A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

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News time I think. The 0.46 update is going to be boring, because all the fun stuff is being worked on in the background and disabled for release, because its not ready yet.

Posted by captain_deathbeard on Aug 20th, 2013

News time I think.  The 0.46 update is going to be boring, because all the fun stuff is being worked on in the background and disabled for release, because its not ready yet. 
The update will be mostly bug fixes, mainly on the problems with walls.  There is now a proper save/load dialog box so you can have multiple saves and not get too badly ruined if any kind of save corruption happens.  There's also configurable controls too, to make things easier for some people.

Meanwhile, getting ready for future updates we have Kole Hicks just about to start on sound effects, having completed the first bit of music.  The man is awesome.  He's keeping his own news on his progress too, here is a video of his latest recording session:


Vurt has been working on improving the foliage of the existing zone and keeping people up to date on the forums.

bones

 
Most of the artwork and code is in place now for female characters to be added to the game.  It's all down to Chris Roberts (our Technical Artist) now, who is handling the process of fine tuning and importing the assets into the game.  It's a pretty painstaking job, and he only works part-time (he's an indie developer too) so we have to give him a while before everything is finalised.  Hence why it won't be ready for 0.46, but probably for 0.47.

My priorities after the next update will be female characters, armour crafting, and I'm also going to take a serious look at the performance, which is getting pretty bad.  At least, I'm going to get Sam to take a look at it.

Sam has also been working on some stuff in the background, again not ready for the next update but he has done water, birds and the code for enabling multiple biomes. 

water

Give the 0.46 update about a week. I want to tie up all the various loose ends before I let it out, so I'm taking my time with it. I'm going to aim for roughly monthly updates for now on, as the actual release of an update and surrounding gumpfh can take at least a days work out of me.  Bigger, less frequent updates allow us to progress faster, with the illusion that we are progressing slower.

Post comment Comments
Jetcutter
Jetcutter Aug 20 2013, 2:45pm says:

So happy to see this mate! And best to Chris,, been a while.

+2 votes     reply to comment
SCRINHATER
SCRINHATER Aug 20 2013, 4:11pm says:

When I first saw this on Steam, I was awed, by the amount of work this small team has undertaken... After a little while I saw more of it, and decided I needed to have it. So I got it. It's more than just fun, it's a challenge. Everything so far is great, and it's getting even better. I cannot wait, keep it up!

+1 vote     reply to comment
BigD145
BigD145 Aug 20 2013, 4:16pm says:

Multiple saves? Good news!

+2 votes     reply to comment
iAmaNoob
iAmaNoob Aug 20 2013, 6:43pm says:

Whoa, cool!

+2 votes     reply to comment
thebetteryou
thebetteryou Aug 20 2013, 11:36pm says:

great first session. it has that perfect sad sound to it that should be there in the post-apocalyptic/barren world that kenshi takes place in imo. keep up the great work

+1 vote     reply to comment
방탄_수도사
방탄_수도사 Aug 21 2013, 12:45am says:

I gave you monies early on, and I have not one single regret. Thank you.

+3 votes     reply to comment
BlueSunsleader
BlueSunsleader Aug 21 2013, 6:37pm says:

Awesome

+1 vote     reply to comment
archking3
archking3 Aug 22 2013, 5:51pm says:

can't wait for sounds

+1 vote     reply to comment
Magusdl
Magusdl Aug 23 2013, 9:30pm says:

I like where you guys are going with the music, good work.

+1 vote     reply to comment
Redgard
Redgard Aug 26 2013, 5:39am says:

yeah.

+1 vote     reply to comment
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Kenshi
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Windows
Developed By
captain_deathbeard
Engine
Ogre Engine
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Official Page
Lofigames.com
Release Date
Released Oct 29, 2011
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Kenshi
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Ogre Engine
Ogre Engine MIT Released Jan 30, 2005