KarBOOM is a fast-paced local multiplayer car-combat game for Windows, Linux and Mac. Knock other players out the ring, chase the flag, play kar football, and bet on how long you can survive with everyone hunting you! Play in teams or every kar for itself!

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Blog RSS Feed Report abuse Latest News: 50% off KarBOOM until Christmas Day ends - Last Minute Panic Sale

0 comments by JibbSmart on Dec 20th, 2013

KarBOOM is on sale

Until Christmas Day ends, KarBOOM is on sale for 50% off. Get it for only $5 for yourself or for your friends straight from me at KarBOOM.net and get a Desura key, or buy it directly through Desura, ShinyLoot.com, or FireFlowerGames.com!

KarBOOM

Coming up

KarBOOM 1.1 is coming out soon - it has been delayed a little as I move from one country to another, hence me not putting a deadline on it. But it'll be a free update, and as it currently stands in development, AI has been significantly improved, new skins have been added, and bugs have been fixed.

KarBOOM
3 new skins and much smarter AI, which will be scaled down for more difficulty settings

The current plan is for each of the 3 new skins to be associated with an AI difficulty level. Beat that AI one-on-one to unlock their skin for human use.

KarBOOM
In KarBOOM 1.1, not yet released, bots easily navigate to their target

Follow me @JibbSmart on Twitter for instant updates on KarBOOM. Post here on IndieDB/Desura or message me on Twitter to let me know about bugs that need squishing in future updates.

Finally, play with controllers! I've played KarBOOM with Xbox 360, PS3, and Wii controllers (needed the nunchuck for the Wiimote, though), as well as Logitech and other generic PC gamepads. Give it a go!

And Merry Christmas!

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KarBOOM Demo 7 - WINDOWS

KarBOOM Demo 7 - WINDOWS

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 7 - MAC

KarBOOM Demo 7 - MAC

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 7 - LINUX

KarBOOM Demo 7 - LINUX

Oct 24, 2013 Demo 0 comments

Training mode, smarter bots, overtime, quick-toggle bots, slicker UI, and more tweaks to put the demo on par with the full version, coming out this Tuesday...

KarBOOM Demo 6 - WINDOWS

KarBOOM Demo 6 - WINDOWS

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

KarBOOM Demo 6 - MAC

KarBOOM Demo 6 - MAC

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

KarBOOM Demo 6 - LINUX

KarBOOM Demo 6 - LINUX

Oct 11, 2013 Demo 0 comments

Boost meter, improved AI, and a bunch of tweaks as KarBOOM nears its October 29 release.

Post comment Comments  (10 - 20 of 76)
dehydra
dehydra Nov 15 2013, 6:19pm says:

This looks like a nice little racer, but can anyone if there is a way of setting up a Windows controller to play it? I know it says something about using a gamepad in the menu, but can't see a configuration option. I can only use the pad in the menu at the moment.

+2 votes     reply to comment
Sablicious
Sablicious Oct 31 2013, 9:55am says:

CPU / bot competitors in multiplayer, too?

+1 vote     reply to comment
JibbSmart
JibbSmart Oct 31 2013, 11:50am replied:

Yep. My friends and I often play KarBall on the same team against a team of bots, but you can mix it up, too!

+1 vote     reply to comment
shmibs
shmibs Oct 30 2013, 1:13pm says:

this is fantastic! it makes me feel a lot of nostalgia for micromachines, which makes me want to ask for a race mode as well. i know that you would need to implement a racing AI for the bots, which can be a bit annoying, but otherwise it seems like you already have all the mechanics that mode would need. regardless, this is going to make a fantastic addition to the tournament-style games to play with my family when they gather from all over. thanks! =)

+3 votes     reply to comment
JibbSmart
JibbSmart Oct 30 2013, 9:14pm replied:

Thanks so much! I do want to add a race mode in future. The AI could use some work anyway, so when I can, I'll do that with a Micro Machine style race mode in mind.

Cheers :)

+2 votes     reply to comment
Namelessness
Namelessness Oct 13 2013, 8:51am says:

Nice game. Upvoted and hoping to see this game in the steam store soon.

+3 votes     reply to comment
Germanunkol
Germanunkol Aug 30 2013, 6:15pm says:

Feedback after a short match on the new Demo:

1) YAY FOR LINUX SUPPORT!
Works very smoothly. Infact, this new demo seems to play much better than the older ones, I now actually stand a chance against the bots!!
2) Slow-Mo takes getting used to, but the charging up of the boost effect is a very nice change.
3) Menu isn't that good any more, I think it was better before. Look at this screen: Somepic.someserver.de
There are 4 different fonts in a (very small) menu, and they're overlapping each other. Additionally, the background's moving and the menu is transparent and over the other text. It felt much smoother/calmer before, I liked that more. My suggestion:
- For all the menus, try to stick to 2 fonts only (bold an non-bold)
- Either capitalize everything, or don't. Don't do both.
- Make the Menu background less transparent
- Remove the text in the background, or don't let it go behind the menu
- Make sure the text (here, "Orange wins!") is always a minimum of 10 pixels from all sides of the menu (Padding)
4) I disliked the screen-color tint when one kar won. It felt disko-ish. The idea is nice, but needs work... maybe zoom in on the winner instead?

Overall, this is still a fantastic game. Well done, keep it up, hope you make the October deadline! :)

+3 votes     reply to comment
JibbSmart
JibbSmart Sep 2 2013, 2:29pm replied:

Wow, thanks for the very thorough feedback!

So, in older versions, I really liked having an animated background for the victory screen and wanted something animated for the rest of the menus. This might just be a matter of taste. If I'm to do without the animated background, I'd at least want something nice to look at. For now, I'll look into your suggestion to increase the opacity of the menu background to make it all easier on the eyes.

The "X WINS" in the background is intended more as a background thing than a proper heading, but yeah, I can see how it looks quite messy. I'll look into presenting that screen better, without overlap.

The fonts are actually all the same, I'm pretty sure - unless you count bold/non-bold as different fonts. But yeah, capitilization... I've been consistent, I think, with having buttons and menu items be lower-case and titles be uppercase, except where information is presented in full sentences - how to, about, and the tooltips. This is consistent with the menus in older versions of KarBOOM.

Padding's a good idea - I've been playing on wide-screen, and while the menu does adjust to fit all aspect ratios and resolutions, I haven't looked much at what the result is in squarer ratios.

Thanks, also, for the opinion on the colour-tint. I personally quite like it, and while I did consider the zooming option, it will be difficult or sometimes useless in team games. I'll keep that in mind as something to play with as time permits, though.

Thanks again for the thorough feedback! Hit me back with more as you think of it. I'm so glad it's running smoothly on Linux :) The performance does seem to be much better than with GS, though I'm not going to blame the engine; I got to (or HAD to) rewrite everything for Unity, and approached many things quite differently, and the Unity version doesn't yet have all the visual effects GS KB did.

+2 votes     reply to comment
JibbSmart
JibbSmart Sep 2 2013, 2:35pm replied:

Oh bugger... I haven't been consistent with capitilisation. Not with menu titles, anyway. Thanks for catching that!

+1 vote     reply to comment
JibbSmart
JibbSmart Sep 21 2013, 7:01pm replied:

Oh! The GameStick! I'll keep that in mind :) If I can survive on KarBOOM long enough to do an Android port, I'll be considering all options I can find that might be suitable.

+2 votes     reply to comment
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KarBOOM
Platforms
Windows, Mac, Linux, Web
Developed By
JibbSmart
Engine
Unity
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Official Page
Karboom.net
Release Date
Released Oct 29, 2013
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8.8

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Style
Genre
Car Combat
Theme
Sport
Players
Single & Multiplayer
Project
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468 of 22,426
Last Update
3 months ago
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Files
26
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