IRL aims to be a realistic life/business simulation. You start with a small capital with which to start a business. As you acquire wealth, you can buy real estate, cars, furniture and more.

Perhaps when you earn enough money you'd like to buy another business space in the town to expand your business? Maybe that small business will turn into a large, influential company?

In a mix of a life simulation and business management simulation, work your way from rags to riches, manage your player's life, as well as their company, on your way to become the biggest tycoon out there!

Start a variety of businesses, from a general store, to a security company, each business will have to be handled in different ways, some may be harder than others, but offer bigger rewards!

When you think you're ready, challenge your friends to a game in multiplayer mode, to see who can get rich the fastest!

It's all up to you IRL.

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Blog RSS Feed Report abuse Latest News: Alpha release soon, some new features added!

0 comments by Jenraux on Aug 21st, 2014

Hello everyone!

 As the title suggests, we're getting close to the alpha release. As you may have noticed, I decided to switch it simply to Alpha rather than Pre-Alpha.

 A lot of stuff has happened since my last news update back in July, if you've been following me on Twitter (I know some of you are), then you'll have seen me tweet almost everyday about things I've been working on.

 The save/load system got updated in late July with all the new information that needed to be stored, such as business information, NPC data, inventories, owned property etc., they now all save and load correctly. 

 A speedometer along with the current speed limit of the road you are on has been added, although there's not much use for it yet, as there's no penalty for speeding, more just to see how fast you are actually going, easier to compare car speeds.

 The manual got updated, removing outdated info, and added a better introduction page, which tells you how you should start your game, and gives you the controls.

 Sounds have been added for colliding with objects, which means you no longer silently hit into objects at 191MPH.

 A 2nd business to own has been added, on top of the Video Game Retailer, you can now also manage a car garage business. Cars will periodically enter the garage with a job they want doing, you go to the shops computer to buy the parts which the cars need, then you go over to a car and fix it, earning yourself some profit in the meantime.


You can buy the parts you need using the shops computer.

I plan to make this a little more in-depth, and make it a little more varied in the future, but it does the job for now. More profitable jobs on the car take a larger chunk of your day however.


Cars can have varying jobs, affecting the time taken to fix them, and the amount of money received.

Before buying a business, you'll also receive some info about that business, to help you make your decision.

The map system has been completely re-done over the past 4 days, instead of simply overlaying a sprite on the screen, opening the world map will now show a scrollable/zoomable world map, which will allow me to create a much larger world, and allow you to navigate it easier.


Zoomed in on what is currently "Room 3". Debug numbers at the top left show total number of properties owned in this area, and total that can be owned.

I am currently working on owning additional property. You can't enter these properties, but once you own them, they'll work in the background to earn you profit via rent. Also, owning properties will increase your companies influence in the area, something which will play a big role later on in the game.

The world map will also be updated to display company/government influence in areas of the world.


A zoomed out view of what is currently the world.

Thanks for reading.

To be kept up to date on all the latest development news, follow me on Twitter, Track This Game, and check out the official IRL blog.

If you want to suggest something, or ask me any questions, just comment below, or post in the forums.

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Post comment Comments  (0 - 10 of 55)
gamedev12
gamedev12 Sep 5 2014, 4:10pm says:

I know all about this kind of stuff, so I think about how hard it is to make a game like this. (I use gamemaker a lot)

+2 votes     reply to comment
ThePixelTheroy
ThePixelTheroy Jul 13 2014, 5:36pm says:

Game looks great, cant wait to ruin someones life, Tracking!

+2 votes     reply to comment
Jenraux
Jenraux Jul 13 2014, 5:57pm replied:

Thanks. :)

+1 vote     reply to comment
Lonlas
Lonlas Jun 27 2014, 9:28am says:

Will the game have some sort of corrupt option/lifestyle? Looks great btw!

+1 vote     reply to comment
Jenraux
Jenraux Jun 27 2014, 12:15pm replied:

Not all details about gameplay have been decided yet. I'd like to get the basics done and then worry about adding different ways to play the game.

But maybe?

+1 vote     reply to comment
ahatch
ahatch May 18 2014, 1:25pm says:

Man your game is kicking some serious butt ! Great work @Jenraux

+3 votes     reply to comment
Jenraux
Jenraux May 18 2014, 1:26pm replied:

Thanks Andy.

Hope Gavin's Quest is going ok for you. :)

+4 votes     reply to comment
Rickx
Rickx May 18 2014, 11:29am says:

Looks good :D maybe it would be cool if clubs or something like that are added too.
also secret societies or stuff like black markets and maybe the possibility to make crimes ( under some restrictions/control in order to prevent heavy griefing and VS police ) would make it even better

uh right, any ETA about the release or a version we could play? :D

+3 votes     reply to comment
Jenraux
Jenraux May 18 2014, 1:25pm replied:

I'm reluctant to add crime, we'll see how it goes, but there wouldn't be violent crime in the game etc.

I'm not sure what you mean by clubs? Night clubs or... guilds? :D

If you mean this for multiplayer, I'm not aiming for an MMO experience with the multiplayer, more like a 2-8 player game with players competing to get rich. Of course I would like to make server controls as customizable as possible, allowing players to change things more to their liking, including player limits and target goals.

As for an ETA, it's hard to say, I would like to get a pre-alpha out in June, but it depends if I can get it to a point where I'm happy to release it to the public. You can read more about it in the previous news article about the Pre-Alpha.

+2 votes     reply to comment
Jenraux
Jenraux Feb 10 2014, 4:46am replied:

I'll consider a stock market, but might be too in-depth for me. :D

There isn't a Casino, but there is an Arcade where you can pay small amounts of money and play mini-games on the machines.

+2 votes     reply to comment
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IRL: In Real Life
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Dark Fire Entertainment
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@gamepopper bah, would have had a game if you had a Wii U :D

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@gamepopper hoping rumours about the Wii U version being released 21st Nov are true. You own a Wii U or just a 3ds?

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