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9 comments by Lukrieg on Dec 31st, 2013

It is time to take a peek back at what made this year so special for INFRA.  Our most shining achievement was receiving the Greenlight from Valve.  In 319 days, we have been viewed by 116,613 unique visitors with over 80,000 of those visitors voting.  On top of this, around 3,400 people are actively following the game through Greenlight.  In short, you all kick ass!  Your overwhelming support is both felt and appreciated by the entire team.  We also had physical representation with a small presence at both PAX, in Seattle, and SLUSH, in Helsinki.

So, where is INFRA now? 
The past year has been a grind of behind the scenes work.  Loiste Interactive became an official company with employees spanning four countries.  It has been a bit of a paperwork nightmare.  We have also been incredibly busy with the actual development of the game.  Thousands of models have been created, a script is being polished, and INFRA is finally starting to look like a complete game!  This next year is shaping up to be even more busy and we will have a lot more to say about INFRA soon.  For now, know that we are planning to release in Q4 of 2014.  That means beta testing over the summer.  It will not be a pay for beta as we want to ship INFRA as a complete game but there will be some room for testers!

As usual, stay tuned because the future holds more excitement than ever.

Starting with this fish…
 

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Allfather
Allfather May 12 2013, 1:04pm says:

It would be nice to have a game similar to Penumbra where the scares are great yet few and far between (and perhaps not even corporeal). Already this game is looking spectacular, but mere puzzle solving and touring truly can get tedious after even a short while. I understand this is intended to be a very detailed exploration and puzzle game, but perhaps you could include a scare every once in a while--even if only sounds, ambiance, lights shutting off with the hint of something to fear, et cetera. It would help keep the player interested and would certainly add increased mystery, enhanced immersion, and psychological fear evocation. It is my opinion that these factors would do nothing but better the game and make it more appealing to a wider range of customers. As said before, the "scares" do not have to be particularly prominent nor frequent--just something to keep the players on their toes and to add that bracing psychological effect that so many gamers and non-gamer alike adore. I implore you to consider my points. On another note, your work is stunning--keep it up!

+2 votes     reply to comment
pilatomic
pilatomic May 20 2013, 7:06am replied:

I don't agree with the "everything as to be scary" idea. Just have a look on Portal 2. Probably one of the best game ever made, nothing scary, and great immersion.
There is an indisputable point : great game means great immersion. Not necessary being scared.

+2 votes     reply to comment
Allfather
Allfather May 20 2013, 10:16am replied:

It is apparent that you do not understand what the term "immersion" means...it certainly does not include emotional eyeball robots and a firearm that shoots holes into objects that go into a relative dimension of the second hole... which you then jump into and float around in order to save the damsel in distress or whatever. Immersion is the feeling of being the role you play. Horror is a perfect example of this. Why would any real man be scared or thrilled due to pixels on a computer moniter? You find yourself psychologically sucked into and immersed in the world you explore. A final note... you paraphrased-quoted my post quite foolishly and unjustly. If you reread my original comment, you would realize that my suggestion is merely fear as an undertone. Oh, and by the way: PacMan was a great game... although I can't entirely say I found myself immersed. Thanks.

+2 votes     reply to comment
Oskutin
Oskutin Apr 26 2013, 4:46pm says:

Hahahaha, now this is mod of itself :V

+1 vote     reply to comment
Oskutin
Oskutin Apr 17 2013, 8:09pm says:

We're supposed to make update when we're #50.
But we're #46 now.

+2 votes     reply to comment
Oskutin
Oskutin Apr 20 2013, 9:03am replied:

#42

+3 votes     reply to comment
TimeCrab
TimeCrab Apr 8 2013, 10:00pm says:

Hey you guys might find this interesting, it's a New York City Transit Authority graphics standards manual from the 70s. Could be used in concept art or in game reading materials or something.

Thestandardsmanual.com

+3 votes     reply to comment
assassini
assassini Apr 10 2013, 11:49am replied:

Looks interesting. Thanks!

+1 vote     reply to comment
Dr.Medic
Dr.Medic Apr 5 2013, 11:50pm says:

It looks...beautiful. I voted, wish you guys luck!

+1 vote     reply to comment
Ciirulean
Ciirulean Apr 5 2013, 9:53pm says:

Reported for looking too good.

+2 votes     reply to comment
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INFRA
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