are split up across the map they can run to each-others aid a bit easier, so you can send out rescue parties, reinforce your HQ during attacks etc. It will still be a bit bigger than the current map however.
  7. Once I have all the new character models and armours, the factions will be overhauled. There will be a greater number and variety of factions and they will be more interesting.

Speaking of the new character models, here are the finished hi-poly male and female base-models:

There will be an updated character editor too, with controls for the face shape, new face skins, hair and beards.

Post comment Comments
Shirby
Shirby

Wow, awesome. Sounds pretty good to me but probably takes a loooooonnnngggg time I would assume. Keep up the great work!

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Guest
Guest

SO I have to remake my guys because i have a team of generic looking white males all with korean names lmao! nice new features though. Can't wait! this is why I paid to help out an awesome developer.

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진Jin
진Jin

SO I have to remake my guys because i have a team of generic looking white males all with korean names lmao! nice new features though. Can't wait! this is why I paid to help out an awesome developer. - Not sure why it said I was a guest.... fail MODDB FAIL.

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CloneWarrior85
CloneWarrior85

One question tough: i really like the emptyness in "some way" it is now, because it really, really gives the feel of a MASSIVE world.

Will that be missed?

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pogswarts
pogswarts

I will miss that!

The emptiness is what first brought me to this game. You are right too; it does make the world feel a WHOLE lot bigger than it is.

PS: I also make all the view distances in Skyrim their lowest so things seem emptier than they are to make the illusion of distance.

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captain_deathbeard Author
captain_deathbeard

It will still feel just as big, but will be more eventful on your travels.

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CloneWarrior85
CloneWarrior85

If the travels are smaller, then it won't feel as big.

Perhaps instead of shrinking it, add more stuff between the main "roads" would make it better, like ruins, bandit camps waiting to ambush travelers and merchants, etc.

But then again, perhaps it's who dislikes seing big stuff being "cutted" in some way :/

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okoice
okoice

Like bandit camps on main road to other city. So traders must take the long road(way) to other city. Or if you hire mercenaries they will clear it and you would help traders and you get rep.

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FamousSpear
FamousSpear

Vehicles! Trains! Trade routes! Let wide become small with automotive Power!!! :-P

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Akurasik
Akurasik

I agree, and home-made tanks xD

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FamousSpear
FamousSpear

I want one too!!!! :-P

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pos_car
pos_car

I have noticed that it doesn't take long for Kenshi to start devouring resources, so the smaller map-area loading will help this out significantly I would imagine, even though it never really bogs down for me, but this is minus shading currently too.
Will we be able to deconstruct player-built structures and reuse some of the materials for "X" appropriate structures? This could make any long term exploration viable if the opportunity is still somewhat there, i.e., build an outpost progessively further from town. The player wouldn't need to worry (as much) about raids, tending to the wounded, and whether or not he or she left the stove on...that kind of thing. Then again, if you build too close to Lu Bu and the Han Dynasty, and the player is a noob peon, said player could be backed into a very nasty corner.

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Deathhood98
Deathhood98

My dreams for this game are coming true! :P

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VitaminK
VitaminK

This is great news! Such a tease!

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Zig92
Zig92

I got the game the other day and am having a lot with it already.

Question, what do you mean by Races.
Different races of men, or other creatures.

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holmesvip
holmesvip

umm i dont mean to be disrespectful at all. i love the game. i play it so much that i begin playing at night and then i hear birds chirping. my factions name is flcl(fooly cooly) but i was wondering if there will ever be a class with a giant hammer. just wondering. thanks for making this awsome game!

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Eldyth
Eldyth

Don't like seeing things get cut or sized down. Filling out the empty space might be a better way to do it? Keep up the good work, this game is getting better and better.

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captain_deathbeard Author
captain_deathbeard

Nothings getting cut, just reshaped to fill more empty space. The map will be just as big.

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davo001
davo001

what kinds of weapons and armour can we expect along side the current asian and wasteland themes

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moonracer
moonracer

If you decide to make the world more dense, consider doing that in a lopsided way so that some towns/locations are still quite spread out. Especially for the tough locations. It's nice to have something to do and see over every hill but it kills the barren wasteland vibe. Fallout 3 suffered from that for example.

Overall everything sounds very exciting.

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Wempf
Wempf

Hey, Captain Deathbeard.

Traveling now costs a lot of time but, maybe you could add horses
to speed up the traveling. Or how about airbaloons?

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