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6 comments by assassini on Oct 24th, 2014

Hey guys! The game has come a long way since we first started working on it. We put together some comparisons to see just how much everything has changed over the years.

In case you were wondering about the post title, we also spent some time improving the foliage in INFRA. We turned on "alpha to coverage" for all foliage. This basically allows the leaves of trees and bushes to be anti-aliased. It's not really visible in the thumbnail, but be sure to click the image and marvel at its full glory.

We also made some changes so that the foliage sways in the wind now. It looks super amazing and really makes the levels come to life.

The flashlight also has volumetrics now. It basically looks like that it illuminates dust floating in the air. Adds a ton of atmosphere to dark levels.

It's really expensive to render at the moment, but we are hoping to optimize it so that it runs a bit better. If that doesn't work, we'll just leave it as an option for the "ultra" graphics level or something.

It has been a fruitful couple of weeks. Oh, and we're hoping to get a new gameplay video out in the near future, so stay tuned for that!

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Post comment Comments  (30 - 40 of 202)
Allfather
Allfather May 12 2013, 1:04pm says:

It would be nice to have a game similar to Penumbra where the scares are great yet few and far between (and perhaps not even corporeal). Already this game is looking spectacular, but mere puzzle solving and touring truly can get tedious after even a short while. I understand this is intended to be a very detailed exploration and puzzle game, but perhaps you could include a scare every once in a while--even if only sounds, ambiance, lights shutting off with the hint of something to fear, et cetera. It would help keep the player interested and would certainly add increased mystery, enhanced immersion, and psychological fear evocation. It is my opinion that these factors would do nothing but better the game and make it more appealing to a wider range of customers. As said before, the "scares" do not have to be particularly prominent nor frequent--just something to keep the players on their toes and to add that bracing psychological effect that so many gamers and non-gamer alike adore. I implore you to consider my points. On another note, your work is stunning--keep it up!

+2 votes     reply to comment
pilatomic
pilatomic May 20 2013, 7:06am replied:

I don't agree with the "everything as to be scary" idea. Just have a look on Portal 2. Probably one of the best game ever made, nothing scary, and great immersion.
There is an indisputable point : great game means great immersion. Not necessary being scared.

+2 votes     reply to comment
Oskutin Creator
Oskutin Apr 26 2013, 4:46pm says:

Hahahaha, now this is mod of itself :V

+1 vote   reply to comment
Oskutin Creator
Oskutin Apr 17 2013, 8:09pm says:

We're supposed to make update when we're #50.
But we're #46 now.

+2 votes   reply to comment
Oskutin Creator
Oskutin Apr 20 2013, 9:03am replied:

#42

+3 votes   reply to comment
TimeCrab
TimeCrab Apr 8 2013, 10:00pm says:

Hey you guys might find this interesting, it's a New York City Transit Authority graphics standards manual from the 70s. Could be used in concept art or in game reading materials or something.

Thestandardsmanual.com

+3 votes     reply to comment
assassini Creator
assassini Apr 10 2013, 11:49am replied:

Looks interesting. Thanks!

+1 vote   reply to comment
Dr.Medic
Dr.Medic Apr 5 2013, 11:50pm says:

It looks...beautiful. I voted, wish you guys luck!

+1 vote     reply to comment
DrRhubarb
DrRhubarb Apr 5 2013, 6:22pm says:

Looks very promising so far. :>

+1 vote     reply to comment
Oskutin Creator
Oskutin Apr 4 2013, 11:01am replied:

Autosaves and manual saves atleast.
Even quick saving, because it's just bind -command to console.

+3 votes   reply to comment
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INFRA
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Windows, Mac
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Loiste Interactive
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