Jake is a small kid who was touring an ancient temple with his family. Problem is, he's a curious kid and it didn't help that he got a free treasure map from a shady merchant on the street. He finds out how to get into the temple, and this is where the trouble starts.

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Jake can now collect coins, oil and teleport. Also, we've set new tiles and rising difficulty.

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Now we're getting into the more fun stuff. We've edited the level so that Jake can now move off the edge of the screen and pop up on the other side, like Pacman. He can also collect coin and oil. We came up with the oil idea after thinking about how to make this game harder as you progress through a randomly generated level. We naturally thought, well, if you go deeper down the temple, it should get darker...so like in Amnesia where you have to collect oil, you'll have to do that in JSG to see where you're going...and to know where the monster is! If you run out, well tough luck.

Another visible feature is the scoring system. It'll tally up how many coins you collect. The idea is that later we'll implement that Jake will get slower as he picks up more coins. For now, it's just a scoreboard.

And we've added special tiles. There are trap tiles that will slow you down if you walk on them, and booster tiles which will give you a speed boost if you step on them. This'll add to the strategic gameplay and strain your twitch muscles as you run out of oil, see the monster creeping in, and need to quickly decide where to go. Also, the level is now accelerating making it more difficult as you collect more coins.

There's a lot of collision bugs going on. We're trying to fix it.

Please let us know what you think about gameplay features you'd like to see / would find interesting. We're always open to comments! After all, it's you who's going to play it.

A side: I showed our alpha to my 8-yr old sister and she shut me down by saying it looked boring. No love :(

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