KarBOOM is a fast-paced local multiplayer car-combat game for Windows, Linux and Mac. Knock other players out the ring, chase the flag, play kar football, and bet on how long you can survive with everyone hunting you! Play in teams or every kar for itself!

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Blog RSS Feed Report abuse Latest News: KarBOOM 1.1: More players, more skins, more teams, better bots

4 comments by JibbSmart on Jul 21st, 2014

KarBOOM 1.1 is done!

Indie car-combat party game KarBOOM has finally been updated, boasting new improvements as well as a bunch of bug fixes.

At the request of fans, the player limit has been increased from 8 to 12 players, with up to 8 controllers (XBox 360, PS3/4, Wiimote, Logitech, whatever works with the player's OS) plus 4 players on keyboards.

KarBOOM multi-teams

 AI has been significantly improved, and new difficulties have been added to ease players into the game, as well as to give more experienced players or teams of players a greater challenge.

KarBOOM multi-teams

3 new skins are available as well, and players can pick the same colour to form teams in Showdown and Klassic modes. With 8 different skins, this means up to 8 players on a single team, though that'd likely make for a one-sided game given the 12-player cap.
 


Check out KarBOOM.net or KarBOOM's IndieDB and Desura pages for more info. Also, help get KarBOOM onto Steam by voting for it on Steam Greenlight!
Finally, for more news on KarBOOM or whatever else is coming in future, follow developer @JibbSmart on Twitter.

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KarBOOM Demo 7 - WINDOWS

KarBOOM Demo 7 - WINDOWS

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 7 - MAC

KarBOOM Demo 7 - MAC

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 7 - LINUX

KarBOOM Demo 7 - LINUX

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 6 - WINDOWS

KarBOOM Demo 6 - WINDOWS

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

KarBOOM Demo 6 - MAC

KarBOOM Demo 6 - MAC

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

KarBOOM Demo 6 - LINUX

KarBOOM Demo 6 - LINUX

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

Post comment Comments  (50 - 60 of 76)
botskiller16
botskiller16 Dec 11 2011, 3:58pm says:

how can i make multiplayer account? i cant!

+1 vote     reply to comment
JibbSmart
JibbSmart Dec 11 2011, 6:02pm replied:

If you haven't already, create an account here: Karboom.net
Then you'll get an email from karboom.net (sometimes it takes about half an hour, but I don't know if there's anything I can do about that) where you can "activate" your account. Click on the link, and you're good to go!

Let me know if there are any more problems :)

+1 vote     reply to comment
soad667
soad667 Dec 12 2011, 6:23pm replied:

Just made an account after playing a few games offline. Got the activation mail and activated my account, but i cannot log into the game, always getting the message 'login failed'. Is the game still an open alpha with free pass for the premium features?

+2 votes     reply to comment
JibbSmart
JibbSmart Dec 13 2011, 12:06am replied:

Hmmm... it should be working. I just tested with my account and it worked, so the server is definitely not down. I've also confirmed that your account is activated (don't worry, I can't see password information).

Are you sure you're entering your username and password correctly? I think they're included in your confirmation email, but I'm not sure (it has been a while since I set that up).

[EDIT]: Also! Yes, accounts are still being updated for free, and will likely always be -- I no longer plan to make online features "premium", but instead hope to sell the complete final version as well as offer a free demo with similar features to the alpha versions.

+1 vote     reply to comment
soad667
soad667 Dec 13 2011, 7:16am replied:

Just thought to try and login using the number keys above the letters and it worked. I have no idea why it doesn't work with the numpad. Yeah, numpad is on and shows that it's accepting my input. Anyway, the important part is i can login now. :)

+1 vote     reply to comment
JibbSmart
JibbSmart Dec 13 2011, 10:23am replied:

Ah, I hadn't thought of that. Yeah, the functions I use to accept input do not interpret the numpad correctly -- I often forget this and find it annoying when manually entering a port or ip.

I'll have a look at what options WinAPI gives me, and perhaps I'll have that fixed in a future version. Thanks for the heads-up.

+1 vote     reply to comment
Pxtl
Pxtl Dec 8 2011, 1:59pm says:

Does this game support local multiplayer? Can I hook up a pile of gamepads and play kick it oldschool with some IRL friends?

+2 votes     reply to comment
JibbSmart
JibbSmart Dec 8 2011, 3:54pm replied:

That's the idea. You can have 4 players share one keyboard (if your keyboard can handle that many simultaneous key-presses) and up to 8 gamepads (in theory, but I don't have that many). Local multiplayer is the BEST way to play it, and what the game was designed for. You can also play online but have several of your friends playing from your computer :)

+1 vote     reply to comment
Midgard_
Midgard_ Dec 1 2011, 6:15pm says:

Really a great game, still waiting for a dedicated server to play in a really madness arena!

Continue with this great work, this is a really great game, but I think you can improve it!

+2 votes     reply to comment
JibbSmart
JibbSmart Dec 1 2011, 6:23pm replied:

Thanks Midgard! I forgot to put up a server today -- sorry, I had a lot of university on. I put one up now -- hopefully you're close enough that the lag isn't too bad. I've set "min players" to 3, so there'll always be at least 3 cars playing, but some might be bots.

Regarding improvement -- I think I can improve it too! But I'd love to hear suggestions, or at least specific areas that you think need improving :)

+1 vote     reply to comment
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KarBOOM
Platforms
Windows, Mac, Linux, Web
Developed By
JibbSmart
Engine
Unity
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Official Page
Karboom.net
Release Date
Released Oct 29, 2013
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Style
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Car Combat
Theme
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Single & Multiplayer
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Last Update
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