INTERSTELLAR MARINES resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing and nonlinear gameplay. Set in a believable future, you take on the role as an elite soldier handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system - Head on over to our Steam store page and check it out!
Deadlock is an intense new game mode for Interstellar Marines. To succeed, you and your team will need intelligence, tactical skill and situational awareness to decide when to push your enemy, when to hold and when to strike for the kill. Deadlock furthers our goal of making Interstellar Marines a highly tactical game and rewards patience, skill and careful manoeuvring.
To enhance and expand the new game play opportunities Deadlock brings, we have introduced the first of our new weapons - the AR 03 Assault Rifle with 4x ACOG scope. The AR 03 is a highly effective mid-long range weapon which excels at engagements at those ranges. The CE-6 SMG has been re-balanced to make it more effective at CQB ranges, cementing its role as the designated close-in weapon.
Update 11 also brings the new map we hinted at the end of our last update video. Stronghold is our second map using the Astrodome framework (Colony was the first) and is the first of our maps to include two very distinct play styles and areas. One half of Stronghold is a dense, lush forest, which gradually blends into a tight, claustrophobic urban area with concealed surprises for the unwary. We have also developed a series of tutorials for new players, which can be accessed through the main menu. To help players understand how to get the most out of playing Interstellar Marines, we will be expanding the number of tutorials over time.
Making sure T is for Tactical.
Deadlock is a game mode we really hope will help to promote tactical movement and a more thoughtful, cautious approach to gameplay. Deadlock was initially designed back in 2013, and of course has undergone a significant amount of fine-tuning during development to get it "just right". Please let us have your feedback in the forums and everywhere else you can find us!
Community member Salokin has put together a trailer for his new Interstellar Marines Academy series. We loved it, and hope you do too:
Once again Jonas has been working his video documentary magic.
A few weeks ago we released the latest in our series of mini-documentaries. This latest episode covered the making of the new HUD, which was one small step for game development but one huge step for immersion. The HUD received a hugely positive response and is something we will continue to work on in the future to improve and expand upon it.
Click here to see Interstellar Marines on Steam
Released: 20th May 2014
Head on over to our Steam store page and check it out
Keep the great feedback coming!
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
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