Take a look at the latest screens we added.
Lightening, prop placement and deco not final. Water height and refraction values not final. Almost final: General mood, relief mapping shader routines on the fabric / relief plastic wall tapestry.
The big challenge is to create the curve from "Comedy & Entertainment" focussed areas in Level 4 and 5 with several ingame jokes (also some pretty rude ones, see the Jesus screen already uploaded) and a more "look around and get excited abotu all the funny details we put in" to Level 6, where it will be dark, sinister, frightening again (just like Level 2).
Also the storytelling will have to intensify here, as the End of level 6 will have the first real climax and a cutscene that pushes the story to a new level.