Those most overlooked are often the most important. INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. INFRA is what we like to call a gun free exploration game. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive.
It's time for a bigger media update. It's also time to welcome new members to the team.
Posted by |Yucca| on Oct 23rd, 2011
The first media update of the month and it's already 24th day. Time really goes by fast. Anyway, this time we're showing new screens of the office building and the river. It's also time to welcome new members to the modding team, as Ihazard and Pac are now doing character and vehicle modelling for us. We already have a screenshot of the work in progress character model for the player. We have also added music from the mod for you all to listen. The music is made by Froggum, who is also a new member to the team. Big thanks to everyone.
Also, happy 19th birthday to oskutin, the co-leader and one of them mappers of the mod!
THE OFFICE PARKING GARAGE
Work in progress shots of the garage. Vehicles and detail are still missing.
In here the river has been forced to underground tunnel by humans.
THE PLAYER MODEL (outdated)
This is the first version and a lot has changed since then. Great work by Ihazard anyway.
THE OFFICE'S ELEVATOR
Our second work in progress gameplay video, this the "tutorial level", the office's elevator.
Some tunes to explore with. Made by Froggum.