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9 comments by Lukrieg on Dec 31st, 2013

It is time to take a peek back at what made this year so special for INFRA.  Our most shining achievement was receiving the Greenlight from Valve.  In 319 days, we have been viewed by 116,613 unique visitors with over 80,000 of those visitors voting.  On top of this, around 3,400 people are actively following the game through Greenlight.  In short, you all kick ass!  Your overwhelming support is both felt and appreciated by the entire team.  We also had physical representation with a small presence at both PAX, in Seattle, and SLUSH, in Helsinki.

So, where is INFRA now? 
The past year has been a grind of behind the scenes work.  Loiste Interactive became an official company with employees spanning four countries.  It has been a bit of a paperwork nightmare.  We have also been incredibly busy with the actual development of the game.  Thousands of models have been created, a script is being polished, and INFRA is finally starting to look like a complete game!  This next year is shaping up to be even more busy and we will have a lot more to say about INFRA soon.  For now, know that we are planning to release in Q4 of 2014.  That means beta testing over the summer.  It will not be a pay for beta as we want to ship INFRA as a complete game but there will be some room for testers!

As usual, stay tuned because the future holds more excitement than ever.

Starting with this fish…
 

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Post comment Comments  (10 - 20 of 194)
j0n4831
j0n4831 Jun 10 2013, 12:11am says:

Nice work, but I am curious as to what engine you guys are using, if any.

+1 vote     reply to comment
|Yucca|
|Yucca| Jun 11 2013, 12:53am replied:

Alien Swarm branch of Source currently, hopefully we get the latest edition if we're greenlit.

+3 votes     reply to comment
Oskutin
Oskutin May 31 2013, 8:04am says:

Now this isn't mod of itself any more :D
Thanks!

+2 votes     reply to comment
Piemanlives
Piemanlives May 31 2013, 7:23pm replied:

But that would be cool, modding Infra, with Infra, then we mod that with Infra.

+2 votes     reply to comment
RequiemLux
RequiemLux Jun 2 2013, 11:45am replied:

sounds like an infraception

+2 votes     reply to comment
Oskutin
Oskutin Jun 2 2013, 4:08pm replied:

I had to:
Files.1337upload.net
:D

+3 votes     reply to comment
Piemanlives
Piemanlives Jun 3 2013, 12:09am replied:

Oh that's wonderful!

+2 votes     reply to comment
pilatomic
pilatomic May 20 2013, 12:04pm replied:

i'm sorry if the quote if my previous comment looked that much foolish. English isn't my first language, and i have to deal with my limited vocabulary.

You said : "Immersion is the feeling of being the role you play." Yeah, i understand that. But i don't like horror that much, because, in my opinion, horror is the easy way to bring immersion. It's not hard to frighten a player behind a screen, especially when the soundtrack is involved.
That's why i liked Portal 2. Immersion doesn't come from scare caused by a huge sound following a deep silence, but just by the game's atmosphere.
And atmosphere looks to be a great (the best ?) part of Infra's success. That's why i think it doesn't have to be scary =).

+3 votes     reply to comment
Piemanlives
Piemanlives May 27 2013, 2:31am replied:

I find my self agreeing with pilatomic, fear I believe, while effective in some cases can be over used, the point isn't to evoke fear at every corner, the point is to force the player to use their wit and observations skills to fulfill a duty, or survive as an individual, sure somethings may be scary, the unexpected collapse of a ceiling may invoke a feeling a terror, but -unless stated by the developers- isn't to directly scare the player.

+2 votes     reply to comment
Oskutin
Oskutin May 27 2013, 4:52pm replied:

You're right.

+2 votes     reply to comment
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INFRA
Platform
Windows
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Loiste Interactive
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