This is the first official alpha download for Interstellar Vengeance and is version 1.5.
Interstellar Vengeance is just meant to be fun. I want to have an in game system where you go through waves on enemies and bosses to try and upgrade your ship to the next best thing. this is not meant to be a long game. Just something fun and simple that you can jump into easily to pass the time. It is also meant to be something to help broaden my skill set as a programmer.
Features in the game so far include:
It's me again. I just wanted to tell you all that I'm not dead and neither is the game.
I have worked on the game a bit but I have been more busy with other stuff over the last weeks so I haven't had as much time as I would have liked to work on it.
So, Lets go in and explain some changes I have made to the game. Lets start with a picture and analyse it.
New there are a few changes here. Fist up, you may have noticed that I have an actual Image for the enemy now. Two in fact. I plan on adding a few more to add more variety. These images actually make them do different stuff (not much for now, but we are still in early development) I will explain a bit later.
It has a few little yellow dots on it. This is in fact a big change, the main change of the version. I have fully reworked the weapon system. It used to be the ship fired the weapon. Now it is the ship has guns on it and the guns shoot. This creates a few things that are needed. It allows me to add more settings. like the ability to fire the weapon to the left. (talk later on this) but this also allows us to have an actual weapon on the ship. As you can see by the image, this still needs a bit of tweaking. (bottom weapon is not in the mirrored spot of the other one) but all should be well with a little work.
Enemy weapons!The two different images of the enemy ships do different stuff. Right now it only makes them fire a different weapon if they happen to get it. (they are randomly selected to get a weapon depending on difficulty) As you can see this one was shooting a beam. they like to fire their whole clip off then randomly shoot again. With the new weapon system I was able to make them fire left (like i said before) and make the projectile fired be team specific. (Allied or enemy) I had a funny point before I added the teams where they all killed themselves. It adds a whole new level of difficult as you try and dodge the enemy gun fire.
I got this image from two images. On the right is the little rectangle from the top image and on the left is from another image I took while I was playing. The empty rectangle on the right shows that I have not picked up (in this case) the credit multiplier power up. On the left you can see a "X3" inside the yellow box as well as a white bar below it. The "X3" shows that I have a three times multiplier so when I pick up scrap I get three times more credits. (in case you couldn't guess) The while bar shows the time before it goes town to one. So if it got to the bottom it would be "X2". very self explanatory. I plan on adding a few more countdown power ups or something so i left space for them.
That is all there is for now. (or at least what I am telling you) So I hope you enjoyed this. Thank you for reading I appreciate it heaps.
*Disclaimer: Interstellar Vengeance is in alpha. everything you see here can be changed if I feel like changing it*
Latest tweets from @fewcode
Ok, I have a lot of notes for my current project. lets see how much makes it in.
2hours 29mins ago
Trying my hand at making a multiplayer game. Wish me luck!
Mar 8 2014, 9:13am
Just optimized some code in a small project i'm working on. It gave me double the frame rate. how awesome!
Mar 6 2014, 12:30am
wow, pointers are hard to wrap your head around...
Jan 15 2014, 2:18am
I am learning C++ and @VisualStudio 2012 doesn't seem to be as good as eclipse. there is no "Move line" keyboard shortcut.
Jan 12 2014, 10:03pm
What language is @thedeadlinger coded in?
Dec 23 2013, 4:46am
@TheCherno whats the best way to do rotation in java? (I need collisions with it as well)
Sep 1 2013, 4:12am
You Should See This T.co :)
Aug 1 2013, 6:03pm
@TheCherno I am checking transparency on each pixel. that is where it comes down to the bottleneck.
Jun 15 2013, 6:03am
@TheCherno It's too slow. I am doing hundreds of images and i need a faster way of doing this. is it possible?
Jun 15 2013, 5:14am