Urban Terror 4.1.1 for Windows
Aug 30, 2011 Full Version 0 commentsAn installer of Urban Terror 4.1.1 for Windows. If you use Vista, you might want to install to another location than 'Program Files (x86)'.
Urban Terror is a free multiplayer first person shooter developed by FrozenSand, that (thanks to the ioquake3-code) does not require Quake III Arena anymore. It is available for Windows, Linux and Macintosh. The current version is 4.1.1.
Urban Terror can be described as a Hollywood tactical shooter; somewhat realism based, but the motto is "fun over realism". This results in a very unique, enjoyable and addictive game.
10 comments by feillyne on Sep 7th, 2011
Urban Terror on ioquake3 (ioUrbanTerror) engine can be described as a Hollywood multiplayer tactical shooter; somewhat realism based, but the motto is "fun over realism". This results in a very unique, enjoyable and addictive game.
An installer of Urban Terror 4.1.1 for Windows. If you use Vista, you might want to install to another location than 'Program Files (x86)'.
Urban Terror 4.1.1 release for Mac and Linux.
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Nice music, sounds tempting, I might even download this game :), BTW, what are the songs, I mean how can I find them?
It is not allowing me to join a game. I press escape and then team select and then nothing happens. Help would be greatly appreciated. Im running ubuntu 12.10 on a system76 Benobo extreme
it won't work...when i click "launch" it says this: ioQ3 1.35urt win-x86 Dec 20 2007
----- FS_Startup -----
Going through search path...
----------------------
10593 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
execing autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
----- Client Initialization -----
Couldn't read q3history.
----- Initializing Renderer ----
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorsbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...35 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 32, 24, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (4)
...setting mode 4: 800 600 FS
...using colorsbits of 16
...calling CDS: ok
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...35 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...WARNING: missing Glide installation, assuming no 3Dfx available
...shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
just re-install the game -_-
Well everything works so far for me except there is absolutely no sound which sucks. Running on Linux Mint 12 64-bit
Though I removed Pulse Audio but still have audio, but perhaps this game relies on it which would be stupid because not all linux versions let alone users use pulse audio, it should be using something like OpenAL...
They have already release the version 4.2 of this game. When will you update that here?
4.2 is a beta version for now. I think they are waiting for stable version.
Can't get this to work past the menu screen, also the menu is all messed up.