Judgment: Apocalypse Survival Simulation is a real-time colony simulation with emphasis on tactical combat. Guide a group of people in the midst of the apocalypse, hiding from hellspawn and building a safe haven. This game combines colony economy simulation with tactical combat missions as you try to survive a harsh world by creating a sustainable economy and equipping your team to scavenge around for supplies and information.

Post news Report RSS Judgment: Apocalypse Survival Simulation - Update 22

New trailer, context sensitive help system, campsites, settings menu and more.

Posted by on

New Trailer

We’ve updated our old Greenlight trailer. After some experimentation we decided to keep the trailer structure, but replaced all the gameplay footage to include new graphics, features and improve the way they are presented.

Help System

We introduced a new help system explain some of the game’s less obvious mechanics. The help system is context sensitive and will pop up and explain new systems as they are encountered while playing the game.

All the help pages are also available from a central index, so if you forget something, there’s no need to worry.

Help System

New Object: Campsites

Campsites have replaced the old debris object that could be found in the area around the base. Being in the wilderness destroyed tents and trolleys make more sense than ruined buildings.

Survivors can search the remains of these campsites for valuable resources such as medicine, books and scraps.

Campsites

Settings Menu

We’ve added a new menu that allows configuring some basic settings such as sound and music volume, graphics settings and autosave interval.

In the near future we will add a few more controls to tweak the gameplay experience to match each player’s preferences.

Settings

Performance Improvements

With large colony populations and lots of tasks for them to choose for, we had some major performance issues. We spent quite a bit of the last few weeks finding and solving these bottlenecks and the game now runs much smoother in the more advanced stages.

Missions - fog of war adjustments

When exploring unknown territory in combat missions outside the base, previously explored areas will now remain visible under the fog of war. Before, it was hard to tell which parts of the combat map were already searched and which haven’t.

The general terrain of explored areas will remain visible now, while any enemies within those areas will remain invisible unless it’s within a survivor’s line of sight.

Seen Areas

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: