Control multiple clones simultaneously while solving mind-bending puzzles. Instantion combines dungeon-style puzzle design and trajectory 'sling-shot' aiming with elements like gravity effects, teleportation devices and clone modification. Progress through 50 levels with over 120 puzzles, pushing blocks, hitting switches, finding keys, avoiding lasers and more! Solve each level with as little clones possible, in the shortest time to get the best grade! Extra difficulties are included for even more challenge!

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Instantion launch trailer and a little history inside.

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It's been about 18 months since the 2012 GITHUB game-off, when I submitted a month-long prototype called 'Archetype'.

After failing to place as a finalist, I started to work on something else. Another project ditched... But a couple months later Double Fine released The Cave. Playing that for a few hours made me decide to dust off my GITHUB project and actually finish it. Then came The Swapper, and I was shocked how similar the mechanics were. But I ignored it as much I could, and pushed on anyways.

Little did I know how much more work would actually be required to complete this thing. So much has changed since the original prototype. Most of the time trying to deciding WHAT I was making then learning how to do it. A years worth of dedicating evenings and weekends (semi-regularly) while working the daily 9-5 (with the occasional Friday off) and it's all done. I'm like 90% happy with it. :)

Instantion is out now on iOS and Android.

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