IRL aims to be a realistic life/business simulation. You start with a small capital with which to start a business. As you acquire wealth, you can buy real estate, cars, furniture and more.
Perhaps when you earn enough money you'd like to buy another business space in the town to expand your business? Maybe that small business will turn into a large, influential company?
In a mix of a life simulation and business management simulation, work your way from rags to riches, manage your player's life, as well as their company, on your way to become the biggest tycoon out there!
Start a variety of businesses, from a general store, to a security company, each business will have to be handled in different ways, some may be harder than others, but offer bigger rewards!
When you think you're ready, challenge your friends to a game in multiplayer mode, to see who can get rich the fastest!
It's all up to you IRL.
As the title suggests, we're getting close to the alpha release. As you may have noticed, I decided to switch it simply to Alpha rather than Pre-Alpha.
A lot of stuff has happened since my last news update back in July, if you've been following me on Twitter (I know some of you are), then you'll have seen me tweet almost everyday about things I've been working on.
The save/load system got updated in late July with all the new information that needed to be stored, such as business information, NPC data, inventories, owned property etc., they now all save and load correctly.
A speedometer along with the current speed limit of the road you are on has been added, although there's not much use for it yet, as there's no penalty for speeding, more just to see how fast you are actually going, easier to compare car speeds.
The manual got updated, removing outdated info, and added a better introduction page, which tells you how you should start your game, and gives you the controls.
Sounds have been added for colliding with objects, which means you no longer silently hit into objects at 191MPH.
A 2nd business to own has been added, on top of the Video Game Retailer, you can now also manage a car garage business. Cars will periodically enter the garage with a job they want doing, you go to the shops computer to buy the parts which the cars need, then you go over to a car and fix it, earning yourself some profit in the meantime.
I plan to make this a little more in-depth, and make it a little more varied in the future, but it does the job for now. More profitable jobs on the car take a larger chunk of your day however.
Before buying a business, you'll also receive some info about that business, to help you make your decision.
The map system has been completely re-done over the past 4 days, instead of simply overlaying a sprite on the screen, opening the world map will now show a scrollable/zoomable world map, which will allow me to create a much larger world, and allow you to navigate it easier.
I am currently working on owning additional property. You can't enter these properties, but once you own them, they'll work in the background to earn you profit via rent. Also, owning properties will increase your companies influence in the area, something which will play a big role later on in the game.
The world map will also be updated to display company/government influence in areas of the world.
Thanks for reading.
If you want to suggest something, or ask me any questions, just comment below, or post in the forums.
Latest tweets from @irlgame
@SynchrexENG ha, yeah I used to be a mod on the Indie Game Magazine forum, used to have a few of us talking about dev but that went downhill
23hours 17mins ago
Anyone have any ideas of how a company could affect an area if they own the majority of the land there in my game? #indiedevhour
23hours 19mins ago
Sep 17 2014, 12:33pm
Sep 17 2014, 4:09am
@GamesPlaceo yeah, AI and networking are the 2 hardest things to program that I've come across. Even if the AI is just simple.
Sep 16 2014, 7:16pm
Sep 16 2014, 5:16pm
Sep 16 2014, 4:52pm
@gamepopper bah, would have had a game if you had a Wii U :D
Sep 16 2014, 8:01am
@gamepopper hoping rumours about the Wii U version being released 21st Nov are true. You own a Wii U or just a 3ds?
Sep 15 2014, 7:13pm