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6 comments by Lukrieg on Jul 31st, 2014

We recently have had quite a few people reaching out to us wondering where INFRA is as we haven’t posted in about eight months.  This silence gave us time to sit down as a team and discuss what our fans really wanted from INFRA and we have decided to take it a new direction!  Behold your newest farming simulator!

Rogue farming

Only kidding!
In truth, progress is being made but we have learned that it takes a hell of a long time to make a game, especially with a small group scattered across the globe.  Additionally, and arguably more importantly, we are determined to deliver a finished product when we do release INFRA.  The market is saturated with early access games and while that may work for other genres, it won’t do for us.  We aim to tell a story through our carefully crafted world and if it were to be released in small chunks every month it wouldn’t have the same feel.  So while we hear your requests to play the game now, we have to say that we aren’t ready.  Not because we don’t want to see INFRA, but because she needs a little more polish before being released to the public.  So as usual, stick around and keep checking for new updates occasionally.  Once we get closer to feeling comfortable with a release date we will start posting loads of new info but until then we apologize for the trickle.

Tide yourselves over with the great many games on Steam and know that someday in the future INFRA will grace your library with the rest of them.

Oh, and here is a little gameplay in the works...

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Post comment Comments  (10 - 20 of 193)
j0n4831
j0n4831 Jun 10 2013, 12:11am says:

Nice work, but I am curious as to what engine you guys are using, if any.

+2 votes     reply to comment
|Yucca|
|Yucca| Jun 11 2013, 12:53am replied:

Alien Swarm branch of Source currently, hopefully we get the latest edition if we're greenlit.

+4 votes     reply to comment
Oskutin
Oskutin May 31 2013, 8:04am says:

Now this isn't mod of itself any more :D
Thanks!

+3 votes     reply to comment
Piemanlives
Piemanlives May 31 2013, 7:23pm replied:

But that would be cool, modding Infra, with Infra, then we mod that with Infra.

+3 votes     reply to comment
RequiemLux
RequiemLux Jun 2 2013, 11:45am replied:

sounds like an infraception

+3 votes     reply to comment
Oskutin
Oskutin Jun 2 2013, 4:08pm replied:

I had to:
Files.1337upload.net
:D

+4 votes     reply to comment
Piemanlives
Piemanlives Jun 3 2013, 12:09am replied:

Oh that's wonderful!

+3 votes     reply to comment
pilatomic
pilatomic May 20 2013, 12:04pm replied:

i'm sorry if the quote if my previous comment looked that much foolish. English isn't my first language, and i have to deal with my limited vocabulary.

You said : "Immersion is the feeling of being the role you play." Yeah, i understand that. But i don't like horror that much, because, in my opinion, horror is the easy way to bring immersion. It's not hard to frighten a player behind a screen, especially when the soundtrack is involved.
That's why i liked Portal 2. Immersion doesn't come from scare caused by a huge sound following a deep silence, but just by the game's atmosphere.
And atmosphere looks to be a great (the best ?) part of Infra's success. That's why i think it doesn't have to be scary =).

+4 votes     reply to comment
Piemanlives
Piemanlives May 27 2013, 2:31am replied:

I find my self agreeing with pilatomic, fear I believe, while effective in some cases can be over used, the point isn't to evoke fear at every corner, the point is to force the player to use their wit and observations skills to fulfill a duty, or survive as an individual, sure somethings may be scary, the unexpected collapse of a ceiling may invoke a feeling a terror, but -unless stated by the developers- isn't to directly scare the player.

+3 votes     reply to comment
Oskutin
Oskutin May 27 2013, 4:52pm replied:

You're right.

+3 votes     reply to comment
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INFRA
Platform
Windows
Developer & Publisher
Loiste Interactive
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Infragame.net
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