Jaws of Evolution is 3d adventure game placed under ocean surface. Experiance rich underwater environment and plenty different species of animals. Game itself is placed always under water where you play as fish and have to hunt other fishes to grow and evolve. Game will be fun to play and realistic AI with stunning environment will keep you always on guard. We are using Unity engine for game development. Development is going great and we have a lot of material for our first level. We expect to have demo ready soon. Jaws of Evolution needs more 3d modelers and programmer. Our team is slowly growing but we still need more skilled people to help us on development. What we are aiming for: To succesfuly release game playable on Windows, Mac and maybe Xbox /PS3 too. Since we all are putting time in our project we are also aiming to get some shared profit from game after release. Game is planned to be released in early 2011.

Post news Report content RSS feed Jaws of Evolution January development update!

This time i am giving away some development details from this month. We have been ocupied with modeling, music and UI design.

Posted by on

3d Modeling

I have recently learned Zbrush properly and i am very satisfied with results brought by this software. Slowly i am taking off with usage of Mudbox and rather using Zbrush in all pipes of design except topology. What impressed me the most in Zbrush is actually painting abilities and not sculpting itself. I found out that in Mudbox its much faster to create some decent sculpt, but it is true that Zbrush can produce much more complex and refined sculpt with improved brushes.Zbrush brush tools are more advanced and refined than Mudbox ones, which actually is the biggest advantage with texture (poly) painting.

UI design
New team member joined our development group at start of this month. He is helping us with UI art and some moddb profile design, shown on our overview page.

Music
Composer Shaul has produced another quality track, suited for Antarctic levels.

Our production is pretty fast and very fast on assets side, which has brought pretty huge number of organic models.I am having already headaches with animating all this animals but on other hand it is great that only two or three animations are needed for each model.Right now we preaparing our assets, music and code for demo and entry in IndieCade or IGF contest.
Anyways here are some renders of two animals from two different levels.

Elephant seal

Gentoo Penguin

Comments
bikkebakke
bikkebakke

Menu, fresh penguins off the ice.

Reply Good karma Bad karma+2 votes
bikkebakke
bikkebakke

-.- doublepost

Reply Good karma Bad karma+2 votes
ZechsMerquise73
ZechsMerquise73

Can has bucket?

Reply Good karma Bad karma+2 votes
Croco15
Croco15

Awesome!

Reply Good karma Bad karma+1 vote
iiNsane
iiNsane

Hey guys is anyone a programmer?
If so mail me please :)

Reply Good karma Bad karma+1 vote
Colossal_Dragon
Colossal_Dragon

Nice models and texture :D

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Jaws of Evolution
Platforms
Windows, Mac, X360, PS3
Developer
Biomass Studios
Engine
Unity
Contact
Send Message
Release date
Game watch
Start tracking
News
Browse
News
New
Post news
Share
Related Games
Jaws of Evolution
Jaws of Evolution Adventure
Related Engines
Unity
Unity Commercial
Related Groups
Biomass Studios
Biomass Studios Developer with 2 members
Unity Devs
Unity Devs Hobbies & Interests with 1,573 members