Image RSS Feed Latest Screens
The water treatment facilities The Stalburg city from an angle Beware the wet ladder
Blog RSS Feed Report abuse Latest News: Devblog #50

1 comment by GonaUho on May 5th, 2015

This week… we worked on birds. And we’ll talk about motivation.
The birds turned out mentally handicapped with the flying abilities of a magic rug, they literally just float around.

In other news, the office was running on 116.7% capacity and a couple of guys got the chance to try out sleeping on the office floor. Coughing dust and crumbs never felt so good!

The watertreatment.

No, but really, we did work on bird AI, yet another thing that didn’t turn out to be just a walk in the park. The project as a whole is moving along, but with baby steps and it’s frustrating for everyone to uncover a huge mess behind what you originally thought would be a simple fix. Everyone would love to just get on with the game and start finalizing the chapters and levels we’ve already worked so hard on, but at this point we’ve learned to expect that nothing works as previously intended. Add to that the pressures of trying to finally stitch the Indiegogo campaign together, you've got a volatile and “heavy” work environment, under which most teams would crumble.

The Stalburg city from an angle.

For months we’ve “seen” the light at the end of the tunnel, which has motivated us to give each week just a little bit more. Then there’s the peer pressure of others working hard, making you want to at least level them in terms of effort. You simply feel bad seeing your friend work 10 hour days without you.No one is slacking off, but in a way the definition of slacking has changed as we’ve moved on with the project, although doing your best should never be taken for granted.

Beware the wet ladder.

Finally just the pure unrivaled passion the team has goes a long way, but we truly do feel that with projects like this it would be incredibly difficult to stay focused with only individual vision and motivation. Surprisingly often we find ourselves needing the team to know when we’ve done enough, not when we’ve done too little.

No great final words or puns for this one, just a couple of pictures :)

Media RSS Feed Latest Video
Post comment Comments  (20 - 30 of 211)
Guest
Guest Jun 10 2014, 1:50pm says:

Its been six months since last news from this game. Is this going anywhere?

+2 votes     reply to comment
Oskutin Creator
Oskutin Jul 7 2014, 8:03pm replied:

It is.

+5 votes   reply to comment
NexusRider161
NexusRider161 May 1 2014, 2:06pm says:

MY GOD THE FISH! OH MY GOD, LOOK AT THAT FISH!!!

+4 votes     reply to comment
Jonppa
Jonppa Nov 25 2013, 1:45am says:

Just waiting here for some news or something. :|

+3 votes     reply to comment
|Yucca| Creator
|Yucca| Dec 1 2013, 9:32am replied:

Don't worry, we have a BIG update coming before the end of the year.

+5 votes   reply to comment
pac0master
pac0master Nov 19 2013, 7:30pm says:

Looks good, I remember seeing it on the Facepunch map pimpage.
Nice to see it again.

+3 votes     reply to comment
[MC]Pimpão
[MC]Pimpão Oct 6 2013, 5:26pm says:

the game looks amazing in almost every aspect and the visuals are stunning, but, since you guys are using source engine i'd suggest you guys to remove the hand usage system cause at least in my opinion it looks extremely annoying, i think the invisible environments interaction system fits a lot better, and honestly, spinning a valve without using hands but pressing buttons with your fingers don't actually match :(

+2 votes     reply to comment
j0n4831
j0n4831 Jun 10 2013, 12:11am says:

Nice work, but I am curious as to what engine you guys are using, if any.

+2 votes     reply to comment
|Yucca| Creator
|Yucca| Jun 11 2013, 12:53am replied:

Alien Swarm branch of Source currently, hopefully we get the latest edition if we're greenlit.

+4 votes   reply to comment
s_d
s_d Jul 3 2013, 7:59pm replied:

Would that make Linux & Mac versions possible? I'd surely love playing INFRA on my Linux rig :-)

+2 votes     reply to comment
|Yucca| Creator
|Yucca| Jul 4 2013, 9:40am replied:

Yes it would.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
INFRA
Platforms
Windows, Mac
Developer & Publisher
Loiste Interactive
Engine
Source
Contact
Send Message
Official Page
Infragame.net
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Puzzle Compilation
Theme
Realism
Players
Single Player
Project
Indie
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote INFRA on your homepage or blog by selecting a button and using the embed code provided (more).

INFRA
INFRA
Statistics
Last Update
1 day ago
Watchers
993 members
News
50