The ultimate trash experience has all you need! We got boobies. We got hookers. We got Zombies. We got Nazis. We got even Nazi-Zombies! Now with full feature movie "Night of the Living Dead"!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Report Damage System (view original)
Damage System
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
Gabbo
Gabbo

Looks artistically impressive, but I'm not a fan of this type of health indicator in first person games.
Perhaps yours will be the one to win me over?

Reply Good karma Bad karma+2 votes
Dr.Goupyl
Dr.Goupyl

I believe you in high trouble here.

Reply Good karma Bad karma+3 votes
IvanErtlov Author
IvanErtlov

Actually, this is still "heavy damage taken" and one hit away from "high trouble" and "going insane out of pain".

Reply Good karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

This is demonstration only for the damage system in "into the Dark".

The more untreated Damage a player has already taken, the more his sight and hands are shaking which makes aiming hard.

If the player has got a "critical" hit that also brought him below a certain health threshold, in addition to blood on screen and shaking sight / hands, the vision gets blurred and darkened even more. In addition to that, the moment of going below the crit threshold is accompanied by extreme loud heart beat. This is important, as other conditions like radiation, gas and insanity trigger a similar effect.

Details
Date
Size
1200×750
Options
URL
Embed
Embed Thumb
Share
Feed
RSS
Report
Report