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Devblog #54

6 days ago News 0 comments


It's been a long time since the last blog entry. You may have guessed that we've been very busy with finishing the first part of INFRA. Exterminating bugs, animating, enriching the world and filling the story with details. We've also started to prepare shipments for our Indiegogo backers.

Here are some pictures of the locations we've been working on:

Former blast furnace of Stalburg Steel, which used to be a major employer in the Stalburg region. It's still one of the tallest freestanding structures in Stalburg, catering a great view over the city for those who dare to climb on that crumbling thing.

Some extra functionality has been added to the city, like ATMs and ticket machines. The city transit authority wouldn't like the player boarding the metro without paying for his ticket.

We've also been working on a really cool way for the player to move around in the old tunnels. A crude raft will get the job done – provided that you can avoid the falling concrete chunks and obstacles along the way.

Campaign update #3

Campaign update #3

1 month ago News 6 comments

Hello! Thanks so much for all your support! Even though we didn't reach our Indiegogo campaign goal, we still managed to raise a considerable sum of money...

Campaign update #2

Campaign update #2

2 months ago News 0 comments

We decided to extend our Indiegogo campaign by 20 days.

Devblog #53

Devblog #53

2 months ago News 5 comments

We talk about how things have been going, the campaign, our new followers and the game.

Campaign update

Campaign update

3 months ago News 4 comments

How the campaign has progressed, and your feedback.

Those most overlooked are often the most important. INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane...
Post comment Comments  (170 - 180 of 221)
Megacity Dec 11 2011 says:

It seems like a good mod so far except for one thing...
You never explained how the engineer got a portal gun or if he even knows how to use it.
And on that note, are we going to be working in the Aperture labortories or somewhere else?

-3 votes     reply to comment
Armageddon104 Dec 11 2011 replied:


I'm pretty much 0 sure this isn't in the Half-Life universe, and that there will be no guns. They are just using the Portal 2 engine.

+2 votes     reply to comment
|Yucca| Creator
|Yucca| Dec 12 2011 replied:

Indeed. INFRA is a total conversion, which means we have nothing common with Portal 2 other than the engine.

+2 votes   reply to comment
basist66 Dec 11 2011 says:

I guess THIS is how 'old' infrastructure should look like in Europe or America, ha? xD sorry, if you are from Australia - no offence - but my point is that OLD infrastructure is what we see in STALKER.

Once again, sorry for that off-topic. I will ANYWAY wait for this thing's release because 'gun-free' and non-violent game is a VERY rare thing to see nowadays!

Best of luck to you!

+2 votes     reply to comment
KiiNG Dec 2 2011 says:

You got my vote :D

+3 votes     reply to comment
Cybertrance Dec 1 2011 says:

Great mod +1 Vote!

+5 votes     reply to comment
|Yucca| Creator
|Yucca| Nov 15 2011 says:

New header image!

+3 votes   reply to comment
dissonance Nov 11 2011 says:

following the living **** out of this

+2 votes     reply to comment
MysteriousMan Oct 31 2011 says:

Your mod looks splendiferous. If you ever decide to drop the mod, I will look for you, I will find you and I will.. shine your shoes.

+2 votes     reply to comment
Oskutin Creator
Oskutin Oct 27 2011 says:

Use our forums too :P
We'll want to hear some opinions and suggestions.

+2 votes   reply to comment
CWHunt456 Oct 26 2011 says:

If God made mods... they would look like this.

+1 vote     reply to comment
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Loiste Interactive
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