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INFRA released!

News 2 comments

Hello everybody!

INFRA Part 1 has been released on Steam, and is currently available now for $ 14,99.

For the owners INFRA Part 1 we will promise updates and Part 2 of the game for free, so there won't be any annoying extra expenses for our fans. The Part 1 will provide enough gameplay for more than eight hours, and even more if you're dedicated to uncover the various hidden mysteries of the city of Stalburg.

Here's link again to the Steam page: Store.steampowered.com

Huge thanks for everyone who have followed and supported us during the development!

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Price tag announced, OS X delayed, beta updated

Price tag announced, OS X delayed, beta updated

News 11 comments

INFRA: Part 1 will be out on Steam next Friday on the January 15th. Lots of stuff to cover in this post.

INFRA Release date announced!

INFRA Release date announced!

News 15 comments

Big news today! Beta is doing well, we’ve received a lot of good feedback and made tweaks to gameplay accordingly. Today we’ve also released an update...

Beta update!

Beta update!

News 0 comments

We've pushed out an update for the INFRA beta on Steam. With over 130 individual changes, this is a big one!

Testing is on!

Testing is on!

News 3 comments

We've started beta testing INFRA. If you've applied to be a beta tester, check your email to see if you're in.

Post comment Comments  (50 - 60 of 228)
Oskutin Creator
Oskutin

Now this isn't mod of itself any more :D
Thanks!

Reply Good karma+3 votes
Piemanlives
Piemanlives

But that would be cool, modding Infra, with Infra, then we mod that with Infra.

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RequiemLux
RequiemLux

sounds like an infraception

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Oskutin Creator
Oskutin

I had to:
Files.1337upload.net
:D

Reply Good karma+4 votes
Piemanlives
Piemanlives

Oh that's wonderful!

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Allfather
Allfather

It would be nice to have a game similar to Penumbra where the scares are great yet few and far between (and perhaps not even corporeal). Already this game is looking spectacular, but mere puzzle solving and touring truly can get tedious after even a short while. I understand this is intended to be a very detailed exploration and puzzle game, but perhaps you could include a scare every once in a while--even if only sounds, ambiance, lights shutting off with the hint of something to fear, et cetera. It would help keep the player interested and would certainly add increased mystery, enhanced immersion, and psychological fear evocation. It is my opinion that these factors would do nothing but better the game and make it more appealing to a wider range of customers. As said before, the "scares" do not have to be particularly prominent nor frequent--just something to keep the players on their toes and to add that bracing psychological effect that so many gamers and non-gamer alike adore. I implore you to consider my points. On another note, your work is stunning--keep it up!

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pilatomic
pilatomic

I don't agree with the "everything as to be scary" idea. Just have a look on Portal 2. Probably one of the best game ever made, nothing scary, and great immersion.
There is an indisputable point : great game means great immersion. Not necessary being scared.

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Allfather
Allfather

It is apparent that you do not understand what the term "immersion" means...it certainly does not include emotional eyeball robots and a firearm that shoots holes into objects that go into a relative dimension of the second hole... which you then jump into and float around in order to save the damsel in distress or whatever. Immersion is the feeling of being the role you play. Horror is a perfect example of this. Why would any real man be scared or thrilled due to pixels on a computer moniter? You find yourself psychologically sucked into and immersed in the world you explore. A final note... you paraphrased-quoted my post quite foolishly and unjustly. If you reread my original comment, you would realize that my suggestion is merely fear as an undertone. Oh, and by the way: PacMan was a great game... although I can't entirely say I found myself immersed. Thanks.

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pilatomic
pilatomic

i'm sorry if the quote if my previous comment looked that much foolish. English isn't my first language, and i have to deal with my limited vocabulary.

You said : "Immersion is the feeling of being the role you play." Yeah, i understand that. But i don't like horror that much, because, in my opinion, horror is the easy way to bring immersion. It's not hard to frighten a player behind a screen, especially when the soundtrack is involved.
That's why i liked Portal 2. Immersion doesn't come from scare caused by a huge sound following a deep silence, but just by the game's atmosphere.
And atmosphere looks to be a great (the best ?) part of Infra's success. That's why i think it doesn't have to be scary =).

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Piemanlives
Piemanlives

I find my self agreeing with pilatomic, fear I believe, while effective in some cases can be over used, the point isn't to evoke fear at every corner, the point is to force the player to use their wit and observations skills to fulfill a duty, or survive as an individual, sure somethings may be scary, the unexpected collapse of a ceiling may invoke a feeling a terror, but -unless stated by the developers- isn't to directly scare the player.

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Oskutin Creator
Oskutin

You're right.

Reply Good karma+3 votes
Oskutin Creator
Oskutin

Hahahaha, now this is mod of itself :V

Reply Good karma+1 vote
Oskutin Creator
Oskutin

We're supposed to make update when we're #50.
But we're #46 now.

Reply Good karma+2 votes
Oskutin Creator
Oskutin

#42

Reply Good karma+3 votes
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INFRA
Platforms
Windows, Mac
Developer & Publisher
Loiste Interactive
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Infragame.net
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Single Player
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