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5 comments by Lukrieg on Jun 8th, 2013
Create a poster that conveys the essence of INFRA. Perhaps you could focus on infrastructure, engineering, and the complexity of it all. You may choose to take a stab at our not yet revealed main character who has a knack for exploration, attention to detail, and making the best of a terrible situation. Better yet, completely surprise us and take INFRA in your own creative direction.

The winner will be picked by myself and approved by the rest of the team. This lucky individual is guaranteed a full sized print of their poster shipped to wherever in the world they live. Furthermore, their poster will appear in INFRA itself! Anyone who plays INFRA in the future will have the experience of looking upon your glorious contribution. There may be more rewards but that is what we can currently promise.
We reserve the right to alter the contest at any point. (We aren’t evil so this would only happen if for example we received a single entry and it was done in paint in less than a minute)
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It would be nice to have a game similar to Penumbra where the scares are great yet few and far between (and perhaps not even corporeal). Already this game is looking spectacular, but mere puzzle solving and touring truly can get tedious after even a short while. I understand this is intended to be a very detailed exploration and puzzle game, but perhaps you could include a scare every once in a while--even if only sounds, ambiance, lights shutting off with the hint of something to fear, et cetera. It would help keep the player interested and would certainly add increased mystery, enhanced immersion, and psychological fear evocation. It is my opinion that these factors would do nothing but better the game and make it more appealing to a wider range of customers. As said before, the "scares" do not have to be particularly prominent nor frequent--just something to keep the players on their toes and to add that bracing psychological effect that so many gamers and non-gamer alike adore. I implore you to consider my points. On another note, your work is stunning--keep it up!
I don't agree with the "everything as to be scary" idea. Just have a look on Portal 2. Probably one of the best game ever made, nothing scary, and great immersion.
There is an indisputable point : great game means great immersion. Not necessary being scared.
It is apparent that you do not understand what the term "immersion" means...it certainly does not include emotional eyeball robots and a firearm that shoots holes into objects that go into a relative dimension of the second hole... which you then jump into and float around in order to save the damsel in distress or whatever. Immersion is the feeling of being the role you play. Horror is a perfect example of this. Why would any real man be scared or thrilled due to pixels on a computer moniter? You find yourself psychologically sucked into and immersed in the world you explore. A final note... you paraphrased-quoted my post quite foolishly and unjustly. If you reread my original comment, you would realize that my suggestion is merely fear as an undertone. Oh, and by the way: PacMan was a great game... although I can't entirely say I found myself immersed. Thanks.
Hahahaha, now this is mod of itself :V
We're supposed to make update when we're #50.
But we're #46 now.
#42
Hey you guys might find this interesting, it's a New York City Transit Authority graphics standards manual from the 70s. Could be used in concept art or in game reading materials or something.
Thestandardsmanual.com
Looks interesting. Thanks!
It looks...beautiful. I voted, wish you guys luck!
Reported for looking too good.