INTERSTELLAR MARINES resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system - Head on over to our Steam store page and check it out!

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Interstellar Marines fireteam in co-op sanctuary Up close and personal with the OPD-3A Dropship Warzone simulation on Rupture
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About Interstellar Marines with 8 comments by ZPSHicks on Sep 26th, 2014

The NeuroGen Incident

After four months of hard work, today we are massively proud to announce that our very first full co-op experience has been released!

Interstellar Marines is a game built on the promise of awesome co-op, and The NeuroGen Incident is the first time we've unleashed the full power of our co-op experience. Built in a level 6 times the size of our largest multiplayer map, The NeuroGen Incident allows you to play through one of the pivotal stories in the development of the Interstellar Marines program.

With difficulty levels ranging from Easy all the way to the legendary Interstellar Marines, The NeuroGen Incident can be played through multiple times with a different experience and path every game. You and your co-op friends will be fighting intelligent enemies, in different areas with divergent paths to success each time you fire up Interstellar Marines! We've even added several new Steam achievements for you to achieve during the fight.

Version: 0.5.13
Released: 18th September 2014

What's New

  • ADDED: First iteration of co-op, "The NeuroGen Incident"
  • ADDED: First iteration of revive
  • ADDED: Guard AI, animations, audio and revised CTR model
  • ADDED: Afflicted AI, animations, audio and revised CTR model
  • ADDED: Ability to add electrical systems to levels, including power boxes and switches
  • ADDED: Ability to add door locks to levels
  • ADDED: Ability to add key cards to levels
  • ADDED: Ability to add audio logs to levels
  • ADDED: Ability to add waypoints to levels
  • ADDED: Ability to invite friends to servers from within the game
  • ADDED: Ability to randomly spawn co-op items (CTR, key cards etc.)
  • ADDED: VOIP for co-op, including in-game VOIP tab (press ESC to access)
  • ADDED: ZPS admin ability to kick/ban players on a server
  • ADDED: Central ban register
  • ADDED: Round score logging
  • ADDED: Ability to add multiple difficulty levels for AI
  • ADDED: Ability for the AI to patrol
  • ADDED: Ability for the Afflicted AI to melee attack
  • ADDED: Massive new range of props
  • ADDED: Large number of new modules
  • ADDED: Best team in Interstellar Marines icon
  • ADDED: Additional server browser filters
  • ADDED: Ability for first player to pick public, friends-only or private server in co-op
  • ADDED: Ability for first player to choose difficulty level of server in co-op
  • ADDED: Show difficulty level in HUD
  • ADDED: First iteration of co-op game mode
  • ADDED: Sector-based CTR relevancy
  • ADDED: 100+ audio recordings

Improvements

  • UPDATED: Megalodon model and sounds
  • UPDATED: Glass windows now have a new shader
  • UPDATED: Force player into walk-crouch to avoid clipping in vents
  • UPDATED: Announcer manager to buffer audio announcements
  • UPDATED: Reflections use cube maps
  • UPDATED: CTR model
  • UPDATED: Build tools to speed up Linux builds
  • UPDATED: Build tools to speed up Linux builds

Known Issues

  • The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Mainline and Mainline Winter maps have been temporarily removed from menu
  • Potential to fall through elevator when moving

Fixes

  • FIXED: "TP stealing when more than one player is capturing a zone"

Head on over to our Steam store page and check it out

Keep the great feedback coming!

FOR THE LOVE OF THE GAME,
Your team at Zero Point Software

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Post comment Comments  (180 - 190 of 203)
Tharapita
Tharapita Oct 2 2010, 3:43pm says:

Just tried that running man demo thing, I was very impressed and will definitely be picking this up at some point if it releases commercially. Very very good job. Keep it up.

+2 votes     reply to comment
Jonlissla
Jonlissla Aug 13 2010, 3:57pm says:

Wait, is this the game with half-human half-sharks.... in space?

Mother of God.... PREORDER, HERE I COME.

+7 votes     reply to comment
TheGameSquid
TheGameSquid Sep 30 2010, 8:28pm replied:

Rumor has it they're also one-third pig...

+1 vote     reply to comment
Newbez
Newbez Aug 13 2010, 1:18pm says:

reminds me very much of CoD other than the fact that this dosen't suck unlike cod

+2 votes     reply to comment
Herewith
Herewith Aug 11 2010, 8:02am says:

Pley her Interstellarmarines.com ( need Unity web pleir ) I need this game file on Unity3d V2

+2 votes     reply to comment
TaylorMoe
TaylorMoe Jun 29 2010, 11:19pm says:

It says the engine is custom built, but Ive read before that it was Unity?

+2 votes     reply to comment
galaxy366
galaxy366 Jun 30 2010, 11:07am replied:

ya i know, i will ask moddb if i me change it :)

+2 votes     reply to comment
cje1
cje1 Nov 30 2009, 2:13pm says:

sweet mock-up of the box

+2 votes     reply to comment
yoda589
yoda589 Nov 29 2009, 10:58am says:

i thought that it was both, 1 version is free, while another you have to pay for...

+2 votes     reply to comment
Necrod
Necrod Nov 30 2009, 4:04pm replied:

i just hope it will be cheap...

0 votes     reply to comment
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Interstellar Marines
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Zero Point Software
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Unity
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