Init. will test your ability to see through illusion and discover innovative and cerebral challenges that can be solved as simply as changing the way you perceive them.

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0 comments by Protektor on Mar 25th, 2012

Init. will test your ability to see through illusion and discover innovative and cerebral challenges that can be solved as simply as changing the way you perceive them.


Enjoy Init. and many other great games on Desura.

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INIT: International Demo

INIT: International Demo

Mar 22, 2012 Demo 4 comments

INIT: International Demo (Windows Version) Step into the world of INIT., with this preview trial!

Post comment Comments  (20 - 30 of 101)
NarrowMonolith Creator
NarrowMonolith Dec 1 2012, 5:43am says:

The latest INIT patch is currently underway, with shed loads of optimizations and bonus content.

+1 vote   reply to comment
Hu50N4u7 Nov 25 2012, 5:23pm says:

PLZ how in the F-.-K do I get this game to run at 30FPS? Is there any patch available to optimize your machine for Unity engine? Is it more a GPU hog or a CPU dependent engine?

+2 votes     reply to comment
zuckerchan Nov 18 2012, 3:23pm says:

Now downloading: Init.

+2 votes     reply to comment
lesley64 Sep 17 2012, 10:15pm says:

I love everything about the game,but I change the graphics in the menu and nothing happends.The fps of the game is terryble,cause I'm forced to play in 1920X Xmwhen the native resolution of my monitor is 1280X1024.Pleeeaase,pleease fix this!

+3 votes     reply to comment
namoroka Sep 17 2012, 5:25pm says:

One Single Issue, Unity Engine and no Mac/Linux ?

+2 votes     reply to comment
JDscar26 Sep 17 2012, 2:43am says:

total mind f**k

+4 votes     reply to comment
DryEagle Sep 15 2012, 1:39pm says:

while the game itself is rather interesting, some parts of the user interface make me want to bash something:

1. the menus. so slow, slow, slow, and bizarre to navigate. it's a shame too, the game itself is quite ok but the menus are just horrible i'm sorry to say. like going into the options, there are weird buttons in odd places, unscrollable sections that look like they have more options in them... it's just not user friendly in the slightest. not trying to be mean, just saying it like it is for me

2. more specifically in the menus, the thing about 'root access'. you click the button, and have to wait like 15 seconds while it tells you there is none for that level, no back/ok button, just sit there and wait... so long.

3. rolling the balls. maybe it's just me, or maybe it's intentional, but i found it incredibly difficult to get the balls to go where you wanted. only semi-reliable control method was to stand in a direct line between the ball and where it has to be, and 'pull' it so it rolls through you, as pushing it always sends it off at a random angle...

4. controls. i love that you guys made it playable with both 360 controller and mouse (and simultaneously, walk with controller - aim with mouse. always good to see that). but some of the platforming is almost impossible with the controller. especially where you have to jump across small platforms, the jumping just isnt as snappy and generally 5x easier with spacebar

keep up the good work, hopefully there will be some usability updates in future

+4 votes     reply to comment
theflabagusted Sep 5 2012, 1:41pm says:

is it multiplayer?

-1 votes     reply to comment
wifty_16 Aug 21 2012, 3:55pm says:

how do you cange resolution and vfx every time i click on it nothing happens so i keep getting low framrates rendering the game useless

+5 votes     reply to comment
ikooky Aug 18 2012, 11:39am says:

Awsome game i love it....

(mostly because its free :3)

+3 votes     reply to comment
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Developer & Publisher
Narrow Monolith
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Release Date
Released Mar 22, 2012
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67 votes submitted.

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Lowest Rated (4 agree) 5/10

PRE: I recommend trying the demo, in case my experience was an uncommonly bad one. I like the look of the world, and I like the music. I _want_ to like the game, but couldn't for the following reasons: 1) I experienced an absolutely terrible framerate. I have a reasonable machine that can run other, resource-expensive 3D Unity games smoothly. Given when the poor framerate of around 10-15 FPS was occurring (most of the time), and not occurring (60 FPS, rarely and when looking down or away from the…

May 30 2012, 9:42pm by akaito

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