An Action RPG with semi-procedurally generated story and a metroidvania feel. The player needs to solve the new world's conflicts in order to achieve peace along the wasteland.

Report article RSS Feed New blog post regarding this week's advances on the game

This week i tackled animations, actuators, inventory stacking and the new icon. Check it out.

Posted by johnvillarzavatti on Jun 7th, 2013

Blender is my main design tool, and my IDE is Eclipse. What glues them all together is the Python script that exports my Blender models to my own JSON based format. This week i had to hack and try out a lot of things to export the animations from Blender to my game engine. If you're interested on using Blender as your development tool, check out my blog post to have some tips.

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KeeYA: Keep Yourself Alive
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johnvillarzavatti
Engine
libGDX
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KeeYA: Keep Yourself Alive
KeeYA: Keep Yourself Alive Single Player Platformer
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libGDX
libGDX Commercial Released Dec 31, 2009