Command your own Starship! Take control of a powerful faster than light ship. You control the crew and the stations. Your skills as a commander will either help you to survive the perils of the galaxy, or cause your crew to perish. Your crew lead the way. You keep them fed, give them rest, and entertainment. Assign them to stations to boost your ships abilities and level up their skills. Each crewman is unique and valuable. Each one you let die is a huge set back! Explore the galaxy! Trade between worlds, and use diplomacy to learn the secrets of the universe. IF all else fails, make planet fall and explore the world on foot. Upgrades are everywhere! New ships are available at every port. Purchase helpful stations which you can place on board your ship to help your crew, or your combat abilities. Powerful guns and armor are available as well to keep the commander safe on his away missions.

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Blog RSS Feed Report abuse Latest News: Interstellaria hits Beta

3 comments by coldrice on Nov 18th, 2014

Interstellaria Hits Beta

What are your orders captain? Interstellaria has just hit v0.5, and that means we're in beta! I can't tell you how excited I am to be at this point. Before I get into the gritty details of what this all means for you, let me just say thank you for everyone who has supported the project so far. From kickstarter backers, to greenlight voters, to well-wishers, bug finders, and even idea-havers. Thank you all. It's because of you that a game has been built!

Here is a quick preview of something that has changed from inception, to beta

(Original title screen)

(Beta title screen)

What Is Beta?
- Mechanic complete. 90% of all mechanics are coded in. There are a few minor mechanics (mostly when on planets) that's left to do, but that'll only happen as each world is built. There's not much more coding to do. That DOES NOT mean its bug free, there will still be issues that come up as we go!
- 1/4th content complete. This might seem low for a lot of people, but the game has been built foundation up. Creating a new world is now a task of art, music, and design. What would take months for otherwise can now be done in a week or two with good planning. That’s not to say content in game won't change. Testing will refine and change things.
- More user friendly. We've added a tutorial, several UI changes, and more to make things a lot more user friendly. Of course, we're always tweaking things (for example a text scrolling change coming soon).

(Original UI)

(Beta UI)

If you are are a kickstarter backer with beta access, the goals will be simple
- Balance. Some things are likely overpowered, some things underpowered. The only way to know is through testing.
- Progression. When you're a developer you can breeze through content and combat quickly. Outside eyes are needed to discover where the game is too short, and where it drags.
- Content. Levels need to be tested, tried, and broken. As new content unrolls over the rest of the dev cycle, it'll also need to be thoroughly broken and rebuilt by the players. The beta is being distributed by the Humble Store to beta backers - so you should be getting your key soon if you backed the game!

For feedback, you can alway send notes to
There's also a nice subreddit made for feedback and discussion!

We've already built up quite a few things to test out

as well as all the races and ships to test!

Moving on, what's new since our last update overall?

Many new events are in game!

Some new gear

Suns and planets now show up as you travel

Anomalies may now show up and cause trouble

We've added an artifact log to help track important things you've found along the way

As well as a minimal view of the star map!

As well as a few UI updates

We’ve also updated ground based dialogue screens as well

Planet ghfi is now in game and has several missions for you

New side activities are also in

Also, I'm very excited say that we've added an additional "main" race into the game! That means they can equip armor and guns. The race has new ships, dialogue, and territory. I just felt like 4 was an odd number for main races. Introducing the plant like Suna!

As always I'm sure there's more, but you'll have to play the game (if you have access) to know.

Now onto the big question - WHEN WILL THE GAME BE DONE?! I swear it's the first question everyone always asks me. If you've been following the updates, you know I decided to push development into January. This is to avoid problems with taxes, as well as to avoid the holidays. After much discussion with everyone involved I am also considering pushing into March as well. I know this comes as a disappointment for many not involved in testing the game, but it's important for the game to be completed and to avoid cutting corners. The goal is to have the content completed in January (or close to it) and then spend the remaining few months polishing and testing the game. I feel the crunch in launching so close to games completion would result in too many problems.

I just ask you guys all trust me on this decision. It's only done in the interest of the game. I’ve spent roughly 10 months so far putting out weekly builds, which is sort of unheard of for most projects. I hope that the constant progress, communication, and implantation of feedback serves to show the integrity of the project.

And finally, a simple trailer showing some of the new features!

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Post comment Comments  (10 - 20 of 33)
frenchiveruti Sep 22 2013, 1:16am says:

I have to ask if is there any docs or tutorials for playing, i still don't know how to look at a planet and that stuff.

+1 vote     reply to comment
coldrice Creator
coldrice Sep 22 2013, 5:25am replied:

The "tutorial" included is a bit sparse I know. Unfortunately my tutorial system that I was working on had broken code so I couldn't include it.

In the next build it'll be a lot more hands on to help the player

+1 vote   reply to comment
Dark_Sentinel Online
Dark_Sentinel Sep 21 2013, 2:49am says:

First - too hard to deselect crew members.
Second - somehow it allowed me to visit planed only once. I flew between planets several times, but only for the first time I could actually visit it. For second it just didn't show the button and "Arrived at..." text.
Third. Needs descrprions for "inspect" in cargo hold.
And once it just refused to show the right-click menu at all.

And a question to finalize. Moddability?

+1 vote     reply to comment
coldrice Creator
coldrice Sep 21 2013, 3:37am replied:

First - I'll make it easier. I just need to redo the player "click box".
Second - I'll look into it. Odd behavior
Third - Remember this isn't even an alpha build- its just the basics. Descriptions will be added next build though just for you ;).

Yes, I have plans to allow players to mod it. For now, a lot of things are kinda "hard coded" and so un-accessable to the player. When I'm actually in alpha status and a little more feature complete you'll start seeing things pop up in the folders than can be edited and changed.

+3 votes   reply to comment
Vladiskov Jul 2 2014, 7:13pm replied:

does this relay in a Cortex command like modding structure? (you know very very very very and infinitely very easy code structure that help control almost every aspect of the base game and the items) (sorry for the bad english)

+1 vote     reply to comment
frenchiveruti Sep 22 2013, 12:50am replied:

Great, i love your community involvement.

+1 vote     reply to comment
r4gegaming Sep 20 2013, 4:15pm says:

Awesome add save/loading!

+1 vote     reply to comment
coldrice Creator
coldrice Sep 20 2013, 6:48pm replied:

I'm working towards a build where you can save/load and it'll just randomize the limited number of enemies/planets so you can play it indefinitely. The actual game will, of course, have a lot more gameplay

+2 votes   reply to comment
wwbjd Sep 20 2013, 3:25pm says:

Downloaded.. this looks like a ton of fun.

+1 vote     reply to comment
Guest Aug 30 2013, 6:52pm says:

I hope that the next alpha will be available soon :>

I love that little gem


+3 votes     reply to comment
coldrice Creator
coldrice Aug 30 2013, 10:34pm replied:

Working in it! Player feedback has been almost essential!

+3 votes   reply to comment
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