Jaws of Evolution is 3d adventure game placed under ocean surface. Experiance rich underwater environment and plenty different species of animals. Game itself is placed always under water where you play as fish and have to hunt other fishes to grow and evolve. Game will be fun to play and realistic AI with stunning environment will keep you always on guard. We are using Unity engine for game development. Development is going great and we have a lot of material for our first level. We expect to have demo ready soon. Jaws of Evolution needs more 3d modelers and programmer. Our team is slowly growing but we still need more skilled people to help us on development. What we are aiming for: To succesfuly release game playable on Windows, Mac and maybe Xbox /PS3 too. Since we all are putting time in our project we are also aiming to get some shared profit from game after release. Game is planned to be released in early 2011.

Report article RSS Feed Jaws of Evolution January development update!

This time i am giving away some development details from this month. We have been ocupied with modeling, music and UI design.

Posted by janpec on Jan 23rd, 2011

3d Modeling

I have recently learned Zbrush properly and i am very satisfied with results brought by this software. Slowly i am taking off with usage of Mudbox and rather using Zbrush in all pipes of design except topology. What impressed me the most in Zbrush is actually painting abilities and not sculpting itself. I found out that in Mudbox its much faster to create some decent sculpt, but it is true that Zbrush can produce much more complex and refined sculpt with improved brushes.Zbrush brush tools are more advanced and refined than Mudbox ones, which actually is the biggest advantage with texture (poly) painting.

UI design
New team member joined our development group at start of this month. He is helping us with UI art and some moddb profile design, shown on our overview page.

Music
Composer Shaul has produced another quality track, suited for Antarctic levels.

Our production is pretty fast and very fast on assets side, which has brought pretty huge number of organic models.I am having already headaches with animating all this animals but on other hand it is great that only two or three animations are needed for each model.Right now we preaparing our assets, music and code for demo and entry in IndieCade or IGF contest.
Anyways here are some renders of two animals from two different levels.

Elephant seal

Gentoo Penguin

Post comment Comments
bikkebakke
bikkebakke Jan 24 2011, 3:22am says:

Menu, fresh penguins off the ice.

+2 votes     reply to comment
bikkebakke
bikkebakke Jan 24 2011, 3:23am says:

-.- doublepost

+2 votes     reply to comment
ZechsMerquise73
ZechsMerquise73 Jan 24 2011, 5:42am says:

Can has bucket?

+2 votes     reply to comment
Croco15
Croco15 Jan 24 2011, 6:20pm says:

Awesome!

+1 vote     reply to comment
iiNsane
iiNsane Jan 25 2011, 1:38am says:

Hey guys is anyone a programmer?
If so mail me please :)

+1 vote     reply to comment
Colossal_Dragon Online
Colossal_Dragon Jan 29 2011, 1:35am says:

Nice models and texture :D

+1 vote     reply to comment
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Jaws of Evolution
Platforms
Windows, Mac, PS3, X360
Developer
Biomass Studios
Engine
Unity
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Official Page
Biomass-studios.com
Release Date
TBD
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