Island Hopping is a 3d retro-arcade style platformer originally developed by one of our team members for the Ludum Dare 48-hour competition. The objective is simple: don't hit the water. The player will attempt to navigate through an ever faster path of island that vary in size, shape, and point value. When they inevitably hit the water, your distance and score (among other statistics) are sent to a high score leaderboard.

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Aaaaaand we're back!

The reaction to the 1.2 release was awesome, thanks to everyone who tried it! Here are some stats from the online leaderboard:

  • Just over 1800 hours of total playtime (that's over 75 DAYS).
  • 370,000 recorded runs.
  • 28,569,847,450 total points earned
  • Nearly 2000 unique usernames (and lots of runs by "Anonymous")

So school is over and we can finally get back to work on a new version. This will be a complete rewrite, so it should be a lot more flexible and have a lot fewer little glitches and issues now that we're no longer working off the original (very disorderly) 48 hour code.

We'll be using a custom engine that's been an on and off project for a number of months, and though I won't bore you with the details, it should be a lot easier to work with and allow for a lot more cool stuff.

We've been going over the feedback and comments and we're considering everything; some possible features (it's a bit early to tell exactly how this will all fit together, and this is just off the top of my head) include:

  • New gametypes
  • New islands
  • Better UI and menu (we're using a GUI library this time, so expect actual mouse control for the menu)
  • Better leaderboard integration (we've noticed and deleted a few glitched/cheated scores... there will be better verification to prevent illegitimate scores)
  • Fine-tuned physics and mechanics
  • Changes to the art style (we want to keep system reqs minimal, but some changes would be nice)
  • Support for other OS's (Linux is likely and OSX is possible)
  • A map editor (this is a big maybe, but as the programmer, this is the most exciting feature for me...)

It shouldn't take more than a couple of weeks to get a new release out (after all, the game was originally created in <48 hours), and we'll be posting updates pretty regularly during the development, so stay tuned.

We've also got a couple of other projects that we'll be working on over the summer, so keep a look out for those as well.

Version 1.2 Release

Version 1.2 Release

News 28 comments

Version 1.2 Release. This is a major release and contains a number of adjustments, bug fixes, and new features.

Island Hopping Announced!

Island Hopping Announced!

News 0 comments

Although it's far from our first game, Praetorian Studios is proud to announce our first, well... announced game: Island Hopping!

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Island Hopping Version 1.2: No-Installer Edition

Island Hopping Version 1.2: No-Installer Edition

Full Version 1 comment

Version 1.2 of Island Hopping introduces a number of bug fixes, adjustments, and new features over the original Ludum Dare release (original version still...

Island Hopping Version 1.2: Installer Edition

Island Hopping Version 1.2: Installer Edition

Full Version 2 comments

Version 1.2 of Island Hopping introduces a number of bug fixes, adjustments, and new features over the original Ludum Dare release (original version still...

Post comment Comments  (10 - 20 of 22)
Rigelblast
Rigelblast

This game is really fun. Its idea is good and the gameplay is great. The game is also very addictive.

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naitoookami
naitoookami

yes # 1 high score for distance in hard and also island # im gonna keep trying to get further so far the person in second place below me only has 5000 while im in the 10000's so i dont think anyone will beat my distance for a while

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Kyou.
Kyou.

yeh this games really kool im in the hiscores!

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Magman77
Magman77

You should try to make a multiplayer mode, nothing special I'd just think it would be cool too see other people try, succeed, and fail all around me. :D

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Praetor57 Creator
Praetor57

That would be cool indeed, too bad I know nothing about multiplayer stuff... something like that in a later version might be a good opportunity to learn though.

Reply Good karma+2 votes
RedTiki
RedTiki

"how... pretentious" (+ x2 + x4 = OMFG LOL POINTS? WTF!)
also... twilight? wtf seriously whats up whit some of these things...
and i want my 42 hours! >:(

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Praetor57 Creator
Praetor57

Those random bonuses are easter eggs related to the 48 hour game competition this was made for... this game wasn't originally planned to be released to anyone more than the other people participating in the compo, so those probably won't make much sense to most people...

Reply Good karma+2 votes
Auth3ntic0
Auth3ntic0

Impressive. Damn I was never good at bunny hopping in other games. Hope this will teach me how to do it right. :)

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claytonian
claytonian

This is a cool idea, why do you hate it so much?

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PxXxHRH
PxXxHRH

this game is awesome !!

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Island Hopping
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Windows
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Praetorian Studios
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