You'll find a deep, rich universe with over a decade of backstory, characters you can identify with, and it's filled with decisions that aren't just black and white. Explore a backwater planet filled with raiders, ancient artifacts, and aliens who have their own agendas. The world is vast and varied, with locations ranging between desolate wastelands, strange mushroom forests, and many other alien locales. You'll also make use of a wide array of weaponry, both archaic and futuristic, not to mention a deep magic system! We're constantly working on the game, so stop by here for updates, plus check out our website at astral.pw

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Welcome back, Journeyers!
Today, we bring you a number of engine improvements. Most of these updates aren't super exciting from a player's perspective, but they're really important to making the game look and feel great!

Lighting

In the realm of lighting, we've overhauled how we handle it - lighting is now significantly less of a load on your system, so you can squeeze out more of those sweet, sweet frames per second. In addition, we've also added a subtle nightvision effect to make night visibility more realistic.

Camera

We've completely changed how our cameras look and feel. They're now far smoother and more cinematic, and there's an internal camera zone system so we can do all kinds of camera bounding and control. Plus, a fancy new combat camera to make combat feel great.

Pathfinding

Finally, we've also made one very important addition: pathfinding. NPC characters can now traverse paths in a reasonable manner, which means that they can now stalk you to the ends of the planet! Assuming they know where you are, anyway.

Journey's End Dev Log #1

Journey's End Dev Log #1

News

Hey there everyone, these last two weeks have been quite busy! We've decided to switch over to a devlog style approach to our updates so that we can include...

Journey's End Feature Spotlight: Magic

Journey's End Feature Spotlight: Magic

Feature

In this Feature Spotlight we'll take a look at Magic in Journey's End!

Journey's End Feature Spotlight: Power System

Journey's End Feature Spotlight: Power System

Feature

In this feature spotlight we'll cover our unique power system!

Journey's End Feature Spotlight: The Codex

Journey's End Feature Spotlight: The Codex

Feature

In this feature spotlight we showcase our codex system and two new creatures!

Comments
Corbul
Corbul

Hmm, d'any of you guys work on the warband mod called Rise of the new era? Because the setting (and the alien in one of the screenshots) looks kinda similar.

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Omegakill
Omegakill

Looks quite rough in the screnshots but anything that says cyberpunk is an auto-track

Reply Good karma Bad karma+2 votes
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Journey's End
Platforms
Windows, Mac, Linux
Developer
Astral Games
Engine
Unity
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Homepage
Astral.pw
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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @journeysendgame

Come check out our newest feature spotlight on Magic in Journey's End! Indiedb.com #gamedev #indiegame T.co

Jun 11 2017

Awesome to work with you! T.co

May 12 2017

Check out our newest Feature Spotlight for Journey's End: The Power System! Indiedb.com #unity3dT.co

May 11 2017

Come check out our latest post on the quest system in Journey's End! Journeysend-dev.tumblr.com #unity3d #gamdev #indiedev

Mar 27 2017

Check out the cover system for Journey's End. Quickly dive into cover and defend yourself! #unity3d #gamedev T.co

Mar 3 2017

A preview of the cover system for Journey's End. We'll be posting a full video tomorrow showing it off! #unity3dT.co

Mar 1 2017

Our Trailer and website is now live! Come check out our cyberpunk sidescroller RPG, Journey's End at Astral.pw #gamedev

Feb 23 2017

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