In this game you pick one of 6 factions and battle in typical RTS-style your opponents. But Intruder Alert isn't like other strategy games. While in other games you have unit limits, Intruder Alert has no limits except your pc power. Moreover ressources are drain realistically and your population grows exponential. Besides all factions differ greatly. For example the Ixir can transform all their buildings into vehicles and backwards and the Mercoss use only drones for all their economic jobs. The story of Intruder Alert is shortly that you are an Ixir from a foreign Galaxy, who is the first of his race leaving their galaxy and finds the Milky Way galaxy. There you get to know many diffrent races, which are currently in war with each other. The game plays many years in the future, where the humans are already part of an alliance containing diffrent alien races. In the Milky Way you also have to cope problems of any kind. If you want to know the details, play the game!
the new features (shadows, gloomy maps and unit limits) are explained.
Posted by knittel on Dec 25th, 2012
- blurred and less colorful maps,
since the contrast between units and the map has been too low, these effects can be activated to increase the contrast. These effects can be applied via the options, so people liking it more colorful can deactivate these effects.
now flying units have a shadow, so you can distinguish those from ground units. As the other effects this can be disabled for performance increasement, but the shadow effect doesn't use very much GPU power up.
- unit capacity,
you can now add a unit limit to the game (default is still NO LIMIT). But since a unit limit like you can only build 100 units would lead to everyone just building the heaviest units, I decided that units require a diffrent amount of unit capacity. So you can build lots of infantry, but only a few warmachines. [marginal note: On my 4 year old laptop the game runs fluently with 7 AI Players and about 300 units per player. When you set the quality of the Fog Of War to simple, you won't have much lag.]
Explanation of the Multiplayer (only LAN!):
I'm sorry but I wasn't able to include a full multiplayer. The Multiplayer in the game is working like this: Every player is playing on his own map and is only connected to the other players via a portal. If you send units into the portal, then they will appear at the Arrival Portal on the map of the other player. There an AI will send those units to the enemy and attack him.
I know you are probably disappointed about this, but I'm not going to include a real multiplayer, since I lack proficiency in the field of network-programming.