A survival shooter set in Central Asia after the end of civilization.

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Warehouse
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Armageddon104
Armageddon104 Dec 12 2011, 12:16am says:

Looking good as always! I like the contrast between the shadows and light.

+15 votes     reply to comment
Frogumm
Frogumm Dec 12 2011, 12:42am says:

Looks amazing; BUT! Do you think there is anything that can be done about the metal textures? They repeat horribly and also look a bit too 2D, making the building look like it's made out of cardboard. Aside from that, this is fantastic mapping.

+17 votes     reply to comment
Hannibal0
Hannibal0 Dec 12 2011, 12:47am replied:

I dont think it is repetitice. IF you have a closer look, you will see that the plates just look the same from a distance. And besides, if the builders just had no material for this house, its obvious that they had to use the only thing they had... metal. AND: Your not supposed to look at that thing. Never. Read the description

+1 vote     reply to comment
Gradius
Gradius Dec 12 2011, 3:26pm replied:

People don't build massive warehouses out of scrap metal. The design is obviously intentional but rusted and decayed due to age.

+1 vote     reply to comment
CrowbarSka
CrowbarSka Dec 12 2011, 4:47am replied:

I agree. Architecturally it looks excellent but that texture lets it down.

@Hannibal0: Froggum wasn't talking about the dev-textured object.

+4 votes     reply to comment
PamParamPamPam
PamParamPamPam Dec 12 2011, 12:56am says:

Eyecandy

+5 votes     reply to comment
cheesemoo0
cheesemoo0 Dec 12 2011, 1:06am says:

Hey, did you guys notice that goddamned devtextured thing in the background?

I'm just making sure you know it exists.

+10 votes     reply to comment
Tabtoxin
Tabtoxin Dec 12 2011, 1:48am replied:

go away

+10 votes     reply to comment
delarobe
delarobe Dec 12 2011, 5:15am replied:

dont forget to turn ur sarcasm detector on
well... i really hope that is sarcasm, otherwise i feel sorry for mankind's future

+7 votes     reply to comment
cheesemoo0
cheesemoo0 Dec 12 2011, 4:07pm replied:

I made it as obvious as possible by directly quoting most of what he said in the description.

+2 votes     reply to comment
KEVLAR60442
KEVLAR60442 Dec 20 2011, 11:42am replied:

I think Tabtoxin was just matching sarcasm with sarcasm. Counter sarcasm, if you will.

+1 vote     reply to comment
Lubci50cal
Lubci50cal Dec 12 2011, 8:36am replied:

warehouse is the important thing in this image :P

+3 votes     reply to comment
nopushbutton
nopushbutton Dec 12 2011, 1:58am says:

looks very... dilapidated

+3 votes     reply to comment
newnowmusic
newnowmusic Dec 12 2011, 5:47am says:

Looks like something from fallout, great work

+4 votes     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Dec 12 2011, 6:03am says:

uuuuuuh beautifull

+4 votes     reply to comment
Swaggletooth
Swaggletooth Dec 12 2011, 6:40am says:

The environment is really nice, but that building is really plain. Not just texture wise, but also in terms of geometric shape.

I know this is Source and you have to be careful with detail, but simple things like windows are missing. Could be a better idea to turn that into a model which you could apply such details to without a huge knock on engine performance.

+2 votes     reply to comment
altercuca
altercuca Dec 12 2011, 9:07am says:

That looks SIIICK!

+2 votes     reply to comment
zonbie
zonbie Dec 12 2011, 9:12am says:

This looks excellent. I'm a huge fan of the open area. But I would improve that building's look in the following ways:

1. Remove a few portions of wall from the top half of the building to make it look like it partially collapsed, thereby exposing a rusted metal frame.
2. Use some wood or stone for the bottom half of the first floor, especially in whichever areas would be considered to contain actual rooms (offices, bathrooms, bedrooms, etc) instead of warehouse space.
3. Add windows. There is plenty of room for dramatic lighting inside that building, I am sure of it.

Be sure to switch this map over to the dynamic lighting system before revising this building's design...and use some generic light entities to help simulate radiosity, especially indoors.

+4 votes     reply to comment
Dr.Goupyl
Dr.Goupyl Dec 12 2011, 11:24am says: Online

For some reason that's remain me "wild wild west"...

+1 vote     reply to comment
Tabtoxin
Tabtoxin Dec 12 2011, 4:40pm buried:

(buried)

it's the aral sea what the **** do you expect

-5 votes     reply to comment
xalener
xalener Dec 14 2011, 2:35pm replied:

why be ****

+5 votes     reply to comment
Fenimore
Fenimore Dec 12 2011, 1:16pm says:

I love yous skies

+1 vote     reply to comment
Reeze17
Reeze17 Dec 12 2011, 4:54pm says:

Incredible work, as always.

+1 vote     reply to comment
SIR_halyavshik
SIR_halyavshik Dec 13 2011, 2:58am says:

wallpaper much?

+1 vote     reply to comment
bloodsuckern
bloodsuckern Dec 14 2011, 6:15am says:

that look's ******* delicious

+1 vote     reply to comment
[Tox(sic)]
[Tox(sic)] Dec 14 2011, 3:08pm says:

This just screams "BORDERLANDS" to me somehow...nice work!

+1 vote     reply to comment
SolidFake
SolidFake Dec 14 2011, 3:51pm says:

nice!

+1 vote     reply to comment
AmazingRedd
AmazingRedd Dec 14 2011, 7:51pm says:

wow that looks great, great detail and texture. how about a closer picture :D

+1 vote     reply to comment
Hell_Diguner
Hell_Diguner Dec 14 2011, 8:53pm says:

Get some reference pictures and retexture that poor building.

I disagree with the comments about the lighting. The effect of the lighting on foliage isn't good, with grass too bright and trees too dark. Shadows are inconsistent, too dark on the right half of the image, and decent on the left half... on the buildings anyway.

+1 vote     reply to comment
KEVLAR60442
KEVLAR60442 Dec 15 2011, 8:38am replied:

The description. You must read it.

The lighting is going to be redone.

+1 vote     reply to comment
Myloman
Myloman Dec 30 2011, 8:20am says:

If this was made prior to the new lighting system, then I sure as hell cannot wait to see what the new iteration would look like. Because this is fantastic!

+1 vote     reply to comment
Frogumm
Frogumm Dec 31 2011, 6:20pm says:

If you own batman: arkham city, you could always have a look at the steel mill for reference. It's essentially the same thing, but it looks really nice the way they've textured it and everything.

+1 vote     reply to comment
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Description

this was made prior to the new lighting system, btw, it'll be re-adapted

map by hazard24

also don't talk about that goddamn devtextured thing in the background, yes it exists, we know

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Date
Dec 12th, 2011
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