Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games. It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive? The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.

Post news Report RSS World objects are now more reactive!

Previously, objects in the world such as lights, consoles as even trees and rocks had fairly simple behavior when they were hit by weapons fire or explosions - if damaged sufficiently they would just disappear. If the world object was marked as an exploding type, on destruction it would blow up potentially creating secondary explosions, but at the end of it nothing would be left, just an empty space.

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Previously, objects in the world such as lights, consoles as even trees and rocks had fairly simple behavior when they were hit by weapons fire or explosions - if damaged sufficiently they would just disappear. If the world object was marked as an exploding type, on destruction it would blow up potentially creating secondary explosions, but at the end of it nothing would be left, just an empty space.

It seemed to me that this was a little lacking, so I've tweaked it so that world objects now react differently. When destroyed, objects can now leave burnt out wrecks or debris which feels far better. Another change related to this is that some of these wrecks can be looted for quantities of resources!

Here's a very rough animation showing how it works for light objects.


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GamerKnight
GamerKnight - - 120 comments

Nice work. Adding the extra world interaction is a great idea.

Interactive world content makes the game feel more alive, rather than just a static picture to walk though.

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Ionising Author
Ionising - - 65 comments

I couldn't agree more GamerKnight, thanks for your feedback :-)

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Zorder
Zorder - - 167 comments

I'm really glad with the progress you've been making so far on Isomer, looking foward into it ;)

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Ionising Author
Ionising - - 65 comments

Thank you :)

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