Jaws of Evolution is 3d adventure game placed under ocean surface. Experiance rich underwater environment and plenty different species of animals. Game itself is placed always under water where you play as fish and have to hunt other fishes to grow and evolve. Game will be fun to play and realistic AI with stunning environment will keep you always on guard. We are using Unity engine for game development. Development is going great and we have a lot of material for our first level. We expect to have demo ready soon. Jaws of Evolution needs more 3d modelers and programmer. Our team is slowly growing but we still need more skilled people to help us on development. What we are aiming for: To succesfuly release game playable on Windows, Mac and maybe Xbox /PS3 too. Since we all are putting time in our project we are also aiming to get some shared profit from game after release. Game is planned to be released in early 2011.
This time i am giving away some development details from this month. We have been ocupied with modeling, music and UI design.
Posted by janpec on Jan 23rd, 2011
I have recently learned Zbrush properly and i am very satisfied with results brought by this software. Slowly i am taking off with usage of Mudbox and rather using Zbrush in all pipes of design except topology. What impressed me the most in Zbrush is actually painting abilities and not sculpting itself. I found out that in Mudbox its much faster to create some decent sculpt, but it is true that Zbrush can produce much more complex and refined sculpt with improved brushes.Zbrush brush tools are more advanced and refined than Mudbox ones, which actually is the biggest advantage with texture (poly) painting.
New team member joined our development group at start of this month. He is helping us with UI art and some moddb profile design, shown on our overview page.
Composer Shaul has produced another quality track, suited for Antarctic levels.
Our production is pretty fast and very fast on assets side, which has brought pretty huge number of organic models.I am having already headaches with animating all this animals but on other hand it is great that only two or three animations are needed for each model.Right now we preaparing our assets, music and code for demo and entry in IndieCade or IGF contest.
Anyways here are some renders of two animals from two different levels.