Intruder Alert! is an upcoming cooperative asymmetric multiplayer Real-Time Strategy Shooter; a standalone indie title powered by Unreal Engine 3.
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Mining Prefab (WIP, 07/07/2012) Liquid Tank (WIP, 07/07/2012) Industrial Prefab (WIP, 07/07/2012)
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7 comments by AndY on Jul 7th, 2012


*Ding!* One short but juicy new update coming right up!

A few weeks ago, we revealed IA!'s awesome new logo and rebranded profile right here on IndieDB, and included two in-game screenshots to show you the progress our artists have been making thus far.

On that same note, we have a handful of props and modular assets they've created that we'd like to share with you today. While you may have already noticed a few of these scattered around the level we showcased last time, most of them are used in a different section of the same mountain-based level (the mining area).

Mining Prefab (WIP, 07/07/2012)Liquid Tank (WIP, 07/07/2012)

Industrial Prefab (WIP, 07/07/2012)Industrial Vehicle (WIP, 07/07/2012)

Mining Laser (WIP, 07/07/2012)Mining Crane (WIP, 07/07/2012)

Our new approach to level design (i.e. large open areas instead of narrow corridors and small rooms) may seem like a lot more work for our artists, but since most of our assets are designed to be easily reusable, the number of unique ones that need to be created isn't insanely high!

Speaking of level design, we're currently putting the finishing touches on the first of two Spotlight blog entries describing how and why areas are constructed in layers. We plan to release part one in the next few weeks alongside a few new IA! music tracks you'll absolutely love, so be sure to check back soon.

In the meantime, remember to leave us your feedback on the images we've included above and to drop by our community forums to take part in this month's Ask the Team! event. Until next!


Want to work on an awesome project with a fun, talented, experienced and insanely dedicated team? Why not join us! If you believe you have what it takes, read the posted information about our openings and send us a message; we'd love to hear from you!


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Post comment Comments  (30 - 34 of 34)
MrtwovideoCards
MrtwovideoCards Dec 1 2011, 10:40am says:

But how can it be a successor when Overwatch hasn't even been completed, or for that matter made an honestly good and balanced game.

+3 votes     reply to comment
TheUnabridgedGamer
TheUnabridgedGamer Dec 1 2011, 12:45pm replied:

Overwatch is good, it just certainly isn't balanced (far too much damage can be done by a swarm of Combine).

+3 votes     reply to comment
AndY Creator
AndY Dec 1 2011, 1:07pm replied:

Hello,

That's actually one of the reasons why IA! even exists.

As I'll be explaining in an upcoming news post on the Overwatch site, we actually came up with the idea for IA! after hitting several walls while developing OW.

This was the best way for us to keep going and release a game with Overwatch-like gameplay that everyone can enjoy.

By the way Cory: C17 is looking good. Glad you're still at it!

+2 votes   reply to comment
HeadClot
HeadClot Nov 30 2011, 11:46pm says:

Hooray!

+2 votes     reply to comment
Firesprayer
Firesprayer Nov 30 2011, 11:11pm says:

Hooray!

+3 votes     reply to comment
RKotern
RKotern Jul 9 2011, 12:51pm says:

Keep going guys! Now on the UDK!

+2 votes     reply to comment
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Intruder Alert!
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Windows, Mac
Developer & Publisher
redMatter
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Real Time Shooter
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