Those most overlooked are often the most important. INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. INFRA is what we like to call a gun free exploration game. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive.

Report content RSS feed First Sneak Peek at Gameplay!

Our gameplay sneak peek is finally out and we are about to hit a good patch of production time.

Posted by Lukrieg on May 14th, 2013

It’s here!

A lot of you have been waiting and we are finally ready to lift the veil on some gameplay footage.
Give it a peek. We can’t wait to hear what you think!

INFRA is in alpha and many of the polish has yet to be rubbed in but feel free to give us your most scalding critique. We can take it. Applause is acceptable as well...

In other news, development is rolling along smoothly. With a team as diverse ours, we tend to hit our most productive strides separately from others. Fortunately, many of us are going into some time off of school within the next month. That is when you may notice a shift as far as content coming out.

As always, your eagerness to see more has kept our spirits high and energy plentiful. We are a few highly sought after ranks from breaking into the top 30 on Greenlight so keep those votes coming and feel free to help us spread INFRA in any way you can!

Post comment Comments
Jonppa May 15 2013 says:

clap clap clap clap* This is awesome! You guys are awesome

+11 votes     reply to comment
billyboob May 15 2013 says:

The concrete wall textures need variation. I felt like I was looking at a magic eye picture after a while. The ambient noise music at the start was overbearing. Other then that. YAY! FPS puzzles! Pretty funny idea for a game.

+6 votes     reply to comment
Spiteful_Crow May 15 2013 says:

Please tell me we can poke that finger into an electricity outlet.

+9 votes     reply to comment
DeXiaZ May 15 2013 says:

Gameplay and atmosphere reminds me Penumbra Requiem.

Anyway, nice work! Keep it up.

+3 votes     reply to comment
hazarddude987 May 15 2013 says:

this looks good keep doing it great

+2 votes     reply to comment
lambda462 May 15 2013 says:

The outdoor area looks astonishing! The rest as well, but damn...

+2 votes     reply to comment
Seaal May 15 2013 says:

Pretty cool! I have a question though. Why do you take pictures of cracks and rubble?

+2 votes     reply to comment
billyboob May 15 2013 replied:

Read the description! It's in the second and third sentences!

+3 votes     reply to comment
tile May 15 2013 says:

the camera was really well done, and i understand why it's there, but how does it actually effect the player? why do they have to take the pictures? is there some kind of "5/10 pictures taken" type thing or...?

+1 vote     reply to comment
Oskutin Creator
Oskutin May 15 2013 replied:

Don't want to spoil it, but kinda like that.

+1 vote   reply to comment
RRCM_Rico May 16 2013 says:

Very impressive. I think my civil engineer friends will appreciate this a lot :D

I'm voting this up in Greenlight.

+2 votes     reply to comment
Metalspy May 16 2013 says:

Looks cool! The 'pushing buttons' animations feels a bit off, but of course I do understand that this is a mod and that it is very difficult to make such animations 'life-like'. I'm looking forward to playing this :)

+2 votes     reply to comment
Oskutin Creator
Oskutin May 16 2013 replied:

Those animations were made only for this video and testing purposes. Full body awareness with more advanced interaction system will replace those.

+2 votes   reply to comment
Boomsicle May 19 2013 says:

Yeah yeah we get it your mod is the most beautiful looking thing ever

+2 votes     reply to comment
Boomsicle May 20 2013 replied:

Although I've been thinking.

Why does he hold his hand up when looking at a button? IRL, you don't need to prepare your hand to press a button. Why not just make him raise his hand, push the button, and lower it all in one animation?

+1 vote     reply to comment
|Yucca| Creator
|Yucca| May 20 2013 replied:

The holding animation is there to tell the player that a button can be pressed. It's also there to help the player to press the right button, as it doubles as a crosshair.

+2 votes   reply to comment
Boomsicle May 20 2013 replied:


+1 vote     reply to comment
xalener Jun 7 2013 says:

Better hands are coming right? Everything else looks so damn good.

+1 vote     reply to comment
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Loiste Interactive
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INFRA Puzzle Compilation
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Loiste Interactive
Loiste Interactive Developer & Publisher with 11 members