Image RSS Feed Latest Screens
Player City streets City streets
Blog RSS Feed Report abuse Latest News: Devblog #44

3 comments by assassini on Dec 12th, 2014

Hey guys. You've probably noticed the IndieDB Indie of the Year competition that has been going on for a week or so. The top 100 was announced three days ago, and we were in there! And that's because of your votes! It's awesome and you guys are awesome.

The second phase of voting has begun and we're now competing for the title of indie of the year. We would appreciate it if you would vote for us again!

Anyways. This week we have a fresh(ish) piece of concept art from our friends over at Kraffit.

These screenshots, on the other hand, are from a level that Mikko has been working on.

We've also been working on a plethora of other stuff, but none quite made the cut into this week's devblog. I guess this will have to do.

Media RSS Feed Latest Video
Post comment Comments  (20 - 30 of 205)
j0n4831
j0n4831 Jun 10 2013, 12:11am says:

Nice work, but I am curious as to what engine you guys are using, if any.

+2 votes     reply to comment
|Yucca| Creator
|Yucca| Jun 11 2013, 12:53am replied:

Alien Swarm branch of Source currently, hopefully we get the latest edition if we're greenlit.

+4 votes   reply to comment
s_d
s_d Jul 3 2013, 7:59pm replied:

Would that make Linux & Mac versions possible? I'd surely love playing INFRA on my Linux rig :-)

+2 votes     reply to comment
|Yucca| Creator
|Yucca| Jul 4 2013, 9:40am replied:

Yes it would.

+2 votes   reply to comment
Oskutin Creator
Oskutin May 31 2013, 8:04am says:

Now this isn't mod of itself any more :D
Thanks!

+3 votes   reply to comment
Piemanlives
Piemanlives May 31 2013, 7:23pm replied:

But that would be cool, modding Infra, with Infra, then we mod that with Infra.

+3 votes     reply to comment
RequiemLux
RequiemLux Jun 2 2013, 11:45am replied:

sounds like an infraception

+3 votes     reply to comment
Oskutin Creator
Oskutin Jun 2 2013, 4:08pm replied:

I had to:
Files.1337upload.net
:D

+4 votes   reply to comment
Piemanlives
Piemanlives Jun 3 2013, 12:09am replied:

Oh that's wonderful!

+3 votes     reply to comment
Allfather
Allfather May 12 2013, 1:04pm says:

It would be nice to have a game similar to Penumbra where the scares are great yet few and far between (and perhaps not even corporeal). Already this game is looking spectacular, but mere puzzle solving and touring truly can get tedious after even a short while. I understand this is intended to be a very detailed exploration and puzzle game, but perhaps you could include a scare every once in a while--even if only sounds, ambiance, lights shutting off with the hint of something to fear, et cetera. It would help keep the player interested and would certainly add increased mystery, enhanced immersion, and psychological fear evocation. It is my opinion that these factors would do nothing but better the game and make it more appealing to a wider range of customers. As said before, the "scares" do not have to be particularly prominent nor frequent--just something to keep the players on their toes and to add that bracing psychological effect that so many gamers and non-gamer alike adore. I implore you to consider my points. On another note, your work is stunning--keep it up!

+2 votes     reply to comment
pilatomic
pilatomic May 20 2013, 7:06am replied:

I don't agree with the "everything as to be scary" idea. Just have a look on Portal 2. Probably one of the best game ever made, nothing scary, and great immersion.
There is an indisputable point : great game means great immersion. Not necessary being scared.

+2 votes     reply to comment
Allfather
Allfather May 20 2013, 10:16am replied:

It is apparent that you do not understand what the term "immersion" means...it certainly does not include emotional eyeball robots and a firearm that shoots holes into objects that go into a relative dimension of the second hole... which you then jump into and float around in order to save the damsel in distress or whatever. Immersion is the feeling of being the role you play. Horror is a perfect example of this. Why would any real man be scared or thrilled due to pixels on a computer moniter? You find yourself psychologically sucked into and immersed in the world you explore. A final note... you paraphrased-quoted my post quite foolishly and unjustly. If you reread my original comment, you would realize that my suggestion is merely fear as an undertone. Oh, and by the way: PacMan was a great game... although I can't entirely say I found myself immersed. Thanks.

+2 votes     reply to comment
pilatomic
pilatomic May 20 2013, 12:04pm replied:

i'm sorry if the quote if my previous comment looked that much foolish. English isn't my first language, and i have to deal with my limited vocabulary.

You said : "Immersion is the feeling of being the role you play." Yeah, i understand that. But i don't like horror that much, because, in my opinion, horror is the easy way to bring immersion. It's not hard to frighten a player behind a screen, especially when the soundtrack is involved.
That's why i liked Portal 2. Immersion doesn't come from scare caused by a huge sound following a deep silence, but just by the game's atmosphere.
And atmosphere looks to be a great (the best ?) part of Infra's success. That's why i think it doesn't have to be scary =).

+4 votes     reply to comment
Piemanlives
Piemanlives May 27 2013, 2:31am replied:

I find my self agreeing with pilatomic, fear I believe, while effective in some cases can be over used, the point isn't to evoke fear at every corner, the point is to force the player to use their wit and observations skills to fulfill a duty, or survive as an individual, sure somethings may be scary, the unexpected collapse of a ceiling may invoke a feeling a terror, but -unless stated by the developers- isn't to directly scare the player.

+3 votes     reply to comment
Oskutin Creator
Oskutin May 27 2013, 4:52pm replied:

You're right.

+3 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
INFRA
Platforms
Windows, Mac
Developer & Publisher
Loiste Interactive
Engine
Source
Contact
Send Message
Official Page
Infragame.net
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Puzzle Compilation
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote INFRA on your homepage or blog by selecting a button and using the embed code provided (more).

INFRA
INFRA
Statistics
Rank
74 of 26,254
Last Update
13 hours ago
Watchers
975 members
News
44