Those most overlooked are often the most important. INFRA puts you into the shoes of a simple structural analyst. Nothing more than a quiet desk jockey assigned to survey some routine structural damage. Quickly though, your mission turns from a mundane trek to a fight for survival. INFRA is what we like to call a gun free exploration game. Instead of large explosions and powerful guns, you will rely on your cunning to survive puzzles in an incredibly detailed world. As you travel through the infrastructure of a city you will find that your actions and thorough observations ultimately determine if others will survive.

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A Quick Look Back

A Quick Look Back

Dec 31, 2013 9 comments

This post takes a look back at the accomplishments of 2013 and shows what is coming in 2014.

A Touch of Life

A Touch of Life

May 19, 2012 2 comments

In this update we start to reveal some of the details of our story.

August media update #1

August media update #1

Aug 23, 2011 2 comments

We have released our first weekly media release which features screenshots of the three first maps of the mod INFRA. Stay tuned for more.

August media update #2

August media update #2

Aug 30, 2011 2 comments

Our second weekly media release. This time on showcase are the office building and an old power-plant.

Background information

Background information

Jun 23, 2012 3 comments

Some of you have seen that this mod's theme is "realism", and have probably been wondering why.

Biweekly Update 19.11.2011

Biweekly Update 19.11.2011

Nov 18, 2011 2 comments

A brief update about development, our fans, and a "leak" we released.

December media update #1

December media update #1

Dec 2, 2011 3 comments

We promised you biweekly updates 2 weeks ago, so here we go.

December media update #2

December media update #2

Dec 17, 2011 2 comments

New maps and new locations. Development is steady and very productive.

First Sneak Peek at Gameplay!

First Sneak Peek at Gameplay!

May 14, 2013 18 comments

Our gameplay sneak peek is finally out and we are about to hit a good patch of production time.

Get Connected

Get Connected

Nov 4, 2011 1 comment

This is a smaller update that really involves our fans! We also have a new team member.

Greenlight Update

Greenlight Update

Mar 5, 2013 2 comments

This update has information on our current Greenlight status and what to expect from us in the future.

Greenlight Update #2

Greenlight Update #2

Apr 5, 2013 2 comments

Where we currently stand on Greenlight and what is coming!

INFRA Contest!

INFRA Contest!

Jun 8, 2013 5 comments

We have seen some interest from individuals who want to make fan art for INFRA and now is a great time for some of you to take advantage of it!

INFRA Greenlight News and New Content

INFRA Greenlight News and New Content

Jul 23, 2013 4 comments

Over 100,000 unique visitors have seen our Greenlight page and our rank continues to inch closer to the Top 10!

INFRA has been given the Greenlight

INFRA has been given the Greenlight

Aug 8, 2013 11 comments

Valve has granted us the Greenlight. We are now a legitimate games studio and are working to set everything up for the future.

INFRA is Spreading!

INFRA is Spreading!

May 1, 2013 0 comments

It appears that people are starting to take notice of INFRA’s progress and we are doing our best to spread as much information about our game as possible...

Infra Spreads Further!

Infra Spreads Further!

Jun 5, 2013 4 comments

We updated our website, spread to Reddit, and had Rock, Paper, Shotgun write an article about us!

INFRA: now with lead filled zombie action! (APRIL FOOLS!!!)

INFRA: now with lead filled zombie action! (APRIL FOOLS!!!)

Mar 31, 2013 16 comments

We're currently at 76th position on Greenlight. This blows our mind. Thanks a ton for the votes. However, it's time to move on.

January media update #1

January media update #1

Jan 6, 2012 2 comments

Many hazards are presence when exploring environments with serious lack of maintenance. For example, the danger of drowning or getting roasted.

January media update #2

January media update #2

Jan 21, 2012 3 comments

No hazards this time, just old and abandoned places.

June media update #1

June media update #1

Jun 16, 2012 3 comments

Summer is here and it's time to ship another media release. This time we are featuring three different locations, both modern and old, manned and abandoned...

March media update #1

March media update #1

Mar 30, 2012 2 comments

This time both new and old maintenance tunnels and also a currently not so busy metro station.

March media update #2 - Making Progress

March media update #2 - Making Progress

Apr 16, 2012 1 comment

Infra feels like it used to and our mappers are doing brilliant work.

May media update #1

May media update #1

May 4, 2012 2 comments

The spring is starting to show it's signs and work with the maps continues. Although this update still has screenshots of maintenance tunnels, we have...

November Media Update

November Media Update

Nov 26, 2012 3 comments

It’s update time! We appreciate our followers who have been waiting patiently while we toil away behind the scenes.

October media update #1

October media update #1

Oct 5, 2012 3 comments

Another media update. This time also featuring new work in progress gameplay video.

October media update #1 + new team members

October media update #1 + new team members

Oct 23, 2011 7 comments

It's time for a bigger media update. It's also time to welcome new members to the team.

Our team

Our team

Aug 18, 2011 0 comments

Our mod instantly became most popular Portal2 mod, so let me introduce our team!

Poster Contest Winner!

Poster Contest Winner!

Jun 25, 2013 0 comments

We have a winner for our Poster Contest as well as some news about our website!

September media update #1

September media update #1

Sep 8, 2011 5 comments

Yet another media release. This time a bunch of screenshots of the forest areas and a video showing off first bits of gameplay.

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INFRA
Platform
Windows
Developer & Publisher
Loiste Interactive
Engine
Source
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Official Page
Infragame.net
Release Date
TBD
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