Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games. It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive? The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.
A new build (0.8.3.2) has landed and is available to download via the Isomer launcher. The focus of this build has been bugfixing and improving on the multiselection mechanics introduced in the build last week and suggestions from the forum.
Posted by Ionising on Feb 13th, 2014
A new build (0.8.3.2) has landed and is available to download via the Isomer launcher. The focus of this build has been bugfixing and improving on the multiselection mechanics introduced in the build last week and suggestions from the forum. There are also a few new snazzy things like the new fog of war blending effect added.
Work now begins on 0.8.4.x which will (it really really will!) have the combat changes and unit equipment selection that has been announced in the past along with the features announced on the development status page. The intention is to follow this page (and update it) more frequently to feedback exactly what is being worked on currently as well as go back to the more frequent release rate seen before Christmas.
Here's the complete changelist for this patch build!