KarBOOM is a fast-paced local multiplayer car-combat game for Windows, Linux and Mac. Knock other players out the ring, chase the flag, play kar football, and bet on how long you can survive with everyone hunting you! Play in teams or every kar for itself!

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Blog RSS Feed Report abuse Latest News: KarBOOM 1.1: More players, more skins, more teams, better bots

4 comments by JibbSmart on Jul 21st, 2014

KarBOOM 1.1 is done!

Indie car-combat party game KarBOOM has finally been updated, boasting new improvements as well as a bunch of bug fixes.

At the request of fans, the player limit has been increased from 8 to 12 players, with up to 8 controllers (XBox 360, PS3/4, Wiimote, Logitech, whatever works with the player's OS) plus 4 players on keyboards.

KarBOOM multi-teams

 AI has been significantly improved, and new difficulties have been added to ease players into the game, as well as to give more experienced players or teams of players a greater challenge.

KarBOOM multi-teams

3 new skins are available as well, and players can pick the same colour to form teams in Showdown and Klassic modes. With 8 different skins, this means up to 8 players on a single team, though that'd likely make for a one-sided game given the 12-player cap.
 


Check out KarBOOM.net or KarBOOM's IndieDB and Desura pages for more info. Also, help get KarBOOM onto Steam by voting for it on Steam Greenlight!
Finally, for more news on KarBOOM or whatever else is coming in future, follow developer @JibbSmart on Twitter.

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KarBOOM Demo 7 - WINDOWS

KarBOOM Demo 7 - WINDOWS

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 7 - MAC

KarBOOM Demo 7 - MAC

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 7 - LINUX

KarBOOM Demo 7 - LINUX

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 6 - WINDOWS

KarBOOM Demo 6 - WINDOWS

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

KarBOOM Demo 6 - MAC

KarBOOM Demo 6 - MAC

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

KarBOOM Demo 6 - LINUX

KarBOOM Demo 6 - LINUX

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

Post comment Comments  (20 - 30 of 80)
Germanunkol
Germanunkol Aug 30 2013, 6:15pm says:

Feedback after a short match on the new Demo:

1) YAY FOR LINUX SUPPORT!
Works very smoothly. Infact, this new demo seems to play much better than the older ones, I now actually stand a chance against the bots!!
2) Slow-Mo takes getting used to, but the charging up of the boost effect is a very nice change.
3) Menu isn't that good any more, I think it was better before. Look at this screen: Somepic.someserver.de
There are 4 different fonts in a (very small) menu, and they're overlapping each other. Additionally, the background's moving and the menu is transparent and over the other text. It felt much smoother/calmer before, I liked that more. My suggestion:
- For all the menus, try to stick to 2 fonts only (bold an non-bold)
- Either capitalize everything, or don't. Don't do both.
- Make the Menu background less transparent
- Remove the text in the background, or don't let it go behind the menu
- Make sure the text (here, "Orange wins!") is always a minimum of 10 pixels from all sides of the menu (Padding)
4) I disliked the screen-color tint when one kar won. It felt disko-ish. The idea is nice, but needs work... maybe zoom in on the winner instead?

Overall, this is still a fantastic game. Well done, keep it up, hope you make the October deadline! :)

+3 votes     reply to comment
JibbSmart
JibbSmart Sep 2 2013, 2:29pm replied:

Wow, thanks for the very thorough feedback!

So, in older versions, I really liked having an animated background for the victory screen and wanted something animated for the rest of the menus. This might just be a matter of taste. If I'm to do without the animated background, I'd at least want something nice to look at. For now, I'll look into your suggestion to increase the opacity of the menu background to make it all easier on the eyes.

The "X WINS" in the background is intended more as a background thing than a proper heading, but yeah, I can see how it looks quite messy. I'll look into presenting that screen better, without overlap.

The fonts are actually all the same, I'm pretty sure - unless you count bold/non-bold as different fonts. But yeah, capitilization... I've been consistent, I think, with having buttons and menu items be lower-case and titles be uppercase, except where information is presented in full sentences - how to, about, and the tooltips. This is consistent with the menus in older versions of KarBOOM.

Padding's a good idea - I've been playing on wide-screen, and while the menu does adjust to fit all aspect ratios and resolutions, I haven't looked much at what the result is in squarer ratios.

Thanks, also, for the opinion on the colour-tint. I personally quite like it, and while I did consider the zooming option, it will be difficult or sometimes useless in team games. I'll keep that in mind as something to play with as time permits, though.

Thanks again for the thorough feedback! Hit me back with more as you think of it. I'm so glad it's running smoothly on Linux :) The performance does seem to be much better than with GS, though I'm not going to blame the engine; I got to (or HAD to) rewrite everything for Unity, and approached many things quite differently, and the Unity version doesn't yet have all the visual effects GS KB did.

+2 votes     reply to comment
JibbSmart
JibbSmart Sep 2 2013, 2:35pm replied:

Oh bugger... I haven't been consistent with capitilisation. Not with menu titles, anyway. Thanks for catching that!

+1 vote     reply to comment
Pxtl
Pxtl Aug 29 2013, 11:19am says:

Since you're going cross-platform, any plans for a Android/Ouya release?

+2 votes     reply to comment
JibbSmart
JibbSmart Aug 29 2013, 11:46am replied:

Hi! I do hope to release it on Ouya, but that'll be later on - for now my first priority is finishing it for PC, Linux & Mac. I also need to get my hands on an Ouya :P

Android in general is less likely. It's a local multiplayer game, and as far as I can tell, decent controls for two or more players on a tablet or smartphone isn't viable - at least not while letting players do everything they're supposed to be able to do in KarBOOM.

+1 vote     reply to comment
Pxtl
Pxtl Aug 29 2013, 6:41pm replied:

I mostly thought about Android because of the various no-name Ouya-like android stick devices like the MK808 and uHost 2 and Dell's upcoming Ophelia that are becoming popular as emulators. That's a pretty fringe platform though.

+2 votes     reply to comment
JibbSmart
JibbSmart Aug 29 2013, 10:18pm replied:

Ah yes. It could make sense to have a generic Android version when doing the Ouya version as well - fringe platforms tend to have communities that all know what everyone's playing, and that could make the port worth it for KarBOOM.

+1 vote     reply to comment
Gn0meSlice
Gn0meSlice Sep 21 2013, 5:01pm replied:

Please consider porting it to the PlayJam GameStick as well! I've heard porting to GameStick from OUYA is dead easy. =]

+2 votes     reply to comment
JibbSmart
JibbSmart Sep 21 2013, 7:01pm replied:

Oh! The GameStick! I'll keep that in mind :) If I can survive on KarBOOM long enough to do an Android port, I'll be considering all options I can find that might be suitable.

+2 votes     reply to comment
JibbSmart
JibbSmart Feb 7 2013, 11:20am replied:

Hi! Sorry for the late reply!

There have been a lot of requests for a racing game mode. I have higher priorities at this stage, but I will experiment with such a mode.

+1 vote     reply to comment
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KarBOOM
Platforms
Windows, Mac, Linux, Web
Developed By
JibbSmart
Engine
Unity
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Official Page
Karboom.net
Release Date
Released Oct 29, 2013
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