You'll find a deep, rich universe with over a decade of backstory, characters you can identify with, and it's filled with decisions that aren't just black and white. Explore a backwater planet filled with raiders, ancient artifacts, and aliens who have their own agendas. The world is vast and varied, with locations ranging between desolate wastelands, strange mushroom forests, and many other alien locales. You'll also make use of a wide array of weaponry, both archaic and futuristic, not to mention a deep magic system! We're constantly working on the game, so stop by here for updates, plus check out our website at astral.pw
Welcome back, Journeyers!
Today, we bring you a number of engine improvements. Most of these updates aren't super exciting from a player's perspective, but they're really important to making the game look and feel great!
In the realm of lighting, we've overhauled how we handle it - lighting is now significantly less of a load on your system, so you can squeeze out more of those sweet, sweet frames per second. In addition, we've also added a subtle nightvision effect to make night visibility more realistic.
We've completely changed how our cameras look and feel. They're now far smoother and more cinematic, and there's an internal camera zone system so we can do all kinds of camera bounding and control. Plus, a fancy new combat camera to make combat feel great.
Finally, we've also made one very important addition: pathfinding. NPC characters can now traverse paths in a reasonable manner, which means that they can now stalk you to the ends of the planet! Assuming they know where you are, anyway.
Hey there everyone, these last two weeks have been quite busy! We've decided to switch over to a devlog style approach to our updates so that we can include...
In this Feature Spotlight we'll take a look at Magic in Journey's End!
In this feature spotlight we'll cover our unique power system!
In this feature spotlight we showcase our codex system and two new creatures!
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