A survival shooter set in Central Asia after the end of civilization.

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Media RSS Feed Report media HUD In-Action Concept Animation
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lando3001 Jul 8 2011, 2:55am says:

hmm, looks good, but why does he yell out his actions? i mean, isnt he on his own? its just a bit of an oddity to me

+1 vote     reply to comment
Tabtoxin Author
Tabtoxin Jul 8 2011, 5:44pm replied:

I loaded this up on Co-op. Technically, there should be someone there with me, as it's co-op, but there isn't

+1 vote   reply to comment
SPY-maps Jul 8 2011, 5:28am says:

again, great video and i think it is refreshing to see a hud like this that only shows when you change from weapon.

i have one remark though, and that concerns the grenate. because all the other animations are so well i assume the pin would be pulled before the grenate was thrown. also because it has a rather large pin, what is ok, but it looked odd when it was thrown away with the pin in it.
but, this is not a real serieus issue to me, just thought i mention it.

loved again what i did see,

+1 vote     reply to comment
zaglis Jul 8 2011, 1:46pm says:

Fading HUDs. Bloody useless.

Isnt the point of a HUD that you can easily access/see the needed information?

+2 votes     reply to comment
JLea Creator
JLea Jul 11 2011, 11:59pm replied:

That's why it appears when you need it

+1 vote   reply to comment
Hendar23 Jul 12 2011, 12:27pm says:

I like the music, gives it a 70's spy movie vibe. :)

+1 vote     reply to comment
The_Error Jul 15 2011, 1:02pm says:

Wasn't it so that you can wield two weapons, right?
When you switch from AK to Pistol, you most usually have a strap since there is nothing else where the AK can be attached to you, so when you switch to your pistol you don't put the AK away, you just drop it and take the pistol out. And when you take the pistol away, you put it away and then just take hold of the AK that was just hanging on you. Simple.

EDIT: Woops, seems like he does, not just the simple way. So either he has no two-point strap or he just likes the extra mile.

+1 vote     reply to comment
LordDz Jul 18 2011, 6:30pm says:

I know it's a WIP, but I think it would look a lot better if the hud faded into view and faded back out rather than moving up ?

+1 vote     reply to comment
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Basically an animation of what the final HUD should look and operate like. (or at least what we're going for)

Sounds are highly WIP, too.

And just so that you're aware, SharpYe didn't invent freeaim.

Video Details
Jul 7th, 2011
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