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5 comments by assassini on Oct 24th, 2014

Hey guys! The game has come a long way since we first started working on it. We put together some comparisons to see just how much everything has changed over the years.

In case you were wondering about the post title, we also spent some time improving the foliage in INFRA. We turned on "alpha to coverage" for all foliage. This basically allows the leaves of trees and bushes to be anti-aliased. It's not really visible in the thumbnail, but be sure to click the image and marvel at its full glory.

We also made some changes so that the foliage sways in the wind now. It looks super amazing and really makes the levels come to life.

The flashlight also has volumetrics now. It basically looks like that it illuminates dust floating in the air. Adds a ton of atmosphere to dark levels.

It's really expensive to render at the moment, but we are hoping to optimize it so that it runs a bit better. If that doesn't work, we'll just leave it as an option for the "ultra" graphics level or something.

It has been a fruitful couple of weeks. Oh, and we're hoping to get a new gameplay video out in the near future, so stay tuned for that!

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Post comment Comments  (20 - 30 of 202)
j0n4831
j0n4831 Jun 10 2013, 12:11am says:

Nice work, but I am curious as to what engine you guys are using, if any.

+2 votes     reply to comment
Oskutin
Oskutin May 31 2013, 8:04am says:

Now this isn't mod of itself any more :D
Thanks!

+3 votes     reply to comment
Piemanlives
Piemanlives May 31 2013, 7:23pm replied:

But that would be cool, modding Infra, with Infra, then we mod that with Infra.

+3 votes     reply to comment
RequiemLux
RequiemLux Jun 2 2013, 11:45am replied:

sounds like an infraception

+3 votes     reply to comment
Oskutin
Oskutin Jun 2 2013, 4:08pm replied:

I had to:
Files.1337upload.net
:D

+4 votes     reply to comment
Piemanlives
Piemanlives Jun 3 2013, 12:09am replied:

Oh that's wonderful!

+3 votes     reply to comment
Allfather
Allfather May 20 2013, 10:16am replied:

It is apparent that you do not understand what the term "immersion" means...it certainly does not include emotional eyeball robots and a firearm that shoots holes into objects that go into a relative dimension of the second hole... which you then jump into and float around in order to save the damsel in distress or whatever. Immersion is the feeling of being the role you play. Horror is a perfect example of this. Why would any real man be scared or thrilled due to pixels on a computer moniter? You find yourself psychologically sucked into and immersed in the world you explore. A final note... you paraphrased-quoted my post quite foolishly and unjustly. If you reread my original comment, you would realize that my suggestion is merely fear as an undertone. Oh, and by the way: PacMan was a great game... although I can't entirely say I found myself immersed. Thanks.

+2 votes     reply to comment
pilatomic
pilatomic May 20 2013, 12:04pm replied:

i'm sorry if the quote if my previous comment looked that much foolish. English isn't my first language, and i have to deal with my limited vocabulary.

You said : "Immersion is the feeling of being the role you play." Yeah, i understand that. But i don't like horror that much, because, in my opinion, horror is the easy way to bring immersion. It's not hard to frighten a player behind a screen, especially when the soundtrack is involved.
That's why i liked Portal 2. Immersion doesn't come from scare caused by a huge sound following a deep silence, but just by the game's atmosphere.
And atmosphere looks to be a great (the best ?) part of Infra's success. That's why i think it doesn't have to be scary =).

+4 votes     reply to comment
Piemanlives
Piemanlives May 27 2013, 2:31am replied:

I find my self agreeing with pilatomic, fear I believe, while effective in some cases can be over used, the point isn't to evoke fear at every corner, the point is to force the player to use their wit and observations skills to fulfill a duty, or survive as an individual, sure somethings may be scary, the unexpected collapse of a ceiling may invoke a feeling a terror, but -unless stated by the developers- isn't to directly scare the player.

+3 votes     reply to comment
Oskutin
Oskutin May 27 2013, 4:52pm replied:

You're right.

+3 votes     reply to comment
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INFRA
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Loiste Interactive
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