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1 comment by GonaUho on May 15th, 2015

Mother of walls of text, begone! Last week we poured so much of our inner writer that this week's update is going to be a bit shorter.

Microwaved food and soda still haven’t grown old, thank heavens. This week was business as usual, two steps forth, one step back.

Business NPC

If anyone was following us on Twitter they noticed that we got some of our non-player character models finalized enough for us to finally let you guys take a peek at them. We also fixed a movement bug causing the character to move way faster than intended when interacting with multiple surfaces and tuned some of our more newer level design.

It's a freaking minitrain!

Obviously a lot more was done than that, but the impact of the more subtle changes and development are more difficult to individually go through. And here’s something you've probably learned to expect already:

Office NPCs

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Post comment Comments  (20 - 30 of 212)
Guest
Guest Jun 10 2014, 1:50pm says:

Its been six months since last news from this game. Is this going anywhere?

+2 votes     reply to comment
Oskutin Creator
Oskutin Jul 7 2014, 8:03pm replied:

It is.

+5 votes   reply to comment
NexusRider161
NexusRider161 May 1 2014, 2:06pm says:

MY GOD THE FISH! OH MY GOD, LOOK AT THAT FISH!!!

+4 votes     reply to comment
Jonppa
Jonppa Nov 25 2013, 1:45am says:

Just waiting here for some news or something. :|

+3 votes     reply to comment
|Yucca| Creator
|Yucca| Dec 1 2013, 9:32am replied:

Don't worry, we have a BIG update coming before the end of the year.

+5 votes   reply to comment
pac0master
pac0master Nov 19 2013, 7:30pm says:

Looks good, I remember seeing it on the Facepunch map pimpage.
Nice to see it again.

+3 votes     reply to comment
[MC]Pimpão
[MC]Pimpão Oct 6 2013, 5:26pm says:

the game looks amazing in almost every aspect and the visuals are stunning, but, since you guys are using source engine i'd suggest you guys to remove the hand usage system cause at least in my opinion it looks extremely annoying, i think the invisible environments interaction system fits a lot better, and honestly, spinning a valve without using hands but pressing buttons with your fingers don't actually match :(

+2 votes     reply to comment
j0n4831
j0n4831 Jun 10 2013, 12:11am says:

Nice work, but I am curious as to what engine you guys are using, if any.

+2 votes     reply to comment
|Yucca| Creator
|Yucca| Jun 11 2013, 12:53am replied:

Alien Swarm branch of Source currently, hopefully we get the latest edition if we're greenlit.

+4 votes   reply to comment
s_d
s_d Jul 3 2013, 7:59pm replied:

Would that make Linux & Mac versions possible? I'd surely love playing INFRA on my Linux rig :-)

+2 votes     reply to comment
|Yucca| Creator
|Yucca| Jul 4 2013, 9:40am replied:

Yes it would.

+2 votes   reply to comment
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INFRA
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Loiste Interactive
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