The ultimate trash experience has all you need! We got boobies. We got hookers. We got Zombies. We got Nazis. We got even Nazi-Zombies! Now with full feature movie "Night of the Living Dead"!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Damage System
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Gabbo Apr 28 2012 says:

Looks artistically impressive, but I'm not a fan of this type of health indicator in first person games.
Perhaps yours will be the one to win me over?

+2 votes     reply to comment
Dr.Goupyl Apr 29 2012 says:

I believe you in high trouble here.

+3 votes     reply to comment
IvanErtlov Author
IvanErtlov Apr 29 2012 says:

Actually, this is still "heavy damage taken" and one hit away from "high trouble" and "going insane out of pain".

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


This is demonstration only for the damage system in "into the Dark".

The more untreated Damage a player has already taken, the more his sight and hands are shaking which makes aiming hard.

If the player has got a "critical" hit that also brought him below a certain health threshold, in addition to blood on screen and shaking sight / hands, the vision gets blurred and darkened even more. In addition to that, the moment of going below the crit threshold is accompanied by extreme loud heart beat. This is important, as other conditions like radiation, gas and insanity trigger a similar effect.

Image Details
Apr 28th, 2012
Embed Thumb
Report Abuse
Report media
Add Media
Members only