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Isostuff is a classic 2D isometric real time strategy game developed from scratch completely in C++ utilizing OpenGL and a few free libraries.
One core game mechanic is logistics management. There is no single resource to be collected by some harvesters. Depending on which game mode you choose and which map you are playing, there will be many different types of resources to be collected and processed to supply your operations.
You are in charge.
You are the Commander!
I just finished the ION cannon, the second add-on for the Component Tower. It is an energy weapon that fires a large energy projectile which deals damage is able to paralyze its target.
I also extended the damage system for more tactical possibilities.
Every unit now has its basic set of hitpoints (HP) plus an optional armor bonus depending on the hit location. The armor bonus is distributed across front, side and rear armor sections. For reasons of balancing I decided that the minimum damage taken is always 1 HP even if the armor bonus is greater than the damage inflicted. Instead of heavily armored units becoming invulnerable to small weapons fire, they take a small amount of damage and can be destroyed with patience.
To introduce some tactical gameplay, the armor bonus may vary between the three armor sections. For example, the basic tank currently has a front armor bonus of +5 HP, a side armor bonus of +2 HP and no rear armor bonus at all. Although the tank will automatically try to face its target with its strong front armor it can easily get surrounded by fast moving smaller units which then can concentrate their fire on its weak rear section. This tactic requires some micro-management but is actually really fun to play. Below is a short list of other features of the new damage system.
The ION cannon is the second add-on for the Component Tower. It is an energy weapon that fires a large energy projectile which deals damage and increases the targets ion energy level on impact.
This weapon has a slow firing rate and high power demand but is highly effective when used to paralyze heavily armored units, making them vulnerable to attacks on their weak spot.
It is useful to counter light armored but maneuverable units as they may get paralyzed on first hit.
Next, I will overhaul the game interface and begin to work on the mini-map. I have some ideas for new map assets and some power-ups as well.
Stay tuned for more!
Dennis
Isostuff is now entering Alpha state. In this article I will give you an overview of the milestones taken since the last update.
Let me tell you about the new Supply Crates, the first defensive structure, the refurbished Construction Vehicle and my opinion on C++ smart pointers.
Let me introduce the core game mechanics of resource management and production. In Isostuff, there will be three basic resources and four kinds of supplies...
I decided to go for my own game project straight from scratch to release. Thanks for all the comments, downloads and reviews on FORTS! Dennis
Uhm... are you still alive?
Yepp, I'm fine. Thanks. It's just that I currently have other more important things on my mind.
The curse of hobby projects I guess ;)
Love the concept!
Interesting game... I like the logistics concept! :)
looks cool, keep it up!