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A survival shooter set in Central Asia after the end of civilization.

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Armageddon104 Dec 12 2011 says:

Looking good as always! I like the contrast between the shadows and light.

+15 votes     reply to comment
Frogumm Dec 12 2011 says:

Looks amazing; BUT! Do you think there is anything that can be done about the metal textures? They repeat horribly and also look a bit too 2D, making the building look like it's made out of cardboard. Aside from that, this is fantastic mapping.

+17 votes     reply to comment
Hannibal0 Dec 12 2011 replied:

I dont think it is repetitice. IF you have a closer look, you will see that the plates just look the same from a distance. And besides, if the builders just had no material for this house, its obvious that they had to use the only thing they had... metal. AND: Your not supposed to look at that thing. Never. Read the description

+1 vote     reply to comment
Gradius Dec 12 2011 replied:

People don't build massive warehouses out of scrap metal. The design is obviously intentional but rusted and decayed due to age.

+1 vote     reply to comment
CrowbarSka Dec 12 2011 replied:

I agree. Architecturally it looks excellent but that texture lets it down.

@Hannibal0: Froggum wasn't talking about the dev-textured object.

+4 votes     reply to comment
PamParamPamPam Dec 12 2011 says:


+5 votes     reply to comment
cheesemoo0 Dec 12 2011 says:

Hey, did you guys notice that goddamned devtextured thing in the background?

I'm just making sure you know it exists.

+10 votes     reply to comment
Lubci50cal Dec 12 2011 replied:

warehouse is the important thing in this image :P

+3 votes     reply to comment
nopushbutton Dec 12 2011 says:

looks very... dilapidated

+3 votes     reply to comment
newnowmusic Dec 12 2011 says:

Looks like something from fallout, great work

+4 votes     reply to comment Dec 12 2011 says:

uuuuuuh beautifull

+4 votes     reply to comment
Swaggletooth Dec 12 2011 says:

The environment is really nice, but that building is really plain. Not just texture wise, but also in terms of geometric shape.

I know this is Source and you have to be careful with detail, but simple things like windows are missing. Could be a better idea to turn that into a model which you could apply such details to without a huge knock on engine performance.

+2 votes     reply to comment
altercuca Dec 12 2011 says:

That looks SIIICK!

+2 votes     reply to comment
zonbie Dec 12 2011 says:

This looks excellent. I'm a huge fan of the open area. But I would improve that building's look in the following ways:

1. Remove a few portions of wall from the top half of the building to make it look like it partially collapsed, thereby exposing a rusted metal frame.
2. Use some wood or stone for the bottom half of the first floor, especially in whichever areas would be considered to contain actual rooms (offices, bathrooms, bedrooms, etc) instead of warehouse space.
3. Add windows. There is plenty of room for dramatic lighting inside that building, I am sure of it.

Be sure to switch this map over to the dynamic lighting system before revising this building's design...and use some generic light entities to help simulate radiosity, especially indoors.

+4 votes     reply to comment
Dr.Goupyl Dec 12 2011 says:

For some reason that's remain me "wild wild west"...

+1 vote     reply to comment
Fenimore Dec 12 2011 says:

I love yous skies

+1 vote     reply to comment
Reeze17 Dec 12 2011 says:

Incredible work, as always.

+1 vote     reply to comment
SIR_halyavshik Dec 13 2011 says:

wallpaper much?

+1 vote     reply to comment
bloodsuckern Dec 14 2011 says:

that look's ******* delicious

+1 vote     reply to comment
[Tox(sic)] Dec 14 2011 says:

This just screams "BORDERLANDS" to me somehow...nice work!

+1 vote     reply to comment
SolidFake Dec 14 2011 says:


+1 vote     reply to comment
AmazingRedd Dec 14 2011 says:

wow that looks great, great detail and texture. how about a closer picture :D

+1 vote     reply to comment
Hell_Diguner Dec 14 2011 says:

Get some reference pictures and retexture that poor building.

I disagree with the comments about the lighting. The effect of the lighting on foliage isn't good, with grass too bright and trees too dark. Shadows are inconsistent, too dark on the right half of the image, and decent on the left half... on the buildings anyway.

+1 vote     reply to comment
PeacefulPatriot Dec 15 2011 replied:

The description. You must read it.

The lighting is going to be redone.

+1 vote     reply to comment
Myloman Dec 30 2011 says:

If this was made prior to the new lighting system, then I sure as hell cannot wait to see what the new iteration would look like. Because this is fantastic!

+1 vote     reply to comment
Frogumm Dec 31 2011 says:

If you own batman: arkham city, you could always have a look at the steel mill for reference. It's essentially the same thing, but it looks really nice the way they've textured it and everything.

+1 vote     reply to comment
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this was made prior to the new lighting system, btw, it'll be re-adapted

map by hazard24

also don't talk about that goddamn devtextured thing in the background, yes it exists, we know

Dec 12th, 2011
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