IRL aims to be a realistic life/career simulation, at first you will start out as any other person, working away in a job to earn a living. As you get promoted and acquire wealth, you buy real estate, cars, furniture and more.
Perhaps when you earn enough money you'd like to buy a business space in town and start a small business? Maybe that small business will turn into a large, influential company?
In a mix of a life simulation and business management simulation, work your way from rags to riches, manage your player's life, as well as their company, on your way to become the biggest tycoon out there!
Start a variety of businesses, from a general store, to a security company, each business will have to be handled in different ways, some may be harder than others, but offer bigger rewards!
It's all up to you IRL.
Welcome back to another monthly update!
As you can see from the title, I have been spending some of the past month working on a website for IRL. This is the first website I've made from scratch, so it's been a bit of a learning experience.
You can visit the website at: Irlgame.heliohost.org
The website will be kept up to date with news, alongside IndieDB, it will also get screenshots and videos uploaded to it periodically.
Now, onto the main focus of this update, multiplayer.
Looking through the suggestions I've received for IRL, multiplayer was actually the most suggested feature for the game. Although it was something I really wanted in the game, those of you who are programmers will know that network coding can be a huge pain, especially for this type of game. Therefore much of the last month of development was spent on the website, and testing out network code for the game. It's still in the early stages, and I haven't got very far with it, but there are some basics in place.
From the main menu you can choose to host or join a game, hosting a game will start a server on your computer, and put you in the game world, however instead of having a player character, you can use the arrow keys to scroll around the game world, observing other players. Joining a game will ask you for an IP address of a server, after entering one, you will be placed in the game world with a player character.
I'm also trialing car races in the game, I thought there should be more ways to earn money, so I'm considering adding races or time trials to the game, good money, but car maintenance will cost you, so be careful.
So be sure to check out the website, and let me know in the comments below if there's anything you want to ask or suggest. Also follow me on Twitter and Track This Game to be kept up to date with the development.
As soon as the networking gets to a good stage, I'll upload a video of the progress on IndieDB and the website.
Latest tweets from @irlgame
Changed the way room transitions are handled, game is a lot more open now, also changed collisions a bit for cars
Mar 9 2014, 8:06am
Hopefully have a new video available soon showing the new day/night system and hopefully some more stuff
Mar 6 2014, 4:59pm
Added an news button that you can press to view the latest events that have happened, makes everything easier to track
Mar 4 2014, 12:04pm
Mar 4 2014, 12:02pm
Mar 4 2014, 3:13am
Markets for businesses now fluctuate, meaning you need to keep an eye on how your businesses are doing!
Mar 3 2014, 8:25pm
@Tiyuri grats on the offices! Will some staff work remotely? I remember Chucklefish being a fairly international company.
Mar 1 2014, 2:32pm
Shadows added to nearly all objects now, just some more maths to do and the shadows should be done tomorrow!
Feb 28 2014, 1:24pm