Interceptor Shield is a Missile and Air Defense Simulation Game
That allows the player to tests one's ability to defend the players nations air space against differant air and missile threats and go head to head against other players in online world wide war games.

Interceptor Shield is currently in development.

E3-Sentry monitoring

Mintemen 3 launching

Ground Based Interceptor Silo Field Image six

SA-2 Missile

Ground Based Interceptor Missile Render

Agni-II Ballistic Missile

Interceptor Shield Main Menu Sneak Peek

Aegis ship promo pic

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2 comments by ServoIS on Oct 16th, 2010

Our current texture artist that had been texturing the meshes has gotten cought up in real life work and is not going to be able to have time for the project until after Christmas so we are looking to expand our team with a few more people to finish texturing the models that are done for the project and also for the hud art for the interface.

This is the following run down of what we need.

1. we are need of a texture artist that can unwrap and textured our meshes for both land systems and aircraft.

2. we need a person to help design the icons for the radar map and for the real world map for showing location of objects on the ground at distance that are out of sight.

If we can get people to fill these roles then our coder will be able to continue on with finishing up the first playable beta of IS for the public.

the only thing holding us currently is the current meshes that need textured and the hud art for the interface that needs done.

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Post comment Comments  (40 - 50 of 93)
Ziji
Ziji Mar 18 2010, 12:48am says:

This looks great

+1 vote     reply to comment
ServoIS
ServoIS Mar 17 2010, 9:25pm says:

yes in the hight of detenation, And cities in final virsion will have correct names.

+1 vote     reply to comment
ServoIS
ServoIS Mar 15 2010, 11:32pm says:

We are are working on it HerrGeneral, also we have a brand new project mesh finished and are just waiting for the skinner to make final tweaks then I will be ready to show the first sneak peaks of the newly finished textured and normal mapped mesh this week so stay posted :D

+1 vote     reply to comment
HerrGeneral
HerrGeneral Mar 17 2010, 6:30am replied:

Awesome, looking forward to it. :) Another in my endless series of questions- what about exoatmospheric detonations (EMP)?

+1 vote     reply to comment
HerrGeneral
HerrGeneral Mar 17 2010, 3:15pm replied:

Also, will the cities have names (instead of targetcity1 like shown in the SIOP video)?

+1 vote     reply to comment
ServoIS
ServoIS Mar 15 2010, 4:27pm says:

We are working on it, as soon as we have enough progress done we will work on getting a new video ready.

+1 vote     reply to comment
ServoIS
ServoIS Mar 13 2010, 5:43pm replied:

Yes these are all in the works, we are just in the early stage of the implementing of features. also one in the siop window will be able to select if warheads will be air burst or ground burst also.

+1 vote     reply to comment
HerrGeneral
HerrGeneral Mar 14 2010, 6:52pm replied:

Cool. What about custom launch codes so you can remember yours without having to copy and paste? And will it be possible to only launch one missile at a time, or is it a salvo launch?

+1 vote     reply to comment
ServoIS
ServoIS Mar 15 2010, 1:54am replied:

You will be able to tailor your strike planes for one or more launches and also cross link them and the abilty to save targets and also forwards warplans to other players will be an option.

+1 vote     reply to comment
HerrGeneral
HerrGeneral Mar 15 2010, 6:27am replied:

Sounds awesome. Any idea of when the next video is coming out?

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Interceptor Shield
Platform
Windows
Developed By
ServoIS
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Real Time Strategy
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War
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Interceptor Shield
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