An Action RPG with semi-procedurally generated story and a metroidvania feel. The player needs to solve the new world's conflicts in order to achieve peace along the wasteland.
This week i tackled animations, actuators, inventory stacking and the new icon. Check it out.
Posted by johnvillarzavatti on Jun 7th, 2013
Blender is my main design tool, and my IDE is Eclipse. What glues them all together is the Python script that exports my Blender models to my own JSON based format. This week i had to hack and try out a lot of things to export the animations from Blender to my game engine. If you're interested on using Blender as your development tool, check out my blog post to have some tips.