Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games. It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive? The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.

Post news Report RSS New build now available featuring snazzier fog of war

A new build (0.8.3.2) has landed and is available to download via the Isomer launcher. The focus of this build has been bugfixing and improving on the multiselection mechanics introduced in the build last week and suggestions from the forum.

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A new build (0.8.3.2) has landed and is available to download via the Isomer launcher. The focus of this build has been bugfixing and improving on the multiselection mechanics introduced in the build last week and suggestions from the forum. There are also a few new snazzy things like the new fog of war blending effect added.

Work now begins on 0.8.4.x which will (it really really will!) have the combat changes and unit equipment selection that has been announced in the past along with the features announced on the development status page. The intention is to follow this page (and update it) more frequently to feedback exactly what is being worked on currently as well as go back to the more frequent release rate seen before Christmas.

Here's the complete changelist for this patch build!

  • New: Added ability to select a single unit from a group in the HUD.
  • New: Added new hints to game hint system relating to groups and hotkeys.
  • New: Added new Fog of War blending effect.
  • Improvement: Made day/night transitions slightly longer.
  • Bugfix: Mutated units now keep their group hotkey registration information.
  • Bugfix: Fixed blending transition colour use after leaving scope (how did this not result in a crash?!).
  • Bugfix: Fixed a number of small bugs relating to group selection and mutation.
  • Bugfix: Fixed issue in About screen which would prevent proper transition back to menu on left mouse click.
  • Bugfix: Corrected highlight tile to use 64x32 dimension.
  • Bugfix: Corrected the display of edges when drawing highlighted blocks.
Comments
OggMan
OggMan

So awesome I'm going in to check it out right now!

Thanks for another update already, this is great!

Ogg

Reply Good karma Bad karma+3 votes
Ionising Author
Ionising

Very welcome! Wait till you see the weapons stuff I'm working on now ;)

Reply Good karma+1 vote
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Ionising
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