KarBOOM is a fast-paced local multiplayer car-combat game for Windows, Linux and Mac. Knock other players out the ring, chase the flag, play kar football, and bet on how long you can survive with everyone hunting you! Play in teams or every kar for itself!

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KarBOOM now under $5

News 2 comments

A cheaper KarBOOM

KarBOOM is more than a year old (four, if you count its various alphas in another engine), which isn't exactly ancient in the Indie scene, but the dust has well and truly settled after its launch in October 2013 and the 12-player update last July.

For those of you who've been interested in KarBOOM, but not enough to spend $10 on a local multiplayer only game, this is what you've been waiting for!

You can also buy KarBOOM straight through KarBOOM's website!

If you're wondering about KarBOOM's future, it's likely a relatively uneventful one. Being employed has kept me busy, and has been hugely rewarding as I grow as a software developer. The little free time I have now for game development is being put into other projects.

Should any of them see the light of day, I'll be sure to put them on IndieDB, which has been amazing for KarBOOM. And as always, Twitter's a good place to find me, and though I don't tweet often, when I do, it's usually about what I'm working on.

KarBOOM 1.1: More players, more skins, more teams, better bots

KarBOOM 1.1: More players, more skins, more teams, better bots

News 4 comments

...along with a bunch of bug fixes and more difficulty settings.

50% off KarBOOM until Christmas Day ends - Last Minute Panic Sale

50% off KarBOOM until Christmas Day ends - Last Minute Panic Sale

News 0 comments

50% off sale, plus a quick look at what's new in the upcoming update.

Finally released: Get KarBOOM for Windows, Mac & Linux

Finally released: Get KarBOOM for Windows, Mac & Linux

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KarBOOM is out now for $10 on Windows, Mac & Linux! Find out where you can get it, what's in it, and how you can play the demo!

Final demo out, full release on Tuesday

Final demo out, full release on Tuesday

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Tie-breakers, slicker UI, smarter bots, training mode and better physics in the new demo ready for KarBOOM's Tuesday, October 29 release!

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KarBOOM Demo 7 - WINDOWS

KarBOOM Demo 7 - WINDOWS

Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 7 - MAC

KarBOOM Demo 7 - MAC

Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 7 - LINUX

KarBOOM Demo 7 - LINUX

Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 6 - WINDOWS

KarBOOM Demo 6 - WINDOWS

Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

KarBOOM Demo 6 - MAC

KarBOOM Demo 6 - MAC

Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

KarBOOM Demo 6 - LINUX

KarBOOM Demo 6 - LINUX

Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

Post comment Comments  (20 - 30 of 86)
dehydra
dehydra

This looks like a nice little racer, but can anyone if there is a way of setting up a Windows controller to play it? I know it says something about using a gamepad in the menu, but can't see a configuration option. I can only use the pad in the menu at the moment.

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JibbSmart Creator
JibbSmart

Hi dehyrda,

If you use your gamepad to add a player to the game in the "player" menu, that player will be controlled by that gamepad. Then you'll see a "configure gamepad" option underneath that player where you can hover your cursor over each action and press the button you want to use.

You can also change bots to gamepad players by using your gamepad cursor to click on the robot-eye icon at the top-right of the bot's setup menu.

Let me know if you need more info!

Reply Good karma+1 vote
dehydra
dehydra

Cheers, the gamepad is working now. Thanks for the help, and good luck with the game.

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JibbSmart Creator
JibbSmart

Thanks :) I'm glad it works!

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Sablicious
Sablicious

CPU / bot competitors in multiplayer, too?

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JibbSmart Creator
JibbSmart

Yep. My friends and I often play KarBall on the same team against a team of bots, but you can mix it up, too!

Reply Good karma+1 vote
shmibs
shmibs

this is fantastic! it makes me feel a lot of nostalgia for micromachines, which makes me want to ask for a race mode as well. i know that you would need to implement a racing AI for the bots, which can be a bit annoying, but otherwise it seems like you already have all the mechanics that mode would need. regardless, this is going to make a fantastic addition to the tournament-style games to play with my family when they gather from all over. thanks! =)

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JibbSmart Creator
JibbSmart

Thanks so much! I do want to add a race mode in future. The AI could use some work anyway, so when I can, I'll do that with a Micro Machine style race mode in mind.

Cheers :)

Reply Good karma+2 votes
Namelessness
Namelessness

Nice game. Upvoted and hoping to see this game in the steam store soon.

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Germanunkol
Germanunkol

Feedback after a short match on the new Demo:

1) YAY FOR LINUX SUPPORT!
Works very smoothly. Infact, this new demo seems to play much better than the older ones, I now actually stand a chance against the bots!!
2) Slow-Mo takes getting used to, but the charging up of the boost effect is a very nice change.
3) Menu isn't that good any more, I think it was better before. Look at this screen: Somepic.someserver.de
There are 4 different fonts in a (very small) menu, and they're overlapping each other. Additionally, the background's moving and the menu is transparent and over the other text. It felt much smoother/calmer before, I liked that more. My suggestion:
- For all the menus, try to stick to 2 fonts only (bold an non-bold)
- Either capitalize everything, or don't. Don't do both.
- Make the Menu background less transparent
- Remove the text in the background, or don't let it go behind the menu
- Make sure the text (here, "Orange wins!") is always a minimum of 10 pixels from all sides of the menu (Padding)
4) I disliked the screen-color tint when one kar won. It felt disko-ish. The idea is nice, but needs work... maybe zoom in on the winner instead?

Overall, this is still a fantastic game. Well done, keep it up, hope you make the October deadline! :)

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JibbSmart Creator
JibbSmart

Wow, thanks for the very thorough feedback!

So, in older versions, I really liked having an animated background for the victory screen and wanted something animated for the rest of the menus. This might just be a matter of taste. If I'm to do without the animated background, I'd at least want something nice to look at. For now, I'll look into your suggestion to increase the opacity of the menu background to make it all easier on the eyes.

The "X WINS" in the background is intended more as a background thing than a proper heading, but yeah, I can see how it looks quite messy. I'll look into presenting that screen better, without overlap.

The fonts are actually all the same, I'm pretty sure - unless you count bold/non-bold as different fonts. But yeah, capitilization... I've been consistent, I think, with having buttons and menu items be lower-case and titles be uppercase, except where information is presented in full sentences - how to, about, and the tooltips. This is consistent with the menus in older versions of KarBOOM.

Padding's a good idea - I've been playing on wide-screen, and while the menu does adjust to fit all aspect ratios and resolutions, I haven't looked much at what the result is in squarer ratios.

Thanks, also, for the opinion on the colour-tint. I personally quite like it, and while I did consider the zooming option, it will be difficult or sometimes useless in team games. I'll keep that in mind as something to play with as time permits, though.

Thanks again for the thorough feedback! Hit me back with more as you think of it. I'm so glad it's running smoothly on Linux :) The performance does seem to be much better than with GS, though I'm not going to blame the engine; I got to (or HAD to) rewrite everything for Unity, and approached many things quite differently, and the Unity version doesn't yet have all the visual effects GS KB did.

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JibbSmart Creator
JibbSmart

Oh bugger... I haven't been consistent with capitilisation. Not with menu titles, anyway. Thanks for catching that!

Reply Good karma+1 vote
Pxtl
Pxtl

Since you're going cross-platform, any plans for a Android/Ouya release?

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JibbSmart Creator
JibbSmart

Hi! I do hope to release it on Ouya, but that'll be later on - for now my first priority is finishing it for PC, Linux & Mac. I also need to get my hands on an Ouya :P

Android in general is less likely. It's a local multiplayer game, and as far as I can tell, decent controls for two or more players on a tablet or smartphone isn't viable - at least not while letting players do everything they're supposed to be able to do in KarBOOM.

Reply Good karma+2 votes
Pxtl
Pxtl

I mostly thought about Android because of the various no-name Ouya-like android stick devices like the MK808 and uHost 2 and Dell's upcoming Ophelia that are becoming popular as emulators. That's a pretty fringe platform though.

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JibbSmart Creator
JibbSmart

Ah yes. It could make sense to have a generic Android version when doing the Ouya version as well - fringe platforms tend to have communities that all know what everyone's playing, and that could make the port worth it for KarBOOM.

Reply Good karma+1 vote
Gn0meSlice

Please consider porting it to the PlayJam GameStick as well! I've heard porting to GameStick from OUYA is dead easy. =]

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JibbSmart Creator
JibbSmart

Oh! The GameStick! I'll keep that in mind :) If I can survive on KarBOOM long enough to do an Android port, I'll be considering all options I can find that might be suitable.

Reply Good karma+2 votes
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KarBOOM
Platforms
Windows, Mac, Linux, Web
Creator
JibbSmart
Engine
Unity
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Karboom.net
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Car Combat
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