KarBOOM is a fast-paced local multiplayer car-combat game for Windows, Linux and Mac. Knock other players out the ring, chase the flag, play kar football, and bet on how long you can survive with everyone hunting you! Play in teams or every kar for itself!

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Blog RSS Feed Report abuse Latest News: KarBOOM 1.1: More players, more skins, more teams, better bots

4 comments by JibbSmart on Jul 21st, 2014

KarBOOM 1.1 is done!

Indie car-combat party game KarBOOM has finally been updated, boasting new improvements as well as a bunch of bug fixes.

At the request of fans, the player limit has been increased from 8 to 12 players, with up to 8 controllers (XBox 360, PS3/4, Wiimote, Logitech, whatever works with the player's OS) plus 4 players on keyboards.

KarBOOM multi-teams

 AI has been significantly improved, and new difficulties have been added to ease players into the game, as well as to give more experienced players or teams of players a greater challenge.

KarBOOM multi-teams

3 new skins are available as well, and players can pick the same colour to form teams in Showdown and Klassic modes. With 8 different skins, this means up to 8 players on a single team, though that'd likely make for a one-sided game given the 12-player cap.
 


Check out KarBOOM.net or KarBOOM's IndieDB and Desura pages for more info. Also, help get KarBOOM onto Steam by voting for it on Steam Greenlight!
Finally, for more news on KarBOOM or whatever else is coming in future, follow developer @JibbSmart on Twitter.

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KarBOOM Demo 7 - WINDOWS

KarBOOM Demo 7 - WINDOWS

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 7 - MAC

KarBOOM Demo 7 - MAC

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 7 - LINUX

KarBOOM Demo 7 - LINUX

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 6 - WINDOWS

KarBOOM Demo 6 - WINDOWS

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

KarBOOM Demo 6 - MAC

KarBOOM Demo 6 - MAC

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

KarBOOM Demo 6 - LINUX

KarBOOM Demo 6 - LINUX

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

Post comment Comments  (10 - 20 of 78)
dehydra
dehydra Nov 15 2013, 6:19pm says:

This looks like a nice little racer, but can anyone if there is a way of setting up a Windows controller to play it? I know it says something about using a gamepad in the menu, but can't see a configuration option. I can only use the pad in the menu at the moment.

+2 votes     reply to comment
JibbSmart
JibbSmart Nov 15 2013, 6:40pm replied:

Hi dehyrda,

If you use your gamepad to add a player to the game in the "player" menu, that player will be controlled by that gamepad. Then you'll see a "configure gamepad" option underneath that player where you can hover your cursor over each action and press the button you want to use.

You can also change bots to gamepad players by using your gamepad cursor to click on the robot-eye icon at the top-right of the bot's setup menu.

Let me know if you need more info!

+1 vote     reply to comment
dehydra
dehydra Nov 15 2013, 10:06pm replied:

Cheers, the gamepad is working now. Thanks for the help, and good luck with the game.

+1 vote     reply to comment
Sablicious
Sablicious Oct 31 2013, 9:55am says:

CPU / bot competitors in multiplayer, too?

+1 vote     reply to comment
JibbSmart
JibbSmart Oct 31 2013, 11:50am replied:

Yep. My friends and I often play KarBall on the same team against a team of bots, but you can mix it up, too!

+1 vote     reply to comment
shmibs
shmibs Oct 30 2013, 1:13pm says:

this is fantastic! it makes me feel a lot of nostalgia for micromachines, which makes me want to ask for a race mode as well. i know that you would need to implement a racing AI for the bots, which can be a bit annoying, but otherwise it seems like you already have all the mechanics that mode would need. regardless, this is going to make a fantastic addition to the tournament-style games to play with my family when they gather from all over. thanks! =)

+3 votes     reply to comment
JibbSmart
JibbSmart Oct 30 2013, 9:14pm replied:

Thanks so much! I do want to add a race mode in future. The AI could use some work anyway, so when I can, I'll do that with a Micro Machine style race mode in mind.

Cheers :)

+2 votes     reply to comment
Namelessness
Namelessness Oct 13 2013, 8:51am says:

Nice game. Upvoted and hoping to see this game in the steam store soon.

+3 votes     reply to comment
JibbSmart
JibbSmart Sep 2 2013, 2:29pm replied:

Wow, thanks for the very thorough feedback!

So, in older versions, I really liked having an animated background for the victory screen and wanted something animated for the rest of the menus. This might just be a matter of taste. If I'm to do without the animated background, I'd at least want something nice to look at. For now, I'll look into your suggestion to increase the opacity of the menu background to make it all easier on the eyes.

The "X WINS" in the background is intended more as a background thing than a proper heading, but yeah, I can see how it looks quite messy. I'll look into presenting that screen better, without overlap.

The fonts are actually all the same, I'm pretty sure - unless you count bold/non-bold as different fonts. But yeah, capitilization... I've been consistent, I think, with having buttons and menu items be lower-case and titles be uppercase, except where information is presented in full sentences - how to, about, and the tooltips. This is consistent with the menus in older versions of KarBOOM.

Padding's a good idea - I've been playing on wide-screen, and while the menu does adjust to fit all aspect ratios and resolutions, I haven't looked much at what the result is in squarer ratios.

Thanks, also, for the opinion on the colour-tint. I personally quite like it, and while I did consider the zooming option, it will be difficult or sometimes useless in team games. I'll keep that in mind as something to play with as time permits, though.

Thanks again for the thorough feedback! Hit me back with more as you think of it. I'm so glad it's running smoothly on Linux :) The performance does seem to be much better than with GS, though I'm not going to blame the engine; I got to (or HAD to) rewrite everything for Unity, and approached many things quite differently, and the Unity version doesn't yet have all the visual effects GS KB did.

+2 votes     reply to comment
JibbSmart
JibbSmart Sep 2 2013, 2:35pm replied:

Oh bugger... I haven't been consistent with capitilisation. Not with menu titles, anyway. Thanks for catching that!

+1 vote     reply to comment
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KarBOOM
Platforms
Windows, Mac, Linux, Web
Developed By
JibbSmart
Engine
Unity
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Official Page
Karboom.net
Release Date
Released Oct 29, 2013
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Style
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Car Combat
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