Two Worlds
Role Playing300 years after Aziraal has been banished, a brother and sister are drawn into the conflict which has flared up between the Orcs and the free world. Kyra...
Riddled with nonlinear dungeons, caves, old fortresses and crypts that challenge the player with hard solving puzzles and unleveled enemies, that for the unprepared and incautious can mean certain death. But those brave, skilled and prepared enough can get their hands on interesting and unleveled rewards.
Al Mojad
Originating from the Akalir desert in the south, the Al Mojad are the most devout, believing in The Mother, the creator and protector of the world. The teachings of the Mother influence Al Mojad way of life in nearly all aspects. The Al Mojad are therefore the most likly of all the human races to declare religious wars.
Aminora
Masch
Originating from the province of The Riverlands, the Holsteim humans are one of the fiercest warriors in all of Tavon. For their survival they have relied on trade, making them fierce merchants and negotators. Magic is considered blasphemy in the eyes of Octr representing the Holmsteim pantheon.
Tilatus
The Free Cities, a federation of selfgoverned city states, stands in the center of the world; the Heartlands. This is the home and birthplace of the Tilatus race, the Empire and modern civilization. In the Free Cities, there is no state religion, but rather freedom of religious choice, making the Free Cities, combined with its central location, a melting pot of religious diversity.
Osiri
The extinct dwarves lived thousands of years ago. At that time the dwarves were known for their ingenuity and dedication, so much so the dwarves became more interested in work then the opposite sex. But even the dwarves had primitive needs and so they took what they could get. Up in the mountains only dwarves and mountain goats lived, and out of frustration the Osiri race was born.
Elves:
Ash Elf
Wood Elf
Wild Elf
High Elf
Ice Elf
In the icy north, under the wonders of the Aurora borealis, in the province of Frostheim, the Ice Elves make their home in their cities of ice. Because of their isolated location, the ice elves are one of the more reserved and cautious races in Tavon. Magic is necessary for survival in Frostheim and therefore mages have gained and remained in power in Ice elven society.
Snow Elf
Beastfolk:
Astorian
Nor
Nali
Qu'Ta
Sakeras
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