During the day, Jeklynn Heights is a gorgeous place with beautiful scenery and friendly people. As the sun sets however, the town slowly descends into a quirky, bizarre, and violent town. In this stunning multiplayer title, play on either the rich Town Square or poor Slum team as you fight each other to escape this devastating town. Combining third and first person perspectives, as well as a multitude of genres, Jeklynn Heights is a ground breaking title that is guaranteed to raise a few eyebrows.
9 comments by RyanWenke on Aug 8th, 2011
We are continuing to prepare for a beta test so please bare with us. I know this year has been slow with updates, but it most certainly hasn't been slow with content and accomplishments. Below are three short IN GAME (the first ones since our old tessie video) showcasing some basic mechanics. We assure you that a bigger multiplayer combat/gameplay video will come shortly after.
Combat Basics:
Every playable character has a unique attack rotation, melee and ranged weapon, special attack set, block ability, and taunt. The attack rotation consists of 4 swings at different speeds using the character's main melee weapon. When your character gains a level by capturing posts and killing enemies, a special attack is given to the player which can be applied to either your ranged or melee weapon. Below is a video of Benny Sinn, the resident barber of Jeklynn Heights. The video starts off by showcasing the attack rotation, his block ability, unique taunt, melee special attack, and ranged weapon known as the Hair Fryer.
Orb Capturing:
Ability Orbs will also be placed throughout the map. If an orb is captured, the entire team will be provided with that specific ability. These abilities help a player during combat, scouting, and defending, depending on which Ability Orbs are in the teams' possession. It is very crucial to know which orbs to target (a decision that will vary based on each map and the other characters on your team). If the other team recaptures an orb you once had, that specific ability will be lost and the other team will gain it. Below is a video that shows Orb Channeling.
Sanity Post Capturing:
Sanity in Jeklynn Heights, in short, is your character's experience. Leveling up will provide statistic bonuses and a single-use special attack each level. Capturing Sanity Posts are one of the ways to increase your Sanity meter. These posts are also places (when captured) that allow players to teleport between the base and the Sanity Post in order to adequately defend from enemy infiltrations. If you die and your team has this Sanity Post captured, you may choose to respawn at the post. The below video shows the process of capturing a sanity post.
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Just a suggestion: I hope this doesn't follow Alice Madness Returns' repetitive gameplay. A leaf from Team Fortress 2's Level design should make this game a huge success.
Wow, I'm really liking the soundtrack your building. From the sound of the notes and chords you were playing, it's seems like it's going to be a very unique soundtrack. Keep up the good work :)
Thanks for the kind words; glad to hear you've enjoyed it so far!
I'm so tracking this, this is like a dream come true.. You should really consider something like alpha-funding :)
im glad u took the savage melee combat style, it is a really nice combat system
Loving this look on the game,I am not comparing when I say this but the latest video reminded me of my first walk in rapture in Bioshock1. This is a great feeling and I hope this game is enjoyable as well when your all finished.
I've been following this game for over a year now. Recently I started my sound design course, only to find out my instructor is working on the sound for Jeklynn Heights. Its a small world. :)
Gorgeous art style! Great looking characters too :)
Tracked.
Thanks for following us! We are thrilled you enjoy what we have so far. More on the way! =)