Island Hopping is a 3d retro-arcade style platformer originally developed by one of our team members for the Ludum Dare 48-hour competition. The objective is simple: don't hit the water. The player will attempt to navigate through an ever faster path of island that vary in size, shape, and point value. When they inevitably hit the water, your distance and score (among other statistics) are sent to a high score leaderboard.

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Blog RSS Feed Report abuse Latest News: Development Starting Back Up!

11 comments by Praetor57 on Jun 23rd, 2010

Aaaaaand we're back!

The reaction to the 1.2 release was awesome, thanks to everyone who tried it! Here are some stats from the online leaderboard:

  • Just over 1800 hours of total playtime (that's over 75 DAYS).
  • 370,000 recorded runs.
  • 28,569,847,450 total points earned
  • Nearly 2000 unique usernames (and lots of runs by "Anonymous")

So school is over and we can finally get back to work on a new version. This will be a complete rewrite, so it should be a lot more flexible and have a lot fewer little glitches and issues now that we're no longer working off the original (very disorderly) 48 hour code.

We'll be using a custom engine that's been an on and off project for a number of months, and though I won't bore you with the details, it should be a lot easier to work with and allow for a lot more cool stuff.

We've been going over the feedback and comments and we're considering everything; some possible features (it's a bit early to tell exactly how this will all fit together, and this is just off the top of my head) include:

  • New gametypes
  • New islands
  • Better UI and menu (we're using a GUI library this time, so expect actual mouse control for the menu)
  • Better leaderboard integration (we've noticed and deleted a few glitched/cheated scores... there will be better verification to prevent illegitimate scores)
  • Fine-tuned physics and mechanics
  • Changes to the art style (we want to keep system reqs minimal, but some changes would be nice)
  • Support for other OS's (Linux is likely and OSX is possible)
  • A map editor (this is a big maybe, but as the programmer, this is the most exciting feature for me...)

It shouldn't take more than a couple of weeks to get a new release out (after all, the game was originally created in <48 hours), and we'll be posting updates pretty regularly during the development, so stay tuned.

We've also got a couple of other projects that we'll be working on over the summer, so keep a look out for those as well.

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Island Hopping Version 1.2: No-Installer Edition

Island Hopping Version 1.2: No-Installer Edition

May 17, 2010 Full Version 1 comment

Version 1.2 of Island Hopping introduces a number of bug fixes, adjustments, and new features over the original Ludum Dare release (original version still...

Island Hopping Version 1.2: Installer Edition

Island Hopping Version 1.2: Installer Edition

May 17, 2010 Full Version 2 comments

Version 1.2 of Island Hopping introduces a number of bug fixes, adjustments, and new features over the original Ludum Dare release (original version still...

Post comment Comments  (10 - 20 of 22)
Rigelblast
Rigelblast May 24 2010, 7:19am says:

This game is really fun. Its idea is good and the gameplay is great. The game is also very addictive.

+2 votes     reply to comment
naitoookami
naitoookami May 21 2010, 1:54pm says:

yes # 1 high score for distance in hard and also island # im gonna keep trying to get further so far the person in second place below me only has 5000 while im in the 10000's so i dont think anyone will beat my distance for a while

+1 vote     reply to comment
Kyou.
Kyou. May 20 2010, 8:11am says:

yeh this games really kool im in the hiscores!

+1 vote     reply to comment
Magman77
Magman77 May 18 2010, 11:47pm says:

You should try to make a multiplayer mode, nothing special I'd just think it would be cool too see other people try, succeed, and fail all around me. :D

+2 votes     reply to comment
Praetor57
Praetor57 Jun 22 2010, 7:04am replied:

That would be cool indeed, too bad I know nothing about multiplayer stuff... something like that in a later version might be a good opportunity to learn though.

+2 votes     reply to comment
RedTiki
RedTiki May 18 2010, 10:34am says:

"how... pretentious" (+ x2 + x4 = OMFG LOL POINTS? WTF!)
also... twilight? wtf seriously whats up whit some of these things...
and i want my 42 hours! >:(

0 votes     reply to comment
Praetor57
Praetor57 May 18 2010, 12:21pm replied:

Those random bonuses are easter eggs related to the 48 hour game competition this was made for... this game wasn't originally planned to be released to anyone more than the other people participating in the compo, so those probably won't make much sense to most people...

+2 votes     reply to comment
Auth3ntic0
Auth3ntic0 May 18 2010, 9:58am says:

Impressive. Damn I was never good at bunny hopping in other games. Hope this will teach me how to do it right. :)

+1 vote     reply to comment
claytonian
claytonian May 18 2010, 8:27am says:

This is a cool idea, why do you hate it so much?

+1 vote     reply to comment
PxXxHRH
PxXxHRH May 18 2010, 6:21am says:

this game is awesome !!

+1 vote     reply to comment
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Island Hopping
Platform
Windows
Developer
Praetorian Studios
Engine
Custom Built
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Release Date
Released May 17, 2010
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