Island Hopping is a 3d retro-arcade style platformer originally developed by one of our team members for the Ludum Dare 48-hour competition. The objective is simple: don't hit the water. The player will attempt to navigate through an ever faster path of island that vary in size, shape, and point value. When they inevitably hit the water, your distance and score (among other statistics) are sent to a high score leaderboard.

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Blog RSS Feed Report abuse Latest News: Development Starting Back Up!

11 comments by Praetor57 on Jun 23rd, 2010

Aaaaaand we're back!

The reaction to the 1.2 release was awesome, thanks to everyone who tried it! Here are some stats from the online leaderboard:

  • Just over 1800 hours of total playtime (that's over 75 DAYS).
  • 370,000 recorded runs.
  • 28,569,847,450 total points earned
  • Nearly 2000 unique usernames (and lots of runs by "Anonymous")

So school is over and we can finally get back to work on a new version. This will be a complete rewrite, so it should be a lot more flexible and have a lot fewer little glitches and issues now that we're no longer working off the original (very disorderly) 48 hour code.

We'll be using a custom engine that's been an on and off project for a number of months, and though I won't bore you with the details, it should be a lot easier to work with and allow for a lot more cool stuff.

We've been going over the feedback and comments and we're considering everything; some possible features (it's a bit early to tell exactly how this will all fit together, and this is just off the top of my head) include:

  • New gametypes
  • New islands
  • Better UI and menu (we're using a GUI library this time, so expect actual mouse control for the menu)
  • Better leaderboard integration (we've noticed and deleted a few glitched/cheated scores... there will be better verification to prevent illegitimate scores)
  • Fine-tuned physics and mechanics
  • Changes to the art style (we want to keep system reqs minimal, but some changes would be nice)
  • Support for other OS's (Linux is likely and OSX is possible)
  • A map editor (this is a big maybe, but as the programmer, this is the most exciting feature for me...)

It shouldn't take more than a couple of weeks to get a new release out (after all, the game was originally created in <48 hours), and we'll be posting updates pretty regularly during the development, so stay tuned.

We've also got a couple of other projects that we'll be working on over the summer, so keep a look out for those as well.

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Island Hopping Version 1.2: No-Installer Edition

Island Hopping Version 1.2: No-Installer Edition

May 17, 2010 Full Version 1 comment

Version 1.2 of Island Hopping introduces a number of bug fixes, adjustments, and new features over the original Ludum Dare release (original version still...

Island Hopping Version 1.2: Installer Edition

Island Hopping Version 1.2: Installer Edition

May 17, 2010 Full Version 2 comments

Version 1.2 of Island Hopping introduces a number of bug fixes, adjustments, and new features over the original Ludum Dare release (original version still...

Post comment Comments  (20 - 22 of 22)
Plinkotink
Plinkotink May 17 2010, 11:47pm says:

fun and addicting!

+1 vote     reply to comment
LiquidusWolf
LiquidusWolf May 4 2010, 8:25pm says:

Seems Cool.....TRACKED!!!

+1 vote     reply to comment
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Island Hopping
Platform
Windows
Developer
Praetorian Studios
Engine
Custom Built
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Official Page
Praetorianstudios.net
Release Date
Released May 17, 2010
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Sci-Fi
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Single Player
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Indie
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